Files
lidify/backend/src/services/moodBucketService.ts
T
Kevin O'Neill f8b464feec v1.0.2: Mood mix optimizations and media player improvements
- Fixed player seek flicker on podcasts (30s skip buttons)
- Added dual-layer seek lock mechanism to prevent stale time updates
- Optimized cached podcast seeking (direct seek before reload fallback)
- Large skips now execute immediately for responsive feel
- Mood mix performance optimizations
2025-12-26 13:06:17 -06:00

627 lines
21 KiB
TypeScript

/**
* Mood Bucket Service
*
* Handles pre-computed mood assignments for fast mood mix generation.
* Tracks are assigned to mood buckets during audio analysis, enabling
* instant mood mix generation through simple database lookups.
*/
import { prisma } from "../utils/db";
// Mood configuration with scoring rules
// Primary = uses ML mood predictions (enhanced mode)
// Fallback = uses basic audio features (standard mode)
export const MOOD_CONFIG = {
happy: {
name: "Happy & Upbeat",
color: "from-yellow-400 to-orange-500",
icon: "Smile",
// Primary: ML mood prediction
primary: { moodHappy: { min: 0.5 }, moodSad: { max: 0.4 } },
// Fallback: basic audio features
fallback: { valence: { min: 0.6 }, energy: { min: 0.5 } },
},
sad: {
name: "Melancholic",
color: "from-blue-600 to-indigo-700",
icon: "CloudRain",
primary: { moodSad: { min: 0.5 }, moodHappy: { max: 0.4 } },
fallback: { valence: { max: 0.35 }, keyScale: "minor" },
},
chill: {
name: "Chill & Relaxed",
color: "from-teal-400 to-cyan-500",
icon: "Wind",
primary: { moodRelaxed: { min: 0.5 }, moodAggressive: { max: 0.3 } },
fallback: { energy: { max: 0.5 }, arousal: { max: 0.5 } },
},
energetic: {
name: "High Energy",
color: "from-red-500 to-orange-600",
icon: "Zap",
primary: { arousal: { min: 0.6 }, energy: { min: 0.7 } },
fallback: { bpm: { min: 120 }, energy: { min: 0.7 } },
},
party: {
name: "Dance Party",
color: "from-pink-500 to-rose-600",
icon: "PartyPopper",
primary: { moodParty: { min: 0.5 }, danceability: { min: 0.6 } },
fallback: { danceability: { min: 0.7 }, energy: { min: 0.6 } },
},
focus: {
name: "Focus Mode",
color: "from-purple-600 to-violet-700",
icon: "Brain",
primary: { instrumentalness: { min: 0.5 }, moodRelaxed: { min: 0.3 } },
fallback: {
instrumentalness: { min: 0.5 },
energy: { min: 0.2, max: 0.6 },
},
},
melancholy: {
name: "Deep Feels",
color: "from-gray-700 to-slate-800",
icon: "Moon",
primary: { moodSad: { min: 0.4 }, valence: { max: 0.4 } },
fallback: { valence: { max: 0.35 }, keyScale: "minor" },
},
aggressive: {
name: "Intense",
color: "from-red-700 to-gray-900",
icon: "Flame",
primary: { moodAggressive: { min: 0.5 } },
fallback: { energy: { min: 0.8 }, arousal: { min: 0.7 } },
},
acoustic: {
name: "Acoustic Vibes",
color: "from-amber-500 to-yellow-600",
icon: "Guitar",
primary: { moodAcoustic: { min: 0.5 }, moodElectronic: { max: 0.4 } },
fallback: {
acousticness: { min: 0.6 },
energy: { min: 0.3, max: 0.6 },
},
},
} as const;
export type MoodType = keyof typeof MOOD_CONFIG;
export const VALID_MOODS = Object.keys(MOOD_CONFIG) as MoodType[];
// Mood gradient colors for mix display
const MOOD_GRADIENTS: Record<MoodType, string> = {
happy: "linear-gradient(to bottom, rgba(217, 119, 6, 0.5), rgba(161, 98, 7, 0.4), rgba(68, 64, 60, 0.4))",
sad: "linear-gradient(to bottom, rgba(30, 58, 138, 0.6), rgba(88, 28, 135, 0.5), rgba(15, 23, 42, 0.4))",
chill: "linear-gradient(to bottom, rgba(17, 94, 89, 0.6), rgba(22, 78, 99, 0.5), rgba(15, 23, 42, 0.4))",
energetic:
"linear-gradient(to bottom, rgba(153, 27, 27, 0.6), rgba(124, 45, 18, 0.5), rgba(68, 64, 60, 0.4))",
party: "linear-gradient(to bottom, rgba(162, 28, 175, 0.6), rgba(131, 24, 67, 0.5), rgba(59, 7, 100, 0.4))",
focus: "linear-gradient(to bottom, rgba(91, 33, 182, 0.6), rgba(88, 28, 135, 0.5), rgba(15, 23, 42, 0.4))",
melancholy:
