Files
blap/src/audio/RecorderWorklet.ts
T
David Baker b0cdbf5eff Make shared component build work in isolation (#31066)
* Make shared component build work in isolation

 * Add deps that were missing because they were getting picked up
   from element-web main but shared-components needs itself
 * Exclude test files from dts generation
 * Bump version

* Change all the shared-component import to be the built artifact

* Don't randomly inhale eslint configs in parent dirs please

* maybe we don't need this anymore?

* maybe fix build

* Maybe fix docker build

* More build faff

 * build:res on the parent as part of shared component prepare
 * link shared component repo inn docker build

* 💅

* 💅x2

* Try converting the translation keys to a .d.ts file manually

so it gets bundled rather than left as a relative import to the json
file

* add the script

* Add this back for 2nd time now I think

* Shouldn't need this anymore

* patch-package on prepare

because we're patching a dev dependency so it won't be there if we're
installed as a dependency

* Unused import

* Prettier compliance

* Only use counterpart from shared components

as per comment

* Import shared components CSS

* Prettier

* Call the one from shared components

rather than recurse infinitely

* Hopefully make tests work

* wake up, comment goes before import

* Fix lint errors

* Fix dupe TranslationKey export

* Update compound-web to fix type error

An update to @types.react adds the 'hint' value to the enum of the
'popover' attribute and this version of compound-web uses the maching
verson of @types/react so they don't conflict.

* Maybe, hopefully, get the types working?

Please?

* Add copyright header to i18nkeys

as eslint complains otherwise since it's now in src

* prettier

* stop running shared-component tests in EW

* update snapshots

because flex is now from an external stylesheet I guess

* More snapshots

* Manual class update

* Avoid bundling compound bits

Because a) it's silly and b) it means we end up bundling a copy of
floating-ui too which causes absolute madness with its useDelayGroup
contexts.

* ignore test util files for coverage

* Add !important

because the styles are being applied in a different order now

* Another !important because css order has changed

* Try adding it here to make the test files ignored

* More !important

* commit yarn lock change

* Add shared components coverage file

* Update snapshots

Because the line height was being overridden to 22.5px somehow by
something I can't find, and now isn't: surely the normal 1.5rem is
more sensible.

* Update snapshots, attempt 2

* Another !important

* More snapshot updates

* Add test for i18n wrappers

& add test script

* lint

* Prettier

* Hopefully run shared component tests

* don't need this bit for non-matrix

* install ew deps

* rigfht coverage location

* Rename job here too

* Try different coverage filename

* Fix copyrights & comment

* Typo

Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>

---------

Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
2025-11-03 16:26:47 +00:00

86 lines
3.9 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2021 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import { percentageOf } from "@element-hq/web-shared-components";
import { type IAmplitudePayload, type ITimingPayload, PayloadEvent, WORKLET_NAME } from "./consts";
// from AudioWorkletGlobalScope: https://developer.mozilla.org/en-US/docs/Web/API/AudioWorkletGlobalScope
declare const currentTime: number;
// declare const currentFrame: number;
// declare const sampleRate: number;
// We rate limit here to avoid overloading downstream consumers with amplitude information.
// The two major consumers are the voice message waveform thumbnail (resampled down to an
// appropriate length) and the live waveform shown to the user. Effectively, this controls
// the refresh rate of that live waveform and the number of samples the thumbnail has to
// work with.
const TARGET_AMPLITUDE_FREQUENCY = 16; // Hz
function roundTimeToTargetFreq(seconds: number): number {
// Epsilon helps avoid floating point rounding issues (1 + 1 = 1.999999, etc)
return Math.round((seconds + Number.EPSILON) * TARGET_AMPLITUDE_FREQUENCY) / TARGET_AMPLITUDE_FREQUENCY;
}
function nextTimeForTargetFreq(roundedSeconds: number): number {
// The extra round is just to make sure we cut off any floating point issues
return roundTimeToTargetFreq(roundedSeconds + 1 / TARGET_AMPLITUDE_FREQUENCY);
}
class MxVoiceWorklet extends AudioWorkletProcessor {
private nextAmplitudeSecond = 0;
private amplitudeIndex = 0;
public process(
inputs: Float32Array[][],
outputs: Float32Array[][],
parameters: Record<string, Float32Array>,
): boolean {
const currentSecond = roundTimeToTargetFreq(currentTime);
// We special case the first ping because there's a fairly good chance that we'll miss the zeroth
// update. Firefox for instance takes 0.06 seconds (roughly) to call this function for the first
// time. Edge and Chrome occasionally lag behind too, but for the most part are on time.
//
// When this doesn't work properly we end up producing a waveform of nulls and no live preview
// of the recorded message.
if (currentSecond === this.nextAmplitudeSecond || this.nextAmplitudeSecond === 0) {
// We're expecting exactly one mono input source, so just grab the very first frame of
// samples for the analysis.
const monoChan = inputs[0][0];
// The amplitude of the frame's samples is effectively the loudness of the frame. This
// translates into a bar which can be rendered as part of the whole recording clip's
// waveform.
//
// We translate the amplitude down to 0-1 for sanity's sake.
const minVal = Math.min(...monoChan);
const maxVal = Math.max(...monoChan);
const amplitude = percentageOf(maxVal, -1, 1) - percentageOf(minVal, -1, 1);
this.port.postMessage(<IAmplitudePayload>{
ev: PayloadEvent.AmplitudeMark,
amplitude: amplitude,
forIndex: this.amplitudeIndex++,
});
this.nextAmplitudeSecond = nextTimeForTargetFreq(currentSecond);
}
// We mostly use this worklet to fire regular clock updates through to components
this.port.postMessage(<ITimingPayload>{ ev: PayloadEvent.Timekeep, timeSeconds: currentTime });
// We're supposed to return false when we're "done" with the audio clip, but seeing as
// we are acting as a passive processor we are never truly "done". The browser will clean
// us up when it is done with us.
return true;
}
}
registerProcessor(WORKLET_NAME, MxVoiceWorklet);
export default ""; // to appease module loaders (we never use the export)