This commit is contained in:
RogueMaster
2022-10-17 00:14:38 -04:00
parent 325fbd32ef
commit 084e9aaf6e
21 changed files with 1021 additions and 1 deletions

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@@ -18,6 +18,8 @@
- Unleashed PR [Flappy: Border hitboxes, bigger Pilars #114 (By TQMatvey)](https://github.com/DarkFlippers/unleashed-firmware/pull/114)
- Updated: [BlackJack (By teeebor)](https://github.com/teeebor/flipper_games)
- Updated: [DTMF Dolphin (By litui)](https://github.com/litui/dtmf_dolphin)
- Added: [SAM (By Unknown)][Original?](https://github.com/ctoth/SAM)
- Added: [IFTTT Virtual Button (By Ferrazzi)](https://github.com/Ferrazzi/FlipperZero_IFTTT_Virtual_Button) `Req: ESP8266 w/ IFTTT FW Flashed`
<details>
<summary><B>TO DO / REMOVED</b></summary><br/>
@@ -211,6 +213,7 @@ $ ./fbt plugin_dist
- [Dolphin Backup (By nminaylov)](https://github.com/flipperdevices/flipperzero-firmware/pull/1384) Modified by RogueMaster
- [Dolphin Restorer (By nminaylov)](https://github.com/flipperdevices/flipperzero-firmware/pull/1384) Cloned by RogueMaster
- [DTMF Dolphin (By litui)](https://github.com/litui/dtmf_dolphin)
- [IFTTT Virtual Button (By Ferrazzi)](https://github.com/Ferrazzi/FlipperZero_IFTTT_Virtual_Button) `Req: ESP8266 w/ IFTTT FW Flashed`
- [Metronome (By panki27)](https://github.com/panki27/Metronome)
- [Mouse Jacker (By mothball187)](https://github.com/mothball187/flipperzero-nrf24/tree/main/mousejacker) ([Pin Out](https://github.com/RogueMaster/flipperzero-firmware-wPlugins/tree/420/applications/mousejacker) from nocomp/Frog/UberGuidoZ) `Req: NRF24`
- [Mouse Jiggler (By Jacob-Tate)](https://github.com/Jacob-Tate/flipperzero-firmware/blob/dev/applications/mouse_jiggler/mouse_jiggler.c) (Original By MuddleBox)
@@ -223,6 +226,7 @@ $ ./fbt plugin_dist
- [Pomodoro Timer (By sbrin)](https://github.com/sbrin/flipperzero_pomodoro)
- [RFID Fuzzer (By Ganapati)](https://github.com/RogueMaster/flipperzero-firmware-wPlugins/pull/245) [Changes by Unleashed/xMasterX](https://github.com/DarkFlippers/unleashed-firmware)
- [RF Remix (By ESurge)](https://github.com/ESurge/flipperzero-firmware-unirfremix) [(Original By jimilinuxguy)](https://github.com/jimilinuxguy/flipperzero-universal-rf-remote/tree/028d615c83f059bb2c905530ddb3d4efbd3cbcae/applications/jukebox) [(More protocols thanks to darmiel & xMasterX)](https://github.com/darmiel/flipper-playlist/blob/feat/unirf-protocols/applications/unirfremix/unirfremix_app.c)
- [SAM (By Unknown)][Original?](https://github.com/ctoth/SAM)
- [Sentry Safe (By H4ckd4ddy)](https://github.com/H4ckd4ddy/flipperzero-sentry-safe-plugin) ([Pin Out](https://github.com/RogueMaster/flipperzero-firmware-wPlugins/tree/420/applications/sentry_safe) from [UberGuidoZ](https://github.com/UberGuidoZ/))
- [Spectrum Analyzer (By jolcese)](https://github.com/jolcese/flipperzero-firmware/tree/spectrum/applications/spectrum_analyzer) [Updates (for testing) Thanks to theY4Kman](https://github.com/theY4Kman/flipperzero-firmware)
- [Sub-GHz Bruteforcer (By Ganapati & xMasterX)](https://github.com/DarkFlippers/unleashed-firmware/pull/57)
@@ -234,7 +238,7 @@ $ ./fbt plugin_dist
- [USB Keyboard (By huuck)](https://github.com/huuck/FlipperZeroUSBKeyboard)
- [WAV Player (By Zlo)](https://github.com/flipperdevices/flipperzero-firmware/tree/zlo/wav-player) Updated by Atmanos & RogueMaster To Work
- [WiFi (Deauther) (By Timmotools)](https://github.com/Timmotools/flipperzero_esp8266_deautherv2)
- [WiFi (Marauder) (By 0xchocolate)](https://github.com/0xchocolate/flipperzero-firmware-with-wifi-marauder-companion) `REQUIRES ESP32 WITH MARAUDER FLASHED`
- [WiFi (Marauder) (By 0xchocolate)](https://github.com/0xchocolate/flipperzero-firmware-with-wifi-marauder-companion) `Req: ESP32 WITH MARAUDER FLASHED`
- [WiFi Scanner v.0.4 (By SequoiaSan)](https://github.com/SequoiaSan/FlipperZero-WiFi-Scanner_Module-ESP8266) `Req: ESP8266 or ESP32`
</details>

