* Switch to using diff-cover for the Coverage gate
Enabling developers to check their PR coverage without waiting for CI
* Remove sonar-project.properties - in automatic mode Sonar will not read this file
* Add note to CONTRIBUTING.md
* Skip sonar in MQ
* Update react
* Hold back react-resizable-panels
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Removing the wierd blue border color when focused + adjusted the border to show when squeezed at the end of border
* Update snapshots
* Update edited code block screenshot
* feat: display empty custom sections in the space where they were created
* test: update tests
* fix: room can't be drag in to a section if a section is created before
* fix: re-render issue when section is created
* Remove border from roomlist container
The separator will act as the border so we no longer need the roomlist
border.
* Use pointer events to detect click event
Otherwise the onClick handler would run when you resize the panel.
* Support showing the border in separator
* Update tests
* Disable double click behaviour on separator
* Fix screenshot tests failing
* Clean up unused app/web styling for ReactionsRow
* Align shared Storybook theme root with app/web
* Move PlayPauseButton styling into shared component
* Use closest compound icon color for all crypto events in both app/web and Storybook
* Updated snapshot
* Experimental strict color matching threshold for playwright
* Experimental color matching threshold for playwright
* Revert color matching threshold for playwright to the default value
* Updated screenshots after matching icon size in audio player with other media body components
* Changed icon color for crypto events accroding to recommendation from the design team
* Use --cpd-color-icon-primary for all crypto events
* Updated snapshots and screenshots after icon color changes
* Updated app/web snapshots and screenshots
* Fix playwright tests
The screenshot reporter was using an import that no longer works as
of playwright 1.60. Inline the function instead as it doesn't seem
to be importable.
* Our custom expect was importing itself?
How did that ever work?
* Nope, that doesn't seem to help
and also it was aiming the in in playwright common which should be the 2nd level of extension
* Provide non-overridden version of the same function
as per comment
* Pass tags with INPUT_TAGS in docker bake job
Truly hideous mess of shell to set both env vars in the prebuild step.
As the env var doesn't seem to be available to the actual executor
but clearly must be available to the docker that it runs.
* gnore printf, it's a shell builtin
* Move E2ePadlock to shared components
* Add storybook images
* Move translation to shared components
* Fix E2ePadlock story accessibility
* Update E2eMessageSharedIcon test for padlock role
Turns out the .env.docker:build is read automatically by nx when running
that project step, so it should be in the env. It might just be that using
the `x=$x` format means docker gets the $ literally because no shell is involved
here, so we need to use the plain `x` format so docker knows to take it from
the environment itself.
That's the theory, anyway.
* Tweak new user menu design
* Update screenshots
* More screenshots
* Add story with no avatar
* add story to test
* Expand the menu so it actually shows what it's supposed to show
* Use the open parameter
which is the param to open the menu
* snapshot
* Add test for normal open menu version
* Move menu to the right of the avatar
and make it appear on top of the display name
* Fix user menu layout
* screenshots
* snapshot
* screenshots
* more screenshots
* Shift toasts to the left slightly
So they completely cover the display name of the user menu when
it's expanded. Also down slightly so they're level with the user menu.
* Tweak toast border radius & position
to match & sit on top of the user menu
* Close toasts in cider tests
* Only close the toast if it's actually there
* Fix some toasts to be dismissed & update screenshots
more to come though
* Make closeKeyStorageToast actually optional
* Fix some more toasts & races
* Screenshots again again (again)
* More screenshots
* Convert to rejectToast
* Fix toast rejectors to not wait and update screenshots
* Apparently 1ms is not long enough
* Initial reword of upload to MVVM.
* Update tests
* More incremental improvements
* Refactor tests to use helper method for composer uploads.
* Add drag and drop tests
* lint
* Add commentary
* fixup test
* More precise selector
* Retarget uploads
* lint
* fixup
* one more type
* update snap
* Fixup composerUploadFiles
* fix import
* lint
* Copy and paste fixes too
* Add tests for pasting
* Add tests for pasting files.
* Remove redundant fn
* rm comment
* tidy up
* Test cleanup
* More clean up
* another fix
* Begin fleshing out
* Park changes
* More stuff
* Use condensed version
* Cleanup tests
* more cleaning
* last bity
* Add a test for the composer
* Park up changes
* Rewrite Measured to be a functional component
* Add tests to cover narrow viewports
* lint
* breakpoint is optional
* Cleanup
* Support narrow mode
* fixup
* begone
* Provide default value
* add label
* fixup test
* update copyright
* cleanup
* Be a bit more lazy with FileDropTarget
* remove a debug statement
* Fixup
* fix two snaps
* Update screenshot
* and the other one
* Update snaps
* unfake CIDER
* update screens again
* remove extra test
* Undo accidental snapshots
* Bit of tidyup
* fixup
* even more tidyup
* may drag and drop file
* tidy up again
* snap snap snap
* Use load to make sonarQube happy
* Bunch of refactors
* More cleanup
* cleanup debug code
* tweaks
* remove a test we no longer need
* make it happy
* fix import
* fixup
* Update snaps
* typo
* one off
* Add tests
* lint
* remove only
* Reduce screenshot scope
* fix snapshot usage
* cleanup
* Extract shared types and css
* Add CallDeclinedTileView
* Add storybook and view tests
* Support declined event in view model
* Render declined view from tile factory
* Update snapshots
* Add 10px padding to top and bottom
* Distinguish between call declined by us and other users
* Support `isCallDeclinedByUs` in view model
* Update tests
* Add better comments
* Rename getInitial to generateSnapshot
* Use the env file when buiding playwrigt common docker
The docker builds failed due to the variable for being available
* Also we surely don't need this twice
* chore: add dnd kit deps
* chore: patch dnd kit to fix ts error
* feat(sc): add drag-and-drop to room list item and wrapper
* feat(sc): make the room list header a droppable element
* feat(sc): add dnd to room list view
* feat(tags): can tag room as CHAT
* feat(vm): implement `changeRoomSection`
* feat(sc): disable dragging in flat list
* fix: disable keyboard navigation when dragging element
* test(sc): update snapshots
* test(sc): add dnd test
* test(e2e): add e2e tests for room drag and drop
* test(vm): add tests for changeRoomSection
* fix: remove focus visible when dropping with the mouse
* test(playwright): update existing screenshots
* chore(sc): move numbers out of main build
The Ew RecorderWorklet imports shared component bundle. However if the
bundle uses some deps using document/window which, the worklet will not
work.
The solution is to put the used functions into a separate bundle.
* doc(sc): add subpath import into README
* doc: typo barrel/bundle
* test: improve test expect
* refactor: add utils to section tag
* fix: incorrect check in tagRoom
* fix: add doc about dndkit tunning