One GET to our own Gitea per launch is nothing, and it makes the updater
predictable: publish a release, users see the banner on next open.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
mautrix-discord nests server/DM spaces inside a top-level Discord space;
filtering on the container's direct children matched no rooms, so the rail
tap looked dead. The selection filter now walks child spaces recursively
(cycle-guarded), matching element-web's SpaceStore behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Rail: desktop parity (element-web rootSpaces) — spaces nested inside another
joined space no longer get a rail entry; their rooms stay reachable through
the parent space. Nested set persisted for clean cold starts.
Updater: new libraries/blapupdate module checks the git.utn.lol release feed
(6h throttle), offers a banner at the top of the chat list, downloads the
ABI-matched APK and hands it to the system installer. Per-version dismissal.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Match desktop's SpaceStore.showInHomeSpace exactly: Home = orphaned rooms +
all DMs (bridged included) + invites. Space-owned non-DM rooms stay inside
their spaces. Replaces the previous too-aggressive rule that also hid
bridged DMs, and no longer exempts filter chips (desktop does not).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Space rail: selecting a space while another is selected kept serving the old
filter (unkeyed remember in SpaceFiltersPresenter) — key it on the space id.
Home: track child lists of all spaces (not just the selected one) and hide
space-owned rooms at Home, Discord-style. Filter chips still search everything;
the owned set is persisted so Home is clean on cold start. Voice rooms now
classify in every space without visiting it first.
ntfy: reconnect immediately when the default network returns instead of
waiting out up to 5 minutes of backoff, and surface the socket state
(Connected/Reconnecting) in the foreground-service notification.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The rail's new name labels were dead zones (click lived only on the avatar),
which shifted and broke taps across the whole rail — the entire item
(avatar + label) is one click target now
- Drag-to-arrange is an explicit mode entered from the room long-press menu
("Reorder rooms"): whole rows drag, a banner with Done exits. The previous
avatar long-press handle fired the context menu at the same time
- Space selection now unions the space's real child list (spaceRoomList) into
the SDK descendants filter: mautrix-telegram spaces (children are DM portals)
showed an empty room list, and DMs vanished inside every space
- Long-press-drag the avatar to manually reorder rooms within a section,
persisted per space (desktop parity); long-press elsewhere keeps the
context menu
- Home starts with Text/Voice sections collapsed (unread rooms still poke
through) so DMs stay in reach; inside a space sections start expanded
- Call participant rows show resolved display names + real avatars
- Space rail items get name labels (identical bridge logos were
indistinguishable)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The participants row was gated on the voice-room classification, which only
happens after the room's space was opened once — so live calls showed nobody.
Now any room with active call participants lists them, with initial-letter
avatars instead of plain dots.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Login/onboarding: Element swirl logo replaced with the purple five-dot mark,
onboarding + migration backgrounds regenerated as purple gradients
- Space rail: Discord-style animated selection pill on the left edge, corner
morph + accent ring on the selected item (there was no visible cue before)
- DM rows: bridged DMs (Discord/Telegram/WhatsApp/Signal/Slack/IRC/XMPP,
detected from the ghost user's mxid prefix) get a colored network badge
on the avatar
- Room list: section order now matches desktop everywhere — Text, Voice,
DMs last (the DMs-first-at-Home special case is gone)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Everything from port rounds 1-5 plus today's fixes, on top of upstream develop:
- Branding: Blap name/id (lol.utn.blap), purple #7c66e0 accent (both colorGreen*
and colorAlphaGreen* Compound ramps remapped), Hanken Grotesk, squircle
avatars, five-dot notification icon, de-branded strings across all locales
- Push: new libraries/pushproviders/ntfy module — FGS websocket to an ntfy
server's Matrix gateway, no Google. Includes base64 payload decode, restart
on boot/update/app-open, background-FGS-start crash guard, and a proactive
battery-optimization banner (Doze kills the socket without the exemption)
- Spoilers (MSC2010, interops with Blap desktop 1.0.3): render + tap-to-reveal,
Discord ||text|| send syntax, SPOILER_ filename convention for media both ways
- Home: Discord-style space rail, client-side room-list sections, DM-first sort
- Calls: embedded Element Call fork 0.20.3 assets (camera-off joins, bottom strip)
- Threads on by default; RTC ping timeline items hidden; reply-quote restyle
- URLs now point at git.utn.lol/enki/blap (was codeberg); version 26.07.2
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Add read all messages feature: read all messages using Client.markAllRoomsAsRead() method
* Move the 'mark all rooms as read' footer as part of the list item
* Replace `showMarkAllRoomsAsReadConfirmation` and its associated event with `MarkAllRoomsAsRead(val needsConfirmation: Boolean)` and a `AsyncAction.Confirming` state
---------
Co-authored-by: Jorge Martín <jorgem@element.io>
* Make Vulkan a *not required* feature
* Add `DeviceHasVulkanSupport` helper to check this on runtime
* When trying to open a screen with a map in it, check if vulkan is supported and display a new error dialog in that case
* Fix random lint issue
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
* Notification settings: pick custom sounds for messages and call ringtones (#6702)
* Feature: add notification sound settings for messages and calls
* Add sound not available banner, accessibility checks
* Fix build and Konsist convention violations
- libraries:preferences:api now uses io.element.android-compose-library
so NotificationSound's @Immutable annotation can resolve, matching the
pattern in libraries:matrix:api.
