Introduce AvatarType to be able to render space avatars
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+8
-5
@@ -44,7 +44,8 @@ import io.element.android.features.roomlist.impl.model.RoomListRoomSummaryProvid
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import io.element.android.features.roomlist.impl.model.RoomSummaryDisplayType
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import io.element.android.libraries.core.extensions.orEmpty
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import io.element.android.libraries.designsystem.atomic.atoms.UnreadIndicatorAtom
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import io.element.android.libraries.designsystem.components.avatar.RoomAvatar
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import io.element.android.libraries.designsystem.components.avatar.Avatar
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import io.element.android.libraries.designsystem.components.avatar.AvatarType
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import io.element.android.libraries.designsystem.preview.ElementPreview
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import io.element.android.libraries.designsystem.preview.PreviewsDayNight
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import io.element.android.libraries.designsystem.theme.components.Button
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@@ -184,11 +185,13 @@ private fun RoomSummaryScaffoldRow(
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.padding(horizontal = 16.dp, vertical = 11.dp)
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.height(IntrinsicSize.Min),
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) {
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RoomAvatar(
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Avatar(
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avatarData = room.avatarData,
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heroes = room.heroes,
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isTombstoned = room.isTombstoned,
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hideAvatarImage = hideAvatarImage,
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avatarType = AvatarType.Room(
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heroes = room.heroes,
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isTombstoned = room.isTombstoned,
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),
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hideImage = hideAvatarImage,
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)
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Spacer(modifier = Modifier.width(16.dp))
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Column(
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