Files
blap/src/components/views/groups/GroupPublicityToggle.js
T
Luke Barnard 023daef4b7 Refactor GroupStores into one global GroupStore
Take a step closer to a flux-like architecture for group data, for
the purposes of providing features that require it.

Now the app has a single GroupStore that can be poked to fetch
updates for a particular group.
2018-05-01 11:24:17 +01:00

85 lines
2.6 KiB
JavaScript

/*
Copyright 2017 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import PropTypes from 'prop-types';
import sdk from '../../../index';
import GroupStore from '../../../stores/GroupStore';
import { _t } from '../../../languageHandler.js';
export default React.createClass({
displayName: 'GroupPublicityToggle',
propTypes: {
groupId: PropTypes.string.isRequired,
},
getInitialState() {
return {
busy: false,
ready: false,
isGroupPublicised: null,
};
},
componentWillMount: function() {
this._initGroupStore(this.props.groupId);
},
_initGroupStore: function(groupId) {
GroupStore.registerListener(groupId, () => {
this.setState({
isGroupPublicised: GroupStore.getGroupPublicity(groupId),
ready: GroupStore.isStateReady(groupId, GroupStore.STATE_KEY.Summary),
});
});
},
_onPublicityToggle: function(e) {
e.stopPropagation();
this.setState({
busy: true,
// Optimistic early update
isGroupPublicised: !this.state.isGroupPublicised,
});
GroupStore.setGroupPublicity(this.props.groupId, !this.state.isGroupPublicised).then(() => {
this.setState({
busy: false,
});
});
},
render() {
const GroupTile = sdk.getComponent('groups.GroupTile');
const input = <input type="checkbox"
onClick={this._onPublicityToggle}
checked={this.state.isGroupPublicised}
/>;
const labelText = !this.state.ready ? _t("Loading...") :
(this.state.isGroupPublicised ?
_t("Flair will appear if enabled in room settings") :
_t("Flair will not appear")
);
return <div className="mx_GroupPublicity_toggle">
<GroupTile groupId={this.props.groupId} showDescription={false} avatarHeight={40} />
<label onClick={this._onPublicityToggle}>
{ input }
{ labelText }
</label>
</div>;
},
});