mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-07-02 22:18:56 -07:00
Snake Plugin: Implement #1041, save game state on pause
This commit is contained in:
@@ -4,8 +4,12 @@ App(
|
||||
apptype=FlipperAppType.PLUGIN,
|
||||
entry_point="snake_game_app",
|
||||
cdefines=["APP_SNAKE_GAME"],
|
||||
requires=["gui"],
|
||||
stack_size=1 * 1024,
|
||||
requires=[
|
||||
"gui",
|
||||
"notification",
|
||||
"storage",
|
||||
],
|
||||
stack_size=2 * 1024,
|
||||
order=30,
|
||||
fap_icon="snake_10px.png",
|
||||
fap_category="Games",
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
#include "snake_file_handler.h"
|
||||
|
||||
#include <furi.h>
|
||||
#include <flipper_format/flipper_format.h>
|
||||
|
||||
static void snake_game_close_file(FlipperFormat* file) {
|
||||
if(file == NULL){
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
return;
|
||||
}
|
||||
flipper_format_file_close(file);
|
||||
flipper_format_free(file);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
}
|
||||
|
||||
static FlipperFormat* snake_game_open_file(Storage* storage) {
|
||||
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||
|
||||
if(storage_common_stat(storage, SNAKE_GAME_FILE_PATH, NULL) == FSE_OK) {
|
||||
if(!flipper_format_file_open_existing(file, SNAKE_GAME_FILE_PATH)) {
|
||||
snake_game_close_file(file);
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
if(!flipper_format_file_open_new(file, SNAKE_GAME_FILE_PATH)) {
|
||||
snake_game_close_file(file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
flipper_format_write_header_cstr(file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
|
||||
flipper_format_rewind(file);
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
void snake_game_save_game_to_file(SnakeState* const snake_state) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* file = snake_game_open_file(storage);
|
||||
|
||||
uint32_t temp = snake_state->len;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN,&temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
|
||||
temp_array[a++] = snake_state->points[i].x;
|
||||
temp_array[a++] = snake_state->points[i].y;
|
||||
}
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
temp = snake_state->currentMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT,&temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
temp = snake_state->nextMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT,&temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
temp_point_array[0] = snake_state->fruit.x;
|
||||
temp_point_array[1] = snake_state->fruit.y;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
snake_game_close_file(file);
|
||||
}
|
||||
|
||||
bool snake_game_init_game_from_file(SnakeState* const snake_state) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* file = snake_game_open_file(storage);
|
||||
|
||||
FuriString* file_type = furi_string_alloc();
|
||||
uint32_t version = 1;
|
||||
if(!flipper_format_read_header(file, file_type, &version)) {
|
||||
furi_string_free(file_type);
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
furi_string_free(file_type);
|
||||
|
||||
uint32_t temp;
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->len = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
|
||||
snake_state->points[i].x = temp_array[a++];
|
||||
snake_state->points[i].y = temp_array[a++];
|
||||
}
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->currentMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->nextMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
|
||||
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->fruit.x = temp_point_array[0];
|
||||
snake_state->fruit.y = temp_point_array[1];
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
|
||||
|
||||
snake_game_close_file(file);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "snake_types.h"
|
||||
#include <furi.h>
|
||||
#include <flipper_format/flipper_format.h>
|
||||
|
||||
#define SNAKE_GAME_FILE_PATH "/ext/apps/games/snake.stat"
|
||||
|
||||
#define SNAKE_GAME_FILE_HEADER "Flipper Snake plugin run file"
|
||||
#define SNAKE_GAME_FILE_ACTUAL_VERSION 1
|
||||
|
||||
#define SNAKE_GAME_CONFIG_KEY_POINTS "SnakePoints"
|
||||
#define SNAKE_GAME_CONFIG_KEY_LEN "SnakeLen"
|
||||
#define SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT "CurrentMovement"
|
||||
#define SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT "NextMovement"
|
||||
#define SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS "FruitPoints"
|
||||
|
||||
void snake_game_save_game_to_file(SnakeState* const snake_state);
|
||||
|
||||
bool snake_game_init_game_from_file(SnakeState* const snake_state);
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "helpers/snake_file_handler.h"
|
||||
#include "helpers/snake_types.h"
|
||||
|
||||
#include <furi.h>
|
||||
@@ -279,7 +280,8 @@ int32_t snake_game_app(void* p) {
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
|
||||
|
||||
SnakeState* snake_state = malloc(sizeof(SnakeState));
|
||||
snake_game_init_game(snake_state);
|
||||
if(!snake_game_init_game_from_file(snake_state))
|
||||
snake_game_init_game(snake_state);
|
||||
|
||||
ValueMutex state_mutex;
|
||||
if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
|
||||
@@ -334,6 +336,8 @@ int32_t snake_game_app(void* p) {
|
||||
}
|
||||
break;
|
||||
case InputKeyBack:
|
||||
if(snake_state->state == GameStateLife)
|
||||
snake_game_save_game_to_file(snake_state);
|
||||
processing = false;
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user