Files
rayhunter/daemon/src/display/orbic.rs
Markus Unterwaditzer f8824ce7e7 Remove blocking code and spawn_blocking
Rayhunter uses a mixture of spawn and spawn_blocking, then also does
some blocking operations inside of async code.

Move everything to async. This allows us to use the single-threaded
runtime.

Now the binary is 100kB smaller, and the memory usage also improved by
~100kB on tplink.
2025-07-28 16:04:24 -07:00

52 lines
1.3 KiB
Rust

use crate::config;
use crate::display::DisplayState;
use crate::display::generic_framebuffer::{self, Dimensions, GenericFramebuffer};
use async_trait::async_trait;
use tokio::sync::mpsc::Receiver;
use tokio::sync::oneshot;
use tokio_util::task::TaskTracker;
const FB_PATH: &str = "/dev/fb0";
#[derive(Copy, Clone, Default)]
struct Framebuffer;
#[async_trait]
impl GenericFramebuffer for Framebuffer {
fn dimensions(&self) -> Dimensions {
// TODO actually poll for this, maybe w/ fbset?
Dimensions {
height: 128,
width: 128,
}
}
async fn write_buffer(&mut self, buffer: Vec<(u8, u8, u8)>) {
let mut raw_buffer = Vec::new();
for (r, g, b) in buffer {
let mut rgb565: u16 = (r as u16 & 0b11111000) << 8;
rgb565 |= (g as u16 & 0b11111100) << 3;
rgb565 |= (b as u16) >> 3;
raw_buffer.extend(rgb565.to_le_bytes());
}
tokio::fs::write(FB_PATH, &raw_buffer).await.unwrap();
}
}
pub fn update_ui(
task_tracker: &TaskTracker,
config: &config::Config,
ui_shutdown_rx: oneshot::Receiver<()>,
ui_update_rx: Receiver<DisplayState>,
) {
generic_framebuffer::update_ui(
task_tracker,
config,
Framebuffer,
ui_shutdown_rx,
ui_update_rx,
)
}