Update AssetPacks.md

minor fixes
This commit is contained in:
Kuronons
2024-03-03 20:20:55 +01:00
committed by GitHub
parent 522eb0260c
commit 21d3eb096d

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@@ -66,7 +66,7 @@ With icons there are quite a few differences and issues we had to solve. In part
#### Static icons
The `.bm` format does not include image width and height, with animations that is stored in `meta.txt`, so for static icons we made a special format: `.bmx`, which is `[ int32 width ] + [ int32 height ] + [ standard .bm pixel data ]`, but this is handled by the packer (see below) so don't worry abou it.
The `.bm` format does not include image width and height, with animations that is stored in `meta.txt`, so for static icons we made a special format: `.bmx`, which is `[ int32 width ] + [ int32 height ] + [ standard .bm pixel data ]`, but this is handled by the packer (see below) so don't worry about it.
#### Animated icons
@@ -149,7 +149,7 @@ All the .bm and .bmx struggles are dealt with by the packer system, which is in
- Now upload the packed packs from that folder onto your flipper in `SD/asset_packs`.
- Done! Just select it from the Xtreme Settings app now. And if you're generous share your (packed) asset pack in #asset-packs on discord.
- Done! Just select it from the Momentum Settings app now. And if you're generous share your (packed) asset pack in #asset-packs on discord.
#### Building with Firmware