Fixed compile and game start

This commit is contained in:
Haseo
2022-10-13 23:31:50 +02:00
parent 9fb71bd00e
commit 0bb29f9c5a
2 changed files with 14 additions and 14 deletions
@@ -1,5 +1,5 @@
App(
appid="zBroken_Tanks",
appid="Tanks",
name="Tanks",
apptype=FlipperAppType.EXTERNAL,
entry_point="tanks_game_app",
+13 -13
View File
@@ -2,7 +2,7 @@
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <string.h>
#include <lib/toolbox/args.h>
#include <lib/subghz/receiver.h>
#include <lib/subghz/subghz_keystore.h>
@@ -1595,11 +1595,11 @@ int32_t tanks_game_app(void* p) {
char arr[2];
arr[0] = GoesUp;
arr[1] = 0;
string_set(goesUp, (char*)&arr);
furi_string_set(goesUp, (char*)&arr);
subghz_tx_rx_worker_write(
subghz_txrx,
(uint8_t*)string_get_cstr(goesUp),
(uint8_t*)furi_string_get_cstr(goesUp),
strlen(furi_string_get_cstr(goesUp)));
} else {
@@ -1619,11 +1619,11 @@ int32_t tanks_game_app(void* p) {
char arr[2];
arr[0] = GoesDown;
arr[1] = 0;
string_set(goesDown, (char*)&arr);
furi_string_set(goesDown, (char*)&arr);
subghz_tx_rx_worker_write(
subghz_txrx,
(uint8_t*)string_get_cstr(goesDown),
(uint8_t*)furi_string_get_cstr(goesDown),
strlen(furi_string_get_cstr(goesDown)));
} else {
tanks_state->p1->moving = true;
@@ -1636,11 +1636,11 @@ int32_t tanks_game_app(void* p) {
char arr[2];
arr[0] = GoesRight;
arr[1] = 0;
string_set(goesRight, (char*)&arr);
furi_string_set(goesRight, (char*)&arr);
subghz_tx_rx_worker_write(
subghz_txrx,
(uint8_t*)string_get_cstr(goesRight),
(uint8_t*)furi_string_get_cstr(goesRight),
strlen(furi_string_get_cstr(goesRight)));
} else {
tanks_state->p1->moving = true;
@@ -1653,11 +1653,11 @@ int32_t tanks_game_app(void* p) {
char arr[2];
arr[0] = GoesLeft;
arr[1] = 0;
string_set(goesLeft, (char*)&arr);
furi_string_set(goesLeft, (char*)&arr);
subghz_tx_rx_worker_write(
subghz_txrx,
(uint8_t*)string_get_cstr(goesLeft),
(uint8_t*)furi_string_get_cstr(goesLeft),
strlen(furi_string_get_cstr(goesLeft)));
} else {
tanks_state->p1->moving = true;
@@ -1686,11 +1686,11 @@ int32_t tanks_game_app(void* p) {
char arr[2];
arr[0] = Shoots;
arr[1] = 0;
string_set(shoots, (char*)&arr);
furi_string_set(shoots, (char*)&arr);
subghz_tx_rx_worker_write(
subghz_txrx,
(uint8_t*)string_get_cstr(shoots),
(uint8_t*)furi_string_get_cstr(shoots),
strlen(furi_string_get_cstr(shoots)));
} else {
tanks_state->p1->shooting = true;
@@ -1748,11 +1748,11 @@ int32_t tanks_game_app(void* p) {
arr[11 * 16] = 0;
string_set(serializedData, (char*)&arr);
furi_string_set(serializedData, (char*)&arr);
subghz_tx_rx_worker_write(
subghz_txrx,
(uint8_t*)string_get_cstr(serializedData),
(uint8_t*)furi_string_get_cstr(serializedData),
strlen(furi_string_get_cstr(serializedData)));
tanks_state->sent++;