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https://github.com/EFForg/rayhunter.git
synced 2026-04-27 07:59:59 -07:00
turn pixelart macro into const expr
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@@ -24,113 +24,88 @@ const STATUS_Y: u8 = 40;
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const STATUS_W: u8 = 16;
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const STATUS_H: u8 = 16;
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const STATUS_HEADER: [u8; 4] = [STATUS_X, STATUS_Y, STATUS_W, STATUS_H];
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macro_rules! pixel {
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(x) => { 0 };
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(_) => { 1 };
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}
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macro_rules! pixelart {
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($($tt:tt)*) => {{
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// could be improved to be const expr or at least to compile to something that doesn't
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// allocate. but the macro is easier to write this way.
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let mut bytes = Vec::new();
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let mut i = 0;
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let mut byte = 0;
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$(
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byte |= pixel!($tt);
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if i == 7 {
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bytes.push(byte);
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i = 0;
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byte = 0;
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} else {
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i += 1;
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byte <<= 1;
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}
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)*
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(x=$x:expr, y=$y:expr, width=$width:expr, height=$height:expr; $($a:tt $b:tt $c:tt $d:tt $e:tt $f:tt $g:tt $h:tt)*) => {{
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// one bit per pixel + 4 bytes for header
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const BUF_SIZE: usize = ($width as usize * $height as usize) / 8 + 4;
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const BUF_BYTES: [u8; BUF_SIZE] = [
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$x,
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$y,
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$width,
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$height,
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$(
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(pixel!($a) << 7 | pixel!($b) << 6 | pixel!($c) << 5 | pixel!($d) << 4 | pixel!($e) << 3 | pixel!($f) << 2 | pixel!($g) << 1 | pixel!($h)),
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)*
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];
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// last byte is bogus, discard it to silence warnings
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let _ = byte;
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assert_eq!(i % 8, 0);
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bytes
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&BUF_BYTES
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}}
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}
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fn paused() -> Vec<u8> {
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let mut command = STATUS_HEADER.to_vec();
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const STATUS_PAUSED: &[u8] = pixelart! {
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x=STATUS_X, y=STATUS_Y, width=STATUS_W, height=STATUS_H;
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ x x x x x x x x x x _ _ _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ _ _ x x x x x x x x x x _ _ _
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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};
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command.extend(pixelart! {
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ x x x x x x x x x x _ _ _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ _ _ x x x x x x x x x x _ _ _
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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});
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command
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}
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const STATUS_SMILING: &[u8] = pixelart! {
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x=STATUS_X, y=STATUS_Y, width=STATUS_W, height=STATUS_H;
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ x x x x x x x x x x _ _ _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ x x x x x x _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ _ _ x x x x x x x x x x _ _ _
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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};
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fn smiling() -> Vec<u8> {
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let mut command = STATUS_HEADER.to_vec();
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command.extend(pixelart! {
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ x x x x x x x x x x _ _ _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ x _ _ _ _ x _ _ _ x _
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_ x _ _ _ x x x x x x _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ _ _ x x x x x x x x x x _ _ _
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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});
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command
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}
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fn warning() -> Vec<u8> {
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let mut command = STATUS_HEADER.to_vec();
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command.extend(
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pixelart! {
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ x x x x x x x x x x _ _ _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ _ _ x x x x x x x x x x _ _ _
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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}
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);
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command
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}
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const STATUS_WARNING: &[u8] = pixelart! {
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x=STATUS_X, y=STATUS_Y, width=STATUS_W, height=STATUS_H;
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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_ _ _ x x x x x x x x x x _ _ _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ x x _ _ _ _ _ x _
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_ x _ _ _ _ _ _ _ _ _ _ _ _ x _
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_ x x _ _ _ _ _ _ _ _ _ _ x x _
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_ _ _ x x x x x x x x x x _ _ _
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_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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};
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pub fn update_ui(
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task_tracker: &TaskTracker,
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@@ -145,7 +120,7 @@ pub fn update_ui(
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task_tracker.spawn_blocking(move || {
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let mut pixels = smiling();
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let mut pixels = STATUS_SMILING;
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loop {
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match ui_shutdown_rx.try_recv() {
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@@ -158,9 +133,9 @@ pub fn update_ui(
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}
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match ui_update_rx.try_recv() {
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Ok(DisplayState::Paused) => pixels = paused(),
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Ok(DisplayState::Recording) => pixels = smiling(),
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Ok(DisplayState::WarningDetected) => pixels = warning(),
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Ok(DisplayState::Paused) => pixels = STATUS_PAUSED,
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Ok(DisplayState::Recording) => pixels = STATUS_SMILING,
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Ok(DisplayState::WarningDetected) => pixels = STATUS_WARNING,
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Err(tokio::sync::mpsc::error::TryRecvError::Empty) => {},
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Err(e) => {
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error!("error receiving framebuffer update message: {e}");
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@@ -181,7 +156,6 @@ pub fn update_ui(
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}
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#[test]
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fn test_pixels() {
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let pixels = warning();
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assert_eq!(pixels, [104, 40, 16, 16, 255, 255, 224, 7, 159, 249, 191, 253, 190, 125, 190, 125, 190, 125, 190, 125, 190, 125, 191, 253, 190, 125, 190, 125, 191, 253, 159, 249, 224, 7, 255, 255]);
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fn test_pixelart_macro() {
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assert_eq!(STATUS_WARNING, [104, 40, 16, 16, 255, 255, 224, 7, 159, 249, 191, 253, 190, 125, 190, 125, 190, 125, 190, 125, 190, 125, 191, 253, 190, 125, 190, 125, 191, 253, 159, 249, 224, 7, 255, 255]);
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}
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