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@@ -0,0 +1,14 @@
App(
appid="ESP8266_IFTTT_Virtual_Button",
name="[ESP8266] IFTTT Virtual Button",
apptype=FlipperAppType.EXTERNAL,
entry_point="ifttt_virtual_button_app",
cdefines=["APP_IFTTT_VIRTUAL_BUTTON"],
requires=[
"gui",
],
stack_size=2 * 1024,
order=20,
fap_icon="icon.png",
fap_category="GPIO",
)

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@@ -0,0 +1,109 @@
#include "ifttt_virtual_button.h"
static bool ifttt_virtual_button_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
VirtualButtonApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool ifttt_virtual_button_back_event_callback(void* context) {
furi_assert(context);
VirtualButtonApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void ifttt_virtual_button_tick_event_callback(void* context) {
furi_assert(context);
VirtualButtonApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
VirtualButtonApp* ifttt_virtual_button_app_alloc(uint32_t first_scene) {
VirtualButtonApp* app = malloc(sizeof(VirtualButtonApp));
// Records
app->gui = furi_record_open(RECORD_GUI);
app->power = furi_record_open(RECORD_POWER);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&virtual_button_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, ifttt_virtual_button_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, ifttt_virtual_button_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, ifttt_virtual_button_tick_event_callback, 2000);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Views
app->sen_view = send_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
VirtualButtonAppViewSendView,
send_view_get_view(app->sen_view));
app->modul_view = module_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
VirtualButtonAppViewModuleView,
module_view_get_view(app->modul_view));
app->reboo_view = reboot_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
VirtualButtonAppViewRebootView,
reboot_view_get_view(app->reboo_view));
app->rese_view = reset_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
VirtualButtonAppViewResetView,
reset_view_get_view(app->rese_view));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, VirtualButtonAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, VirtualButtonAppViewDialog, dialog_ex_get_view(app->dialog));
// Set first scene
scene_manager_next_scene(app->scene_manager, first_scene);
return app;
}
void ifttt_virtual_button_app_free(VirtualButtonApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSendView);
send_view_free(app->sen_view);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewModuleView);
module_view_free(app->modul_view);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewRebootView);
reboot_view_free(app->reboo_view);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewResetView);
reset_view_free(app->rese_view);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, VirtualButtonAppViewDialog);
dialog_ex_free(app->dialog);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_POWER);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t ifttt_virtual_button_app(void* p) {
UNUSED(p);
uint32_t first_scene = VirtualButtonAppSceneStart;
VirtualButtonApp* app = ifttt_virtual_button_app_alloc(first_scene);
view_dispatcher_run(app->view_dispatcher);
ifttt_virtual_button_app_free(app);
return 0;
}

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@@ -0,0 +1,40 @@
#pragma once
#include <furi.h>
#include <power/power_service/power.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include "views/send_view.h"
#include "views/module_view.h"
#include "views/reboot_view.h"
#include "views/reset_view.h"
#include <gui/modules/submenu.h>
#include <gui/modules/dialog_ex.h>
#include "scenes/virtual_button_scene.h"
typedef struct {
Power* power;
Gui* gui;
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
SendView* sen_view;
ModuleView* modul_view;
RebootView* reboo_view;
ResetView* rese_view;
Submenu* submenu;
DialogEx* dialog;
PowerInfo info;
} VirtualButtonApp;
typedef enum {
VirtualButtonAppViewSendView,
VirtualButtonAppViewModuleView,
VirtualButtonAppViewRebootView,
VirtualButtonAppViewResetView,
VirtualButtonAppViewSubmenu,
VirtualButtonAppViewDialog,
} VirtualButtonAppView;

