Commit Graph

658 Commits

Author SHA1 Message Date
Marco Romano ed91930a97 Enable swipe to reply on voice messages (#1668)
With the new waveform view it does not conflict anymore.
2023-10-27 15:10:56 +00:00
Marco Romano a07286ace9 Split VoiceMessageType from AudioMessageType (#1664)
Currently, for compatibility reasons, we implement MSC3245v1 which puts the voice data inside an audio message type. Though at times it seems impractical to deal with a single message type which effectively represents 2 different kinds of messages.

This PR creates a new message type called `VoiceMessageType` which is used whenever we receive an event with `"msgtype": "m.audio"` which also has the `"org.matrix.msc3245.voice": {}` field. This makes it easier to process voice messages as different entities throughout the rest of the codebase.
2023-10-27 16:02:16 +02:00
David Langley a4df8f80cc Merge branch 'develop' of https://github.com/vector-im/element-x-android into langleyd/live_waveform 2023-10-27 13:54:18 +01:00
Marco Romano 0e4141863b Always treat waveform as List<Float> (#1663)
[MSC3246](https://github.com/matrix-org/matrix-spec-proposals/pull/3246) specifies the waveform as a list of ints because:

> Because floating point numbers are not allowed in Matrix events

Though DSP on audio data is almost always done using their floating point representation.
This PR brings the float<->int rescaling in the `matrix` module so that the application code can always work with float waveform samples.
2023-10-27 12:49:58 +00:00
Marco Romano a6e4644cfa Add missing screenshots in TimelineView (#1660)
Add audio, voice  and poll screenshots to TimelineView which were missing.
2023-10-27 12:18:28 +00:00
David Langley a64003355a Merge branch 'develop' of https://github.com/vector-im/element-x-android into langleyd/live_waveform 2023-10-27 13:10:32 +01:00
David Langley 977c7e265a Fix naming and waveform previews 2023-10-27 13:06:33 +01:00
jonnyandrew 9510d43289 Add waveform to voice message preview UI (#1661)
* Add waveform to preview UI

* Update screenshots

* Make random waveform function deterministic

* Update screenshots

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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-27 11:33:35 +00:00
David Langley 37f8195956 Merge branch 'develop' of https://github.com/vector-im/element-x-android into langleyd/live_waveform 2023-10-27 12:28:46 +01:00
Jorge Martin Espinosa 44de6adb86 Initial support for member suggestions (#1631)
* Initial support for member suggestion (search and UI)

* Add custom `BottomSheetScaffold` implementation to workaround several scrolling bugs

* Start searching as soon as `@` is typed, add UI following initial designs

* Extract suggestion processing code

* Extract component, add previews, fix tests

* Add tests

* Add exception from kover to the forked bottom sheet code

* Add a feature flag for mentions

- Extract composer & mention suggestions to their composable.
- Extract mentions suggestions processing to its own class.
- Add `MatrixRoom.canTriggerRoomNotification` function.
- Update strings and conditions for displaying the `@room` mention.

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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-27 10:26:40 +00:00
Marco Romano b2a61f2ed3 Show correct UI when replying to a voice message (#1658)
Shows voice messages in the room summary.
Shows voice messages in the reply context menu and composer.
Show replies to voice messages in the timeline. 

(before this PR voice messages were shown the same as audio messages)