- Rename SoundUnavailableBannerStateProvider to
NotificationSoundUnavailableStateProvider so the class name contains
the parameter type as required by KonsistClassNameTest.
* Suppress LargeClass on RoomListPresenterTest
The three new sound-unavailable tests pushed the class past Detekt's
default LargeClass threshold. Matches the suppression pattern already
used on five presenter test classes under features/messages/impl/test.
* NotificationSettingsView: guard ringtone-picker launchers in inspection mode
rememberLauncherForActivityResult requires a LocalActivityResultRegistryOwner,
which Paparazzi-driven preview snapshot tests don't provide, causing
NotificationSettingsViewPreview to throw IllegalStateException for every
preview parameter. Extract the click handlers into a helper that returns a
no-op when LocalInspectionMode.current is true; the runtime path is unchanged.
* Handle unresolved notification sounds mid session
* Quality checks, refactor mid session error ui
* Suppress detekt LargeClass on NotificationSettingsPresenterTest
* Remove notification sound resilience layer, replace with file copy
* Reselect element sound option, code cleanup
* Add element fade notification sound option
* Fix new file headers
* Revert to flowOf(Unit) for announcement service
* Add ringtone picker dialog to match message selector
* Update strings in conjunction with ios
* Update test to reflect new string
* Sync strings.
* Update screenshots
* Fix test
* Remove not properly located translations.
This will be fixed in the next String sync.
* Fix test on CI
---------
Co-authored-by: Jenna Vassar <jenna.vassar@toptal.com>
Co-authored-by: ElementBot <android@element.io>
Resolved conflicts:
- libraries/matrix/impl/.../fakes/FakeFfiSpaceRoomList.kt: took upstream's
direct return for rooms() — the simulateLongTask wrapper is for IO-style
operations like paginate/reset, not a quick read.
- libraries/ui-strings/src/main/res/values/temporary.xml: kept the file with
only the live strings (action_mark_as_read, a11y_jump_to_unread_messages).
Dropped common_black (upstream moved theme strings to module-local R.string)
and a11y_jump_to_unread_messages_count (badge count was removed earlier).
- RoomInfo.kt and its fixtures/tests: took upstream's version since both
branches independently added fullyReadEventId via the same SDK bump
(matrix-rust-components-kotlin 26.05.20).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Attempt to fix room list item duplicates at midnight
This seems to happen because of a race condition between `RoomListDataSource.observeDateTimeChanges` and `RoomListDataSource.replaceWith` being called at almost the same time and the first one using the newly received items from observing the timeline items but not updating the cache which will be later reused by `replaceWith`, containing incorrect indices
* Set `DmRoomDefinition.TwoPeople` in `ClientBuilder`. This applies the 'direct and with at most 2 non-service members' rule to what the SDK should consider a DM.
* Map `RoomInfo.isDm` from the SDK
* Map `NotificationData.isDm` from `NotificationInfo.roomInfo.isDm`
* Remove `RoomIsDmCheck` file as its extension functions are now redundant. Move `Room.isDm` helper function to `BaseRoom`.
* Map `isDm` in `SpaceRoom` from the SDK too
* Replace `isDirect` with `isDm` where possible
* Map `RoomMember.isServiceMember` from the SDK and use it to tell apart normal members of a room from service members (i.e. `RoomMembersState.getDirectRoomMember`)