"linear-gradient(to bottom, rgba(51, 65, 85, 0.6), rgba(30, 58, 138, 0.5), rgba(17, 24, 39, 0.4))",
aggressive:
"linear-gradient(to bottom, rgba(69, 10, 10, 0.7), rgba(17, 24, 39, 0.6), rgba(0, 0, 0, 0.5))",
acoustic:
"linear-gradient(to bottom, rgba(146, 64, 14, 0.6), rgba(124, 45, 18, 0.5), rgba(68, 64, 60, 0.4))",
};
interface TrackWithAnalysis {
id: string;
analysisMode: string | null;
moodHappy: number | null;
moodSad: number | null;
moodRelaxed: number | null;
moodAggressive: number | null;
moodParty: number | null;
moodAcoustic: number | null;
moodElectronic: number | null;
valence: number | null;
energy: number | null;
arousal: number | null;
danceability: number | null;
acousticness: number | null;
instrumentalness: number | null;
bpm: number | null;
keyScale: string | null;
}
export class MoodBucketService {
/**
* Calculate mood scores for a track and assign to appropriate buckets
* Called after audio analysis completes
* Returns array of mood names the track was assigned to
*/
async assignTrackToMoods(trackId: string): Promise<string[]> {
const track = await prisma.track.findUnique({
where: { id: trackId },
select: {
id: true,
analysisStatus: true,
analysisMode: true,
moodHappy: true,
moodSad: true,
moodRelaxed: true,
moodAggressive: true,
moodParty: true,
moodAcoustic: true,
moodElectronic: true,
valence: true,
energy: true,
arousal: true,
danceability: true,
acousticness: true,
instrumentalness: true,
bpm: true,
keyScale: true,
},
});
if (!track || track.analysisStatus !== "completed") {
console.log(
`[MoodBucket] Track ${trackId} not analyzed yet, skipping`
);
return [];
}
const moodScores = this.calculateMoodScores(track);
// Upsert mood bucket entries for each mood with score > 0
const upsertPromises = Object.entries(moodScores)
.filter(([_, score]) => score > 0)
.map(([mood, score]) =>
prisma.moodBucket.upsert({
where: {
trackId_mood: { trackId, mood },
},
create: {
trackId,
mood,
score,
},
update: {
score,
},
})
);
// Also delete mood buckets where score dropped to 0
const deletePromises = Object.entries(moodScores)
.filter(([_, score]) => score === 0)
.map(([mood]) =>
prisma.moodBucket.deleteMany({
where: { trackId, mood },
})
);
await Promise.all([...upsertPromises, ...deletePromises]);
const assignedMoods = Object.entries(moodScores)
.filter(([_, score]) => score > 0)
.map(([mood]) => mood);
console.log(
`[MoodBucket] Track ${trackId} assigned to moods: ${
assignedMoods.join(", ") || "none"
}`
);
return assignedMoods;
}
/**
* Calculate mood scores for a track based on its audio features
* Returns a score 0-1 for each mood (0 = not matching, 1 = perfect match)
*/
calculateMoodScores(track: TrackWithAnalysis): Record<MoodType, number> {
const isEnhanced = track.analysisMode === "enhanced";
const scores: Record<MoodType, number> = {
happy: 0,
sad: 0,
chill: 0,
energetic: 0,
party: 0,
focus: 0,
melancholy: 0,
aggressive: 0,
acoustic: 0,
};
for (const [mood, config] of Object.entries(MOOD_CONFIG)) {
const rules = isEnhanced ? config.primary : config.fallback;
const score = this.evaluateMoodRules(track, rules);
scores[mood as MoodType] = score;
}
return scores;
}
/**
* Evaluate mood rules against track features
* Returns a score 0-1 based on how well the track matches the rules
*/
private evaluateMoodRules(
track: TrackWithAnalysis,
rules: Record<string, any>
): number {
let totalScore = 0;
let ruleCount = 0;
for (const [field, constraints] of Object.entries(rules)) {
const value = track[field as keyof TrackWithAnalysis];
// Skip if value is null
if (value === null || value === undefined) {
continue;
}
ruleCount++;
// Handle string equality (e.g., keyScale: "minor")
if (typeof constraints === "string") {
totalScore += value === constraints ? 1 : 0;
continue;
}
// Handle numeric range constraints
const numValue = value as number;
const { min, max } = constraints as { min?: number; max?: number };
