Commit Graph

23 Commits

Author SHA1 Message Date
Benoit Marty 97f3be3dc5 Apply dual licenses: AGPL + Element Commercial to file headers.
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
2025-01-07 10:05:04 +01:00
Jorge Martin Espinosa eeec7cc785 Centralise the DI code generation logic (#3562)
* Create Anvil extension helper

* Use the helper everywhere
2024-09-30 12:20:28 +00:00
Benoit Marty f61df38e55 Migrate license to AGPL.
Run script `uv run license-editor --repository ../element-x-android`
2024-09-06 17:19:19 +02:00
Benoit Marty 45598a885e Rename some class from Impl to Default 2024-05-31 09:47:27 +02:00
Benoit Marty 6e4c9d3171 Rename class (code quality) 2024-05-23 14:38:51 +02:00
Benoit Marty d01c70a4fd Fix moar ktlint issues 2024-01-11 11:24:10 +01:00
Benoit Marty 5d086ad82d Fix moar ktlint issues 2024-01-11 10:02:10 +01:00
renovate[bot] c8bd362397 Update plugin ktlint to v12.1.0 (#2200)
* Update plugin ktlint to v12.1.0

* Run `./gradlew ktlintFormat` and fix some issues manually.

* Fix other issues reproted by Ktlint

* Limit false positives, KtLint removes unnecessary curly brace in String templates.

* Remove useless Unit

* Minor improvements over ktlint changes

* Restore `AlertDialogContent` behaviour

* Update screenshots

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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Benoit Marty <benoit@matrix.org>
Co-authored-by: Jorge Martín <jorgem@element.io>
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2024-01-10 16:22:24 +01:00
Benoit Marty fa590202c3 Add Konsist test to check that assertThat is imported, and fix existing issues. 2023-12-04 15:18:01 +01:00
Benoit Marty 1df3817808 Use MimeTypes object instead of hard-coded strings. 2023-11-27 21:58:58 +01:00
Benoit Marty 470613e451 Cleanup 2023-11-14 15:07:20 +01:00
Benoit Marty 3628a0359c Create VoiceMessageConfig in appconfig module. 2023-11-14 10:31:25 +01:00
Benoit Marty 6fda11aff0 Convert Data.Audio to data class, and implement equals and hashCode as suggested. 2023-11-03 17:32:38 +01:00
Benoit Marty 3092ca23f0 Konsist: check if sealed class could be sealed interface and fix existing issues. 2023-11-03 15:19:55 +01:00
jonnyandrew ddc1e1d0cc Display duration of recorded voice message (#1733)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-11-03 12:59:36 +00:00
David Langley 8321eaf19d Fix tests 2023-10-27 10:56:45 +01:00
David Langley 1a2b728361 lint 2023-10-27 08:45:20 +01:00
David Langley 416aa3b64a FIx height and concurrent exception
- Fix live waveform hight
- Fix concurrent modification exception when sharing levels
- Tidy up width of live waveform
2023-10-27 08:41:08 +01:00
David Langley 1389c9ed24 Simple live waveform implementation. 2023-10-26 23:46:03 +01:00
Marco Romano 00d24ce4b1 Include waveform when sending voice messages (#1650)
- New `AudioLevelCalculator` that outputs dB0v rescaled to the [0;1] range.
- `VoiceRecorder` now stores the audio levels sampled while recording, then resamples them to 100 samples to use as waveform preview.
- Waveform data is carried all the way as a `List<Float>` and converted to `List<Int>` in the [0;1024] range as per matrix spec only before sending it.
2023-10-26 17:37:24 +02:00
Marco Romano 3ec62ad58a Use Float instead of Double for all the level metering logic. (#1645)
This is in preparation of further changes to the way the audio level is computed and to allow recording and sending of the waveform. The main reasoning behind the change is twofold:
1) We don't need the precision of Double in our context (we just need a rough indication of the changes in audio level to successfully draw a level meter or a waveform in our UI).
2) Performance: It is true that on 64 bit CPUs single operations involving Floats or Doubles take the same amount of time (i.e one clock cycle). But there are other aspects here that vouch in favor of Floats:
	- A float takes half the space in memory compared to a double, so when storing long lists of them this can add up.
	- On Android O and greater the ART runtime can "vectorize" certain operations on lists and make use of the CPU's SIMD registers which are generally 128 bits. So by using floats 4 of them can fit and be computed at the same time whilst with doubles only 2 will fit halving the throughput.

References:
- https://source.android.com/docs/core/runtime/improvements
- https://www.slideshare.net/linaroorg/automatic-vectorization-in-art-android-runtime-sfo17216
2023-10-26 12:55:23 +00:00
jonnyandrew f1b142f002 Add voice message recording duration indicator and limit (#1628)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-24 11:44:53 +00:00
jonnyandrew b476654489 Record and send voice messages (#1596)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-23 17:28:00 +00:00