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@@ -0,0 +1,30 @@
#include "virtual_button_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const virtual_button_on_enter_handlers[])(void*) = {
#include "virtual_button_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const virtual_button_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "virtual_button_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const virtual_button_on_exit_handlers[])(void* context) = {
#include "virtual_button_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers virtual_button_scene_handlers = {
.on_enter_handlers = virtual_button_on_enter_handlers,
.on_event_handlers = virtual_button_on_event_handlers,
.on_exit_handlers = virtual_button_on_exit_handlers,
.scene_num = VirtualButtonAppSceneNum,
};

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@@ -0,0 +1,29 @@
#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) VirtualButtonAppScene##id,
typedef enum {
#include "virtual_button_scene_config.h"
VirtualButtonAppSceneNum,
} VirtualButtonAppScene;
#undef ADD_SCENE
extern const SceneManagerHandlers virtual_button_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "virtual_button_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "virtual_button_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "virtual_button_scene_config.h"
#undef ADD_SCENE

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@@ -0,0 +1,5 @@
ADD_SCENE(virtual_button, start, Start)
ADD_SCENE(virtual_button, send_view, SendView)
ADD_SCENE(virtual_button, module_view, ModuleView)
ADD_SCENE(virtual_button, reboot_view, RebootView)
ADD_SCENE(virtual_button, reset_view, ResetView)

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@@ -0,0 +1,26 @@
#include "../ifttt_virtual_button.h"
static void virtual_button_scene_module_view_update_model(VirtualButtonApp* app) {
power_get_info(app->power, &app->info);
}
void virtual_button_scene_module_view_on_enter(void* context) {
VirtualButtonApp* app = context;
virtual_button_scene_module_view_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewModuleView);
}
bool virtual_button_scene_module_view_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
virtual_button_scene_module_view_update_model(app);
consumed = true;
}
return consumed;
}
void virtual_button_scene_module_view_on_exit(void* context) {
UNUSED(context);
}

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@@ -0,0 +1,26 @@
#include "../ifttt_virtual_button.h"
static void virtual_button_scene_reboot_view_update_model(VirtualButtonApp* app) {
power_get_info(app->power, &app->info);
}
void virtual_button_scene_reboot_view_on_enter(void* context) {
VirtualButtonApp* app = context;
virtual_button_scene_reboot_view_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewRebootView);
}
bool virtual_button_scene_reboot_view_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
virtual_button_scene_reboot_view_update_model(app);
consumed = true;
}
return consumed;
}
void virtual_button_scene_reboot_view_on_exit(void* context) {
UNUSED(context);
}

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@@ -0,0 +1,26 @@
#include "../ifttt_virtual_button.h"
static void virtual_button_scene_reset_view_update_model(VirtualButtonApp* app) {
power_get_info(app->power, &app->info);
}
void virtual_button_scene_reset_view_on_enter(void* context) {
VirtualButtonApp* app = context;
virtual_button_scene_reset_view_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewResetView);
}
bool virtual_button_scene_reset_view_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
virtual_button_scene_reset_view_update_model(app);
consumed = true;
}
return consumed;
}
void virtual_button_scene_reset_view_on_exit(void* context) {
UNUSED(context);
}

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@@ -0,0 +1,26 @@
#include "../ifttt_virtual_button.h"
static void virtual_button_scene_send_view_update_model(VirtualButtonApp* app) {
power_get_info(app->power, &app->info);
}
void virtual_button_scene_send_view_on_enter(void* context) {
VirtualButtonApp* app = context;
virtual_button_scene_send_view_update_model(app);
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSendView);
}
bool virtual_button_scene_send_view_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
virtual_button_scene_send_view_update_model(app);
consumed = true;
}
return consumed;
}
void virtual_button_scene_send_view_on_exit(void* context) {
UNUSED(context);
}

