Snake Plugin: Implement #1041, save game state on pause

This commit is contained in:
JuanJakobo
2022-10-24 18:20:03 +02:00
parent 7ffa5fda8d
commit 1a34dac8ba
4 changed files with 174 additions and 3 deletions
@@ -4,8 +4,12 @@ App(
apptype=FlipperAppType.PLUGIN,
entry_point="snake_game_app",
cdefines=["APP_SNAKE_GAME"],
requires=["gui"],
stack_size=1 * 1024,
requires=[
"gui",
"notification",
"storage",
],
stack_size=2 * 1024,
order=30,
fap_icon="snake_10px.png",
fap_category="Games",
@@ -0,0 +1,143 @@
#include "snake_file_handler.h"
#include <furi.h>
#include <flipper_format/flipper_format.h>
static void snake_game_close_file(FlipperFormat* file) {
if(file == NULL){
furi_record_close(RECORD_STORAGE);
return;
}
flipper_format_file_close(file);
flipper_format_free(file);
furi_record_close(RECORD_STORAGE);
}
static FlipperFormat* snake_game_open_file(Storage* storage) {
FlipperFormat* file = flipper_format_file_alloc(storage);
if(storage_common_stat(storage, SNAKE_GAME_FILE_PATH, NULL) == FSE_OK) {
if(!flipper_format_file_open_existing(file, SNAKE_GAME_FILE_PATH)) {
snake_game_close_file(file);
return NULL;
}
} else {
if(!flipper_format_file_open_new(file, SNAKE_GAME_FILE_PATH)) {
snake_game_close_file(file);
return NULL;
}
flipper_format_write_header_cstr(file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
flipper_format_rewind(file);
}
return file;
}
void snake_game_save_game_to_file(SnakeState* const snake_state) {
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* file = snake_game_open_file(storage);
uint32_t temp = snake_state->len;
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN,&temp, 1)){
snake_game_close_file(file);
return;
}
uint16_t array_size = snake_state->len * 2;
uint32_t temp_array[array_size];
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
temp_array[a++] = snake_state->points[i].x;
temp_array[a++] = snake_state->points[i].y;
}
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
snake_game_close_file(file);
return;
}
temp = snake_state->currentMovement;
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT,&temp, 1)){
snake_game_close_file(file);
return;
}
temp = snake_state->nextMovement;
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT,&temp, 1)){
snake_game_close_file(file);
return;
}
array_size = 2;
uint32_t temp_point_array[array_size];
temp_point_array[0] = snake_state->fruit.x;
temp_point_array[1] = snake_state->fruit.y;
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
snake_game_close_file(file);
return;
}
snake_game_close_file(file);
}
bool snake_game_init_game_from_file(SnakeState* const snake_state) {
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* file = snake_game_open_file(storage);
FuriString* file_type = furi_string_alloc();
uint32_t version = 1;
if(!flipper_format_read_header(file, file_type, &version)) {
furi_string_free(file_type);
snake_game_close_file(file);
return false;
}
furi_string_free(file_type);
uint32_t temp;
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)){
snake_game_close_file(file);
return false;
}
snake_state->len = temp;
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
uint16_t array_size = snake_state->len * 2;
uint32_t temp_array[array_size];
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
snake_game_close_file(file);
return false;
}
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
snake_state->points[i].x = temp_array[a++];
snake_state->points[i].y = temp_array[a++];
}
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)){
snake_game_close_file(file);
return false;
}
snake_state->currentMovement = temp;
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)){
snake_game_close_file(file);
return false;
}
snake_state->nextMovement = temp;
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
array_size = 2;
uint32_t temp_point_array[array_size];
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
snake_game_close_file(file);
return false;
}
snake_state->fruit.x = temp_point_array[0];
snake_state->fruit.y = temp_point_array[1];
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
snake_game_close_file(file);
return true;
}
@@ -0,0 +1,20 @@
#pragma once
#include "snake_types.h"
#include <furi.h>
#include <flipper_format/flipper_format.h>
#define SNAKE_GAME_FILE_PATH "/ext/apps/games/snake.stat"
#define SNAKE_GAME_FILE_HEADER "Flipper Snake plugin run file"
#define SNAKE_GAME_FILE_ACTUAL_VERSION 1
#define SNAKE_GAME_CONFIG_KEY_POINTS "SnakePoints"
#define SNAKE_GAME_CONFIG_KEY_LEN "SnakeLen"
#define SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT "CurrentMovement"
#define SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT "NextMovement"
#define SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS "FruitPoints"
void snake_game_save_game_to_file(SnakeState* const snake_state);
bool snake_game_init_game_from_file(SnakeState* const snake_state);
+5 -1
View File
@@ -1,3 +1,4 @@
#include "helpers/snake_file_handler.h"
#include "helpers/snake_types.h"
#include <furi.h>
@@ -279,7 +280,8 @@ int32_t snake_game_app(void* p) {
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
SnakeState* snake_state = malloc(sizeof(SnakeState));
snake_game_init_game(snake_state);
if(!snake_game_init_game_from_file(snake_state))
snake_game_init_game(snake_state);
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
@@ -334,6 +336,8 @@ int32_t snake_game_app(void* p) {
}
break;
case InputKeyBack:
if(snake_state->state == GameStateLife)
snake_game_save_game_to_file(snake_state);
processing = false;
break;
}