Story: https://github.com/vector-im/element-meta/issues/2106
2023-10-27 11:30:57 +02:00
David Langley 0745587f3b Merge branch 'develop' into langleyd/live_waveform 2023-10-27 09:37:21 +01:00
David Langley 1cb27661c8 Fix tests 2023-10-27 09:32:05 +01:00
Marco Romano b5586cb7d8 Move MediaPlayer from messages module to new dedicated library module (#1654) 2023-10-27 09:58:17 +02:00
David Langley db70c98af9 Merge branch 'develop' of https://github.com/vector-im/element-x-android into langleyd/live_waveform 2023-10-27 08:44:25 +01:00
David Langley 1389c9ed24 Simple live waveform implementation. 2023-10-26 23:46:03 +01:00
Marco Romano 0457e5915c Convert mx waveform to floats as early as possible in the chain (#1652)
This way we're sure that internally we always deal with [0;1] float samples. the [0;1024] int range is used only at the rust sdk boundary.
2023-10-26 16:58:00 +00:00
Marco Romano 00d24ce4b1 Include waveform when sending voice messages (#1650)
- New `AudioLevelCalculator` that outputs dB0v rescaled to the [0;1] range.
- `VoiceRecorder` now stores the audio levels sampled while recording, then resamples them to 100 samples to use as waveform preview.
- Waveform data is carried all the way as a `List<Float>` and converted to `List<Int>` in the [0;1024] range as per matrix spec only before sending it.
2023-10-26 17:37:24 +02:00
jonnyandrew a67410f573 Add voice message preview player (#1646)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-26 15:33:58 +00:00
jonnyandrew acd7aef6be Move waveform UI to design system library (#1649) 2023-10-26 15:15:42 +00:00
ganfra ec9b6ba62f Merge pull request #1642 from vector-im/feature/fga/pin_settings
PIN : settings and branch flow
2023-10-26 16:40:38 +02:00
Jorge Martin Espinosa 030e86f56b Update the chat screen UI using RoomInfo. (#1640)
* Update the chat screen UI using `RoomInfo`.

This is specially useful for getting live values for `hasRoomCall`.

* Ensure the first `MatrixRoomInfo` is emitted ASAP

* Try excluding `*Present$present$*` inner functions from kover as separate entities

* Update strings

---------

Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-26 14:27:42 +00:00
ganfra ca6a30d6cc PIN : fix quality 2023-10-26 15:25:40 +02:00
Marco Romano 3ec62ad58a Use Float instead of Double for all the level metering logic. (#1645)
This is in preparation of further changes to the way the audio level is computed and to allow recording and sending of the waveform. The main reasoning behind the change is twofold:
1) We don't need the precision of Double in our context (we just need a rough indication of the changes in audio level to successfully draw a level meter or a waveform in our UI).
2) Performance: It is true that on 64 bit CPUs single operations involving Floats or Doubles take the same amount of time (i.e one clock cycle). But there are other aspects here that vouch in favor of Floats:
	- A float takes half the space in memory compared to a double, so when storing long lists of them this can add up.
	- On Android O and greater the ART runtime can "vectorize" certain operations on lists and make use of the CPU's SIMD registers which are generally 128 bits. So by using floats 4 of them can fit and be computed at the same time whilst with doubles only 2 will fit halving the throughput.

References:
- https://source.android.com/docs/core/runtime/improvements
- https://www.slideshare.net/linaroorg/automatic-vectorization-in-art-android-runtime-sfo17216
2023-10-26 12:55:23 +00:00
Marco Romano eca7d705a7 Merge branch 'develop' into langleyd/custom_waveform 2023-10-26 13:07:45 +02:00
Marco Romano 7d1b671426 Refactor of voice message playing code (#1643)
After PR review suggestions from @jonnyandrew 
User facing functionality doesn't change, but overall architecture and testing is better.
2023-10-26 12:51:12 +02:00
ganfra 5d98f645d2 Merge branch 'develop' into feature/fga/pin_settings 2023-10-26 11:13:52 +02:00
David Langley bcb928cf30 -Fix waveform preview 2023-10-26 09:10:38 +01:00
David Langley 20cef08367 Don't need added state from bad merge. 2023-10-26 09:06:08 +01:00
David Langley 5529cb4457 Remove WaveformProgressIndicator call. 2023-10-26 09:02:31 +01:00
David Langley 4de6a5cdd9 Merge branch 'develop' of https://github.com/vector-im/element-x-android into langleyd/custom_waveform 2023-10-26 09:02:14 +01:00
David Langley 827edecda4 Remove WaveformProgressIndicator and waveform library and lint.
-Remove WaveformProgressIndicator - Remove waveform library
- lint.
2023-10-26 08:58:03 +01:00
David Langley 296cd7ca14 Add custom waveform with cursor and nice gesture support. 2023-10-25 22:12:01 +01:00
Marco Romano 9cf17dfa12 Voice message bubble design improvements (#1637)
- Fixes color and size of both text and icons.
2023-10-25 17:33:50 +02:00
ganfra 54cd62ab76 PIN: branch SignOut 2023-10-25 11:15:15 +02:00
Marco Romano 6e66c989f4 Receive and play a voice message (#1503)
## Type of change