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@@ -0,0 +1,73 @@
#include "../ifttt_virtual_button.h"
enum VirtualButtonSubmenuIndex {
VirtualButtonSubmenuIndexSendView,
VirtualButtonSubmenuIndexModuleView,
VirtualButtonSubmenuIndexRebootView,
VirtualButtonSubmenuIndexResetView,
};
static void virtual_button_scene_start_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
VirtualButtonApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void virtual_button_scene_start_on_enter(void* context) {
VirtualButtonApp* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu,
"Send IFTTT command",
VirtualButtonSubmenuIndexSendView,
virtual_button_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Configure module",
VirtualButtonSubmenuIndexModuleView,
virtual_button_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Reboot module",
VirtualButtonSubmenuIndexRebootView,
virtual_button_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Reset module",
VirtualButtonSubmenuIndexResetView,
virtual_button_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, VirtualButtonAppSceneStart));
view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
}
bool virtual_button_scene_start_on_event(void* context, SceneManagerEvent event) {
VirtualButtonApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == VirtualButtonSubmenuIndexSendView) {
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneSendView);
}else if(event.event == VirtualButtonSubmenuIndexModuleView) {
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneModuleView);
}else if(event.event == VirtualButtonSubmenuIndexRebootView) {
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneRebootView);
}else if(event.event == VirtualButtonSubmenuIndexResetView) {
scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneResetView);
}
scene_manager_set_scene_state(app->scene_manager, VirtualButtonAppSceneStart, event.event);
consumed = true;
}
return consumed;
}
void virtual_button_scene_start_on_exit(void* context) {
VirtualButtonApp* app = context;
submenu_reset(app->submenu);
}

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@@ -0,0 +1,154 @@
#include "module_view.h"
#include <furi.h>
#include <gui/elements.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <furi_hal_uart.h>
#define MODULE_CONTROL_COMMAND_CONFIG_ON 'c'
#define MODULE_CONTROL_COMMAND_CONFIG_OFF 'd'
#define FLIPPERZERO_SERIAL_BAUD 115200
bool configState;
typedef enum ESerialCommand
{
ESerialCommand_Config_On,
ESerialCommand_Config_Off
} ESerialCommand;
struct ModuleView {
View* view;
};
typedef struct {
bool right_pressed;
bool connected;
} ModuleViewModel;
/*
static void Shake(void) {
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_single_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
*/
void send_serial_command_module(ESerialCommand command)
{
uint8_t data[1] = { 0 };
switch(command)
{
case ESerialCommand_Config_On:
data[0] = MODULE_CONTROL_COMMAND_CONFIG_ON;
break;
case ESerialCommand_Config_Off:
data[0] = MODULE_CONTROL_COMMAND_CONFIG_OFF;
break;
default:
return;
};
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
static void module_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
ModuleViewModel* model = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "CONFIGURE MODULE");
canvas_draw_line(canvas, 0, 10, 128, 10);
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to start the");
canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "configurator and connect");
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "to ip 192.168.4.1 or press");
canvas_draw_str_aligned(canvas, 64, 45, AlignCenter, AlignTop, "and hold back to return");
canvas_draw_str_aligned(canvas, 64, 55, AlignCenter, AlignTop, "to the menu");
if(configState == false){
send_serial_command_module(ESerialCommand_Config_On);
configState = true;
}
// Right
if(model->right_pressed) {
}
}
static void module_view_process(ModuleView* module_view, InputEvent* event) {
with_view_model(
module_view->view, (ModuleViewModel * model) {
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
}
}
return true;
});
}
static bool module_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
ModuleView* module_view = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
send_serial_command_module(ESerialCommand_Config_Off);
configState = false;
} else {
module_view_process(module_view, event);
consumed = true;
}
return consumed;
}
ModuleView* module_view_alloc() {
ModuleView* module_view = malloc(sizeof(ModuleView));
module_view->view = view_alloc();
view_set_context(module_view->view, module_view);
view_allocate_model(module_view->view, ViewModelTypeLocking, sizeof(ModuleViewModel));
view_set_draw_callback(module_view->view, module_view_draw_callback);
view_set_input_callback(module_view->view, module_view_input_callback);
furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
configState = false;
return module_view;
}
void module_view_free(ModuleView* module_view) {
furi_assert(module_view);
view_free(module_view->view);
free(module_view);
}
View* module_view_get_view(ModuleView* module_view) {
furi_assert(module_view);
return module_view->view;
}
void module_view_set_data(ModuleView* module_view, bool connected) {
furi_assert(module_view);
with_view_model(
module_view->view, (ModuleViewModel * model) {
model->connected = connected;
return true;
});
}

