mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-29 06:24:45 -07:00
ifttt
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30
applications/plugins/ifttt/scenes/virtual_button_scene.c
Normal file
30
applications/plugins/ifttt/scenes/virtual_button_scene.c
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#include "virtual_button_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const virtual_button_on_enter_handlers[])(void*) = {
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#include "virtual_button_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const virtual_button_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "virtual_button_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const virtual_button_on_exit_handlers[])(void* context) = {
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#include "virtual_button_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers virtual_button_scene_handlers = {
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.on_enter_handlers = virtual_button_on_enter_handlers,
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.on_event_handlers = virtual_button_on_event_handlers,
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.on_exit_handlers = virtual_button_on_exit_handlers,
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.scene_num = VirtualButtonAppSceneNum,
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};
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29
applications/plugins/ifttt/scenes/virtual_button_scene.h
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29
applications/plugins/ifttt/scenes/virtual_button_scene.h
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) VirtualButtonAppScene##id,
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typedef enum {
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#include "virtual_button_scene_config.h"
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VirtualButtonAppSceneNum,
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} VirtualButtonAppScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers virtual_button_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "virtual_button_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "virtual_button_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "virtual_button_scene_config.h"
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#undef ADD_SCENE
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@@ -0,0 +1,5 @@
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ADD_SCENE(virtual_button, start, Start)
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ADD_SCENE(virtual_button, send_view, SendView)
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ADD_SCENE(virtual_button, module_view, ModuleView)
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ADD_SCENE(virtual_button, reboot_view, RebootView)
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ADD_SCENE(virtual_button, reset_view, ResetView)
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@@ -0,0 +1,26 @@
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#include "../ifttt_virtual_button.h"
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static void virtual_button_scene_module_view_update_model(VirtualButtonApp* app) {
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power_get_info(app->power, &app->info);
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}
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void virtual_button_scene_module_view_on_enter(void* context) {
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VirtualButtonApp* app = context;
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virtual_button_scene_module_view_update_model(app);
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view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewModuleView);
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}
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bool virtual_button_scene_module_view_on_event(void* context, SceneManagerEvent event) {
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VirtualButtonApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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virtual_button_scene_module_view_update_model(app);
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consumed = true;
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}
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return consumed;
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}
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void virtual_button_scene_module_view_on_exit(void* context) {
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UNUSED(context);
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}
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@@ -0,0 +1,26 @@
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#include "../ifttt_virtual_button.h"
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static void virtual_button_scene_reboot_view_update_model(VirtualButtonApp* app) {
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power_get_info(app->power, &app->info);
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}
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void virtual_button_scene_reboot_view_on_enter(void* context) {
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VirtualButtonApp* app = context;
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virtual_button_scene_reboot_view_update_model(app);
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view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewRebootView);
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}
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bool virtual_button_scene_reboot_view_on_event(void* context, SceneManagerEvent event) {
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VirtualButtonApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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virtual_button_scene_reboot_view_update_model(app);
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consumed = true;
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}
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return consumed;
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}
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void virtual_button_scene_reboot_view_on_exit(void* context) {
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UNUSED(context);
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}
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@@ -0,0 +1,26 @@
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#include "../ifttt_virtual_button.h"
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static void virtual_button_scene_reset_view_update_model(VirtualButtonApp* app) {
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power_get_info(app->power, &app->info);
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}
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void virtual_button_scene_reset_view_on_enter(void* context) {
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VirtualButtonApp* app = context;
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virtual_button_scene_reset_view_update_model(app);
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view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewResetView);
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}
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bool virtual_button_scene_reset_view_on_event(void* context, SceneManagerEvent event) {
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VirtualButtonApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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virtual_button_scene_reset_view_update_model(app);
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consumed = true;
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}
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return consumed;
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}
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void virtual_button_scene_reset_view_on_exit(void* context) {
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UNUSED(context);
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}
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@@ -0,0 +1,26 @@
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#include "../ifttt_virtual_button.h"
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static void virtual_button_scene_send_view_update_model(VirtualButtonApp* app) {
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power_get_info(app->power, &app->info);
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}
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void virtual_button_scene_send_view_on_enter(void* context) {
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VirtualButtonApp* app = context;
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virtual_button_scene_send_view_update_model(app);
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view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSendView);
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}
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bool virtual_button_scene_send_view_on_event(void* context, SceneManagerEvent event) {
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VirtualButtonApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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virtual_button_scene_send_view_update_model(app);
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consumed = true;
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}
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return consumed;
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}
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void virtual_button_scene_send_view_on_exit(void* context) {
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UNUSED(context);
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}
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@@ -0,0 +1,73 @@
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#include "../ifttt_virtual_button.h"
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enum VirtualButtonSubmenuIndex {
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VirtualButtonSubmenuIndexSendView,
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VirtualButtonSubmenuIndexModuleView,
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VirtualButtonSubmenuIndexRebootView,
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VirtualButtonSubmenuIndexResetView,
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};
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static void virtual_button_scene_start_submenu_callback(void* context, uint32_t index) {
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furi_assert(context);
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VirtualButtonApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void virtual_button_scene_start_on_enter(void* context) {
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VirtualButtonApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Send IFTTT command",
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VirtualButtonSubmenuIndexSendView,
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virtual_button_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"Configure module",
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VirtualButtonSubmenuIndexModuleView,
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virtual_button_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"Reboot module",
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VirtualButtonSubmenuIndexRebootView,
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virtual_button_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"Reset module",
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VirtualButtonSubmenuIndexResetView,
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virtual_button_scene_start_submenu_callback,
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app);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(app->scene_manager, VirtualButtonAppSceneStart));
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view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
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}
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bool virtual_button_scene_start_on_event(void* context, SceneManagerEvent event) {
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VirtualButtonApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == VirtualButtonSubmenuIndexSendView) {
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scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneSendView);
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}else if(event.event == VirtualButtonSubmenuIndexModuleView) {
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scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneModuleView);
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}else if(event.event == VirtualButtonSubmenuIndexRebootView) {
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scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneRebootView);
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}else if(event.event == VirtualButtonSubmenuIndexResetView) {
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scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneResetView);
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}
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scene_manager_set_scene_state(app->scene_manager, VirtualButtonAppSceneStart, event.event);
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consumed = true;
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}
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return consumed;
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}
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void virtual_button_scene_start_on_exit(void* context) {
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VirtualButtonApp* app = context;
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submenu_reset(app->submenu);
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}
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