mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-07-02 22:18:56 -07:00
Merge branch 'pr/419' into 420
This commit is contained in:
@@ -23,6 +23,17 @@ static FlipperFormat* snake_game_open_file() {
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return NULL;
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}
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} else {
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if(storage_common_stat(storage, APPS_DATA, NULL) == FSE_NOT_EXIST) {
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if(!storage_simply_mkdir(storage, APPS_DATA)) {
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return NULL;
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}
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}
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if(storage_common_stat(storage, SNAKE_GAME_FILE_DIR_PATH, NULL) == FSE_NOT_EXIST) {
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if(!storage_simply_mkdir(storage, SNAKE_GAME_FILE_DIR_PATH)) {
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return NULL;
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}
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}
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if(!flipper_format_file_open_new(file, SNAKE_GAME_FILE_PATH)) {
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snake_game_close_file(file);
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return NULL;
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@@ -37,125 +48,134 @@ static FlipperFormat* snake_game_open_file() {
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void snake_game_save_score_to_file(int16_t highscore) {
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FlipperFormat* file = snake_game_open_file();
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uint32_t temp = highscore;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
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if(file != NULL) {
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uint32_t temp = highscore;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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snake_game_close_file(file);
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return;
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}
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snake_game_close_file(file);
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}
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void snake_game_save_game_to_file(SnakeState* const snake_state) {
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FlipperFormat* file = snake_game_open_file();
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uint32_t temp = snake_state->len;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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if(file != NULL) {
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uint32_t temp = snake_state->len;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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temp_array[a++] = snake_state->points[i].x;
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temp_array[a++] = snake_state->points[i].y;
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}
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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return;
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}
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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temp_array[a++] = snake_state->points[i].x;
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temp_array[a++] = snake_state->points[i].y;
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}
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->currentMovement;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->currentMovement;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->nextMovement;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->nextMovement;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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array_size = 2;
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uint32_t temp_point_array[array_size];
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temp_point_array[0] = snake_state->fruit.x;
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temp_point_array[1] = snake_state->fruit.y;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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return;
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}
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array_size = 2;
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uint32_t temp_point_array[array_size];
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temp_point_array[0] = snake_state->fruit.x;
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temp_point_array[1] = snake_state->fruit.y;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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return;
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}
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snake_game_close_file(file);
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snake_game_close_file(file);
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}
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}
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bool snake_game_init_game_from_file(SnakeState* const snake_state) {
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FlipperFormat* file = snake_game_open_file();
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FuriString* file_type = furi_string_alloc();
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uint32_t version = 1;
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if(!flipper_format_read_header(file, file_type, &version)) {
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if(file != NULL) {
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FuriString* file_type = furi_string_alloc();
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uint32_t version = 1;
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if(!flipper_format_read_header(file, file_type, &version)) {
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furi_string_free(file_type);
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snake_game_close_file(file);
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return false;
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}
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furi_string_free(file_type);
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uint32_t temp;
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snake_state->highscore =
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(flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) ? temp : 0;
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flipper_format_rewind(file);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->len = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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if(!flipper_format_read_uint32(
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file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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return false;
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}
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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snake_state->points[i].x = temp_array[a++];
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snake_state->points[i].y = temp_array[a++];
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}
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->currentMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->nextMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
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array_size = 2;
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uint32_t temp_point_array[array_size];
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if(!flipper_format_read_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->fruit.x = temp_point_array[0];
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snake_state->fruit.y = temp_point_array[1];
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
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snake_game_close_file(file);
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return false;
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}
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furi_string_free(file_type);
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uint32_t temp;
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snake_state->highscore =
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(flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) ? temp : 0;
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flipper_format_rewind(file);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->len = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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return false;
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return true;
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}
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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snake_state->points[i].x = temp_array[a++];
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snake_state->points[i].y = temp_array[a++];
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}
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->currentMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->nextMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
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array_size = 2;
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uint32_t temp_point_array[array_size];
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if(!flipper_format_read_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->fruit.x = temp_point_array[0];
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snake_state->fruit.y = temp_point_array[1];
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
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snake_game_close_file(file);
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return true;
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return false;
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}
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@@ -4,7 +4,9 @@
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#include <furi.h>
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#include <flipper_format/flipper_format.h>
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#define SNAKE_GAME_FILE_PATH "/ext/apps/games/.snake"
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#define APPS_DATA EXT_PATH("apps_data")
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#define SNAKE_GAME_FILE_DIR_PATH APPS_DATA "/snake_game"
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#define SNAKE_GAME_FILE_PATH SNAKE_GAME_FILE_DIR_PATH "/.snake"
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#define SNAKE_GAME_FILE_HEADER "Flipper Snake plugin run file"
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#define SNAKE_GAME_FILE_ACTUAL_VERSION 1
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@@ -300,7 +300,9 @@ int32_t snake_game_app(void* p) {
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SnakeState* snake_state = malloc(sizeof(SnakeState));
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snake_state->isNewHighscore = false;
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snake_state->highscore = 0;
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if(!snake_game_init_game_from_file(snake_state)) snake_game_init_game(snake_state);
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if(!snake_game_init_game_from_file(snake_state)) {
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snake_game_init_game(snake_state);
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}
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
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@@ -356,8 +358,9 @@ int32_t snake_game_app(void* p) {
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}
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break;
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case InputKeyBack:
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if(snake_state->state == GameStateLife)
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if(snake_state->state == GameStateLife) {
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snake_game_save_game_to_file(snake_state);
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}
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processing = false;
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break;
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default:
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@@ -375,7 +378,9 @@ int32_t snake_game_app(void* p) {
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release_mutex(&state_mutex, snake_state);
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}
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if(snake_state->isNewHighscore) snake_game_save_score_to_file(snake_state->highscore);
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if(snake_state->isNewHighscore) {
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snake_game_save_score_to_file(snake_state->highscore);
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}
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// Wait for all notifications to be played and return backlight to normal state
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notification_message_block(notification, &sequence_display_backlight_enforce_auto);
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