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@@ -0,0 +1,11 @@
#pragma once
#include <gui/view.h>
typedef struct ModuleView ModuleView;
ModuleView* module_view_alloc();
void module_view_free(ModuleView* module_view);
View* module_view_get_view(ModuleView* module_view);

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@@ -0,0 +1,138 @@
#include "reboot_view.h"
#include <furi.h>
#include <gui/elements.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <furi_hal_uart.h>
#define MODULE_CONTROL_COMMAND_REBOOT 'r'
#define FLIPPERZERO_SERIAL_BAUD 115200
typedef enum ESerialCommand
{
ESerialCommand_Reboot
} ESerialCommand;
struct RebootView {
View* view;
};
typedef struct {
bool right_pressed;
bool connected;
} RebootViewModel;
static void Shake(void) {
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_single_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
void send_serial_command_reboot(ESerialCommand command)
{
uint8_t data[1] = { 0 };
switch(command)
{
case ESerialCommand_Reboot:
data[0] = MODULE_CONTROL_COMMAND_REBOOT;
break;
default:
return;
};
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
static void reboot_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
RebootViewModel* model = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "REBOOT MODULE");
canvas_draw_line(canvas, 0, 10, 128, 10);
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to restart the");
canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "module or press and hold");
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "back to return to the menu");
// Right
if(model->right_pressed) {
}
}
static void reboot_view_process(RebootView* reboot_view, InputEvent* event) {
with_view_model(
reboot_view->view, (RebootViewModel * model) {
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
Shake();
send_serial_command_reboot(ESerialCommand_Reboot);
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
}
}
return true;
});
}
static bool reboot_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
RebootView* reboot_view = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
} else {
reboot_view_process(reboot_view, event);
consumed = true;
}
return consumed;
}
RebootView* reboot_view_alloc() {
RebootView* reboot_view = malloc(sizeof(RebootView));
reboot_view->view = view_alloc();
view_set_context(reboot_view->view, reboot_view);
view_allocate_model(reboot_view->view, ViewModelTypeLocking, sizeof(RebootViewModel));
view_set_draw_callback(reboot_view->view, reboot_view_draw_callback);
view_set_input_callback(reboot_view->view, reboot_view_input_callback);
furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
return reboot_view;
}
void reboot_view_free(RebootView* reboot_view) {
furi_assert(reboot_view);
view_free(reboot_view->view);
free(reboot_view);
}
View* reboot_view_get_view(RebootView* reboot_view) {
furi_assert(reboot_view);
return reboot_view->view;
}
void reboot_view_set_data(RebootView* reboot_view, bool connected) {
furi_assert(reboot_view);
with_view_model(
reboot_view->view, (RebootViewModel * model) {
model->connected = connected;
return true;
});
}

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#pragma once
#include <gui/view.h>
typedef struct RebootView RebootView;
RebootView* reboot_view_alloc();
void reboot_view_free(RebootView* reboot_view);
View* reboot_view_get_view(RebootView* reboot_view);

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#include "reset_view.h"
#include <furi.h>
#include <gui/elements.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <furi_hal_uart.h>
#define MODULE_CONTROL_COMMAND_RESET 'a'
#define FLIPPERZERO_SERIAL_BAUD 115200
typedef enum ESerialCommand
{
ESerialCommand_Reset
} ESerialCommand;
struct ResetView {
View* view;
};
typedef struct {
bool right_pressed;
bool connected;
} ResetViewModel;
static void Shake(void) {
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_single_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
void send_serial_command_reset(ESerialCommand command)
{
uint8_t data[1] = { 0 };
switch(command)
{
case ESerialCommand_Reset:
data[0] = MODULE_CONTROL_COMMAND_RESET;
break;
default:
return;
};
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
static void reset_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
ResetViewModel* model = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "RESET MODULE");
canvas_draw_line(canvas, 0, 10, 128, 10);
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to reset");
canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "module or press and hold");
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "back to return to the menu");
// Right
if(model->right_pressed) {
}
}
static void reset_view_process(ResetView* reset_view, InputEvent* event) {
with_view_model(
reset_view->view, (ResetViewModel * model) {
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
Shake();
send_serial_command_reset(ESerialCommand_Reset);
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
}
}
return true;
});
}
static bool reset_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
ResetView* reset_view = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
} else {
reset_view_process(reset_view, event);
consumed = true;
}
return consumed;
}
ResetView* reset_view_alloc() {
ResetView* reset_view = malloc(sizeof(ResetView));
reset_view->view = view_alloc();
view_set_context(reset_view->view, reset_view);
view_allocate_model(reset_view->view, ViewModelTypeLocking, sizeof(ResetViewModel));
view_set_draw_callback(reset_view->view, reset_view_draw_callback);
view_set_input_callback(reset_view->view, reset_view_input_callback);
furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
return reset_view;
}
void reset_view_free(ResetView* reset_view) {
furi_assert(reset_view);
view_free(reset_view->view);
free(reset_view);
}
View* reset_view_get_view(ResetView* reset_view) {
furi_assert(reset_view);
return reset_view->view;
}
void reset_view_set_data(ResetView* reset_view, bool connected) {
furi_assert(reset_view);
with_view_model(
reset_view->view, (ResetViewModel * model) {
model->connected = connected;
return true;
});
}