- [x] Feature
- [ ] Bugfix
- [ ] Technical
- [ ] Other :

## Content

This PR consists of several macro-blocks separated by path/package:
- `messages.impl.mediaplayer` : Global (room-wide) media player, now used only for voice messages but could be used for all media within EX in the future. It is backed by media3's exoplayer. Currently not unit-tested because mocking exoplayer is not trivial.
- `messages.impl.voicemessages.play` : Business logic of a timeline voice message. This is all the logic that manages the voice message bubble.
- `messages.impl.timeline.model` & `messages.impl.timeline.factories`: Timeline code that takes care of creating the `content` object for voice messages.
-  `messages.impl.timeline.components` : The actual View composable that shows the UI inside a voice message bubble.

All the rest is just small related changes that must be done here and there in existing code.

From a high level perspective this is how it works:
- Voice messages are unlike other message bubbles because they carry state (i.e. playing, downloading...) so they have a Presenter managing this state.
- Media content (i.e. the ogg file) of a voice message is downloaded from the rust SDK on first play then stored in a voice messages cache (see the `VoiceMessageCache` class, it is just a subdirectory in the app's cacheDir which is indexed by the matrix content uri). All further play attempts are done from the cache without hitting the rust SDK anymore.
- Playback of the ogg file is handled with the `VoiceMessagePlayer` class which is basically a "view" of the global `MediaPlayer` that allow the voice message to only see the media player state belonging to its media content. 
- Drawing of the waveform is done with an OSS library wrapped in the `WaveformProgressIndicator` composable.

Known issues:
 - The waveform has no position slider.
 - The waveform (and together with it the whole message bubble) is taller than the actual Figma design.
 - Swipe to reply for voice messages is disabled to avoid conflict with the audio scrubbing gesture (to reply to a voice message you have to use the long press menu).
 - The loading indicator is always shown (there is no delay).
 - Voice messages don't stop playing when redacted.

## Motivation and context

https://github.com/vector-im/element-meta/issues/2083

## Screenshots / GIFs

Provided by Screenshot tests in the PR itself.
2023-10-24 21:47:51 +00:00
jonnyandrew 8c7a0c0e0a Allow deleting a recorded voice message (#1635)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-24 21:02:19 +00:00
Benoit Marty b5839aa42a Test coverage: Add missing preview for MessagesView. 2023-10-24 17:17:15 +02:00
Benoit Marty 307680c62a Test coverage: extract EmojiItem to improve coverage. 2023-10-24 17:17:15 +02:00
jonnyandrew 9b027fcb67 Update package of voice message composer (#1633) 2023-10-24 14:48:35 +00:00
jonnyandrew f1b142f002 Add voice message recording duration indicator and limit (#1628)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-24 11:44:53 +00:00
jonnyandrew 8c0d9cc6a0 Add progress indicator for sending voice messages (#1618)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-24 08:36:42 +00:00
jonnyandrew b476654489 Record and send voice messages (#1596)
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Co-authored-by: ElementBot <benoitm+elementbot@element.io>
2023-10-23 17:28:00 +00:00
David Langley 503efbf4c0 Merge pull request #1625 from vector-im/langleyd/fix_emoji_shortcut_values
Fix emoji shortcut values
2023-10-23 16:49:56 +01:00
ganfra 005e5cc1a1 Merge pull request #1624 from vector-im/feature/fga/pin_auth_ui
PIN : unlock screen ui
2023-10-23 16:35:22 +02:00
David Langley f159ca9d7d Update thumbs up emoji in the state provider. 2023-10-23 15:25:28 +01:00
David Langley afc3958ecf Fix emoji shortcut values 2023-10-23 12:06:52 +01:00
Benoit Marty 8ca42d4cfc Konsist: add test to ensure that functions with @PreviewsDayNight contain ElementTheme composable, and fix existing issues. 2023-10-23 12:23:27 +02:00
jonnyandrew 7048da2e20 Fix issue where text is cleared when cancelling a reply (#1617) 2023-10-23 08:31:32 +00:00
ElementBot c8dc364147 Sync Strings (#1623)
* Sync Strings from Localazy

* Fix strings

* Update screenshots

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Co-authored-by: bmarty <bmarty@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
2023-10-23 08:20:49 +00:00