// Calculate how well the value matches the constraint
let fieldScore = 0;
if (min !== undefined && max !== undefined) {
// Range constraint - value should be between min and max
if (numValue >= min && numValue <= max) {
// Perfect match in range
fieldScore = 1;
} else if (numValue < min) {
// Below range - linearly decrease score
fieldScore = Math.max(0, 1 - (min - numValue) * 2);
} else {
// Above range - linearly decrease score
fieldScore = Math.max(0, 1 - (numValue - max) * 2);
}
} else if (min !== undefined) {
// Minimum constraint - higher is better
if (numValue >= min) {
// Score increases with value above threshold
fieldScore = Math.min(1, 0.5 + (numValue - min) * 0.5);
} else {
// Below minimum - partial credit
fieldScore = Math.max(0, (numValue / min) * 0.5);
}
} else if (max !== undefined) {
// Maximum constraint - lower is better
if (numValue <= max) {
// Score increases as value decreases below threshold
fieldScore = Math.min(1, 0.5 + (max - numValue) * 0.5);
} else {
// Above maximum - partial credit
fieldScore = Math.max(
0,
((1 - numValue) / (1 - max)) * 0.5
);
}
}
totalScore += fieldScore;
}
// No rules matched (missing data)
if (ruleCount === 0) return 0;
// Average score across all rules, with minimum threshold
const avgScore = totalScore / ruleCount;
// Only assign to mood if score is above 0.5 threshold
return avgScore >= 0.5 ? avgScore : 0;
}
/**
* Get mood presets with track counts for the UI
*/
async getMoodPresets(): Promise<
{
id: string;
name: string;
color: string;
icon: string;
trackCount: number;
}[]
> {
// Count tracks per mood in parallel
const countPromises = VALID_MOODS.map(async (mood) => {
const count = await prisma.moodBucket.count({
where: { mood, score: { gte: 0.5 } },
});
const config = MOOD_CONFIG[mood];
return {
id: mood,
name: config.name,
color: config.color,
icon: config.icon,
trackCount: count,
};
});
return Promise.all(countPromises);
}
/**
* Get a mood mix for a specific mood
* Fast lookup from pre-computed MoodBucket table
*/
async getMoodMix(
mood: MoodType,
limit: number = 15
): Promise<{
id: string;
mood: string;
name: string;
description: string;
trackIds: string[];
coverUrls: string[];
trackCount: number;
color: string;
} | null> {
if (!VALID_MOODS.includes(mood)) {
throw new Error(`Invalid mood: ${mood}`);
}
const config = MOOD_CONFIG[mood];
// Get top tracks for this mood, randomly sampled
// First get IDs with high scores, then randomly select
const moodBuckets = await prisma.moodBucket.findMany({
where: { mood, score: { gte: 0.5 } },
select: { trackId: true, score: true },
orderBy: { score: "desc" },
take: 100, // Pool to sample from
});
if (moodBuckets.length < 8) {
console.log(
`[MoodBucket] Not enough tracks for mood ${mood}: ${moodBuckets.length}`
);
return null;
}
// Randomly sample from the pool
const shuffled = [...moodBuckets].sort(() => Math.random() - 0.5);
const selectedIds = shuffled.slice(0, limit).map((b) => b.trackId);
// Get cover URLs for the selected tracks
const tracks = await prisma.track.findMany({
where: { id: { in: selectedIds } },
select: {
id: true,
album: { select: { coverUrl: true } },
},
});
// Preserve order of selectedIds
const orderedTracks = selectedIds
.map((id) => tracks.find((t) => t.id === id))
.filter(Boolean);
const coverUrls = orderedTracks
.filter((t) => t?.album.coverUrl)
.slice(0, 4)
.map((t) => t!.album.coverUrl!);
const timestamp = Date.now();
return {
id: `mood-${mood}-${timestamp}`,
mood,
name: `${config.name} Mix`,
description: `Tracks that match your ${config.name.toLowerCase()} vibe`,
trackIds: orderedTracks.map((t) => t!.id),
coverUrls,
trackCount: orderedTracks.length,
color: MOOD_GRADIENTS[mood],
};
}
/**
* Save a mood mix as the user's active mood mix
* Returns the saved mix for immediate UI update
*/
async saveUserMoodMix(
userId: string,