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#pragma once
#include <gui/view.h>
typedef struct ResetView ResetView;
ResetView* reset_view_alloc();
void reset_view_free(ResetView* reset_view);
View* reset_view_get_view(ResetView* reset_view);

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#include "send_view.h"
#include <furi.h>
#include <gui/elements.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <furi_hal_uart.h>
#define MODULE_CONTROL_COMMAND_SEND 's'
#define FLIPPERZERO_SERIAL_BAUD 115200
typedef enum ESerialCommand
{
ESerialCommand_Send
} ESerialCommand;
struct SendView {
View* view;
};
typedef struct {
bool right_pressed;
bool connected;
} SendViewModel;
static void Shake(void) {
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
notification_message(notification, &sequence_single_vibro);
furi_record_close(RECORD_NOTIFICATION);
}
void send_serial_command_send(ESerialCommand command)
{
uint8_t data[1] = { 0 };
switch(command)
{
case ESerialCommand_Send:
data[0] = MODULE_CONTROL_COMMAND_SEND;
break;
default:
return;
};
furi_hal_uart_tx(FuriHalUartIdUSART1, data, 1);
}
static void send_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
SendViewModel* model = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 64, 0, AlignCenter, AlignTop, "SEND MODULE");
canvas_draw_line(canvas, 0, 10, 128, 10);
canvas_draw_str_aligned(canvas, 64, 15, AlignCenter, AlignTop, "Press right to send IFTTT");
canvas_draw_str_aligned(canvas, 64, 25, AlignCenter, AlignTop, "command or press and hold");
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignTop, "back to return to the menu");
// Right
if(model->right_pressed) {
}
}
static void send_view_process(SendView* send_view, InputEvent* event) {
with_view_model(
send_view->view, (SendViewModel * model) {
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
Shake();
send_serial_command_send(ESerialCommand_Send);
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
} else if(event->key == InputKeyDown) {
} else if(event->key == InputKeyLeft) {
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
} else if(event->key == InputKeyOk) {
} else if(event->key == InputKeyBack) {
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
}
}
return true;
});
}
static bool send_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
SendView* send_view = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
} else {
send_view_process(send_view, event);
consumed = true;
}
return consumed;
}
SendView* send_view_alloc() {
SendView* send_view = malloc(sizeof(SendView));
send_view->view = view_alloc();
view_set_context(send_view->view, send_view);
view_allocate_model(send_view->view, ViewModelTypeLocking, sizeof(SendViewModel));
view_set_draw_callback(send_view->view, send_view_draw_callback);
view_set_input_callback(send_view->view, send_view_input_callback);
furi_hal_uart_set_br(FuriHalUartIdUSART1, FLIPPERZERO_SERIAL_BAUD);
return send_view;
}
void send_view_free(SendView* send_view) {
furi_assert(send_view);
view_free(send_view->view);
free(send_view);
}
View* send_view_get_view(SendView* send_view) {
furi_assert(send_view);
return send_view->view;
}
void send_view_set_data(SendView* send_view, bool connected) {
furi_assert(send_view);
with_view_model(
send_view->view, (SendViewModel * model) {
model->connected = connected;
return true;
});
}

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#pragma once
#include <gui/view.h>
typedef struct SendView SendView;
SendView* send_view_alloc();
void send_view_free(SendView* send_view);
View* send_view_get_view(SendView* send_view);