mood: MoodType,
limit: number = 15
): Promise<{
id: string;
mood: string;
name: string;
description: string;
trackIds: string[];
coverUrls: string[];
trackCount: number;
color: string;
generatedAt: string;
} | null> {
// Generate a fresh mix
const mix = await this.getMoodMix(mood, limit);
if (!mix) return null;
const config = MOOD_CONFIG[mood];
const generatedAt = new Date();
// Upsert the user's mood mix
await prisma.userMoodMix.upsert({
where: { userId },
create: {
userId,
mood,
trackIds: mix.trackIds,
coverUrls: mix.coverUrls,
generatedAt,
},
update: {
mood,
trackIds: mix.trackIds,
coverUrls: mix.coverUrls,
generatedAt,
},
});
console.log(
`[MoodBucket] Saved ${mood} mix for user ${userId} (${mix.trackCount} tracks)`
);
// Return with user-specific naming
return {
id: `your-mood-mix-${generatedAt.getTime()}`,
mood,
name: `Your ${config.name} Mix`,
description: `Based on your ${config.name.toLowerCase()} preferences`,
trackIds: mix.trackIds,
coverUrls: mix.coverUrls,
trackCount: mix.trackCount,
color: MOOD_GRADIENTS[mood],
generatedAt: generatedAt.toISOString(),
};
}
/**
* Get user's current saved mood mix for display on home page
*/
async getUserMoodMix(userId: string): Promise<{
id: string;
type: string;
mood: string;
name: string;
description: string;
trackIds: string[];
coverUrls: string[];
trackCount: number;
color: string;
} | null> {
const userMix = await prisma.userMoodMix.findUnique({
where: { userId },
});
if (!userMix) return null;
const mood = userMix.mood as MoodType;
if (!VALID_MOODS.includes(mood)) return null;
const config = MOOD_CONFIG[mood];
return {
id: `your-mood-mix-${userMix.generatedAt.getTime()}`,
type: "mood",
mood,
name: `Your ${config.name} Mix`,
description: `Based on your ${config.name.toLowerCase()} preferences`,
trackIds: userMix.trackIds,
coverUrls: userMix.coverUrls,
trackCount: userMix.trackIds.length,
color: MOOD_GRADIENTS[mood],
};
}
/**
* Backfill mood buckets for all analyzed tracks
* Used for initial population or after schema changes
*/
async backfillAllTracks(
batchSize: number = 100
): Promise<{ processed: number; assigned: number }> {
let processed = 0;
let assigned = 0;
let skip = 0;
console.log("[MoodBucket] Starting backfill of all analyzed tracks...");
while (true) {
const tracks = await prisma.track.findMany({
where: { analysisStatus: "completed" },
select: {
id: true,
analysisMode: true,
moodHappy: true,
moodSad: true,
moodRelaxed: true,
moodAggressive: true,
moodParty: true,
moodAcoustic: true,
moodElectronic: true,
valence: true,
energy: true,
arousal: true,
danceability: true,
acousticness: true,
instrumentalness: true,
bpm: true,
keyScale: true,
},
skip,
take: batchSize,
});
if (tracks.length === 0) break;
for (const track of tracks) {
const moodScores = this.calculateMoodScores(track);
const moodsToAssign = Object.entries(moodScores)
.filter(([_, score]) => score > 0)
.map(([mood, score]) => ({
trackId: track.id,
mood,
score,
}));
if (moodsToAssign.length > 0) {
// Use upsert for each mood
await Promise.all(
moodsToAssign.map((data) =>
prisma.moodBucket.upsert({
where: {
trackId_mood: {
trackId: data.trackId,
mood: data.mood,
},
},
create: {
trackId: data.trackId,
mood: data.mood,
score: data.score,
},
update: {
score: data.score,
},
})
)
);
assigned += moodsToAssign.length;
}
processed++;
}
skip += batchSize;
console.log(
`[MoodBucket] Backfill progress: ${processed} tracks processed, ${assigned} mood assignments`
);
}
console.log(
`[MoodBucket] Backfill complete: ${processed} tracks processed, ${assigned} mood assignments`
);
return { processed, assigned };
}
/**
* Clear all mood bucket data for a track
* Used when a track is re-analyzed
*/
async clearTrackMoods(trackId: string): Promise<void> {
await prisma.moodBucket.deleteMany({
where: { trackId },
});
}
}
export const moodBucketService = new MoodBucketService();