Add header api to var item list

This commit is contained in:
Willy-JL
2023-08-09 23:25:46 +02:00
parent efe2992c75
commit 2efa61fa62
3 changed files with 48 additions and 5 deletions

View File

@@ -29,6 +29,7 @@ struct VariableItemList {
typedef struct {
VariableItemArray_t items;
FuriString* header;
uint8_t position;
uint8_t window_position;
size_t scroll_counter;
@@ -41,6 +42,11 @@ static void variable_item_list_process_left(VariableItemList* variable_item_list
static void variable_item_list_process_right(VariableItemList* variable_item_list);
static void variable_item_list_process_ok(VariableItemList* variable_item_list);
static size_t variable_item_list_items_on_screen(bool header) {
size_t res = 4;
return (header) ? res - 1 : res;
}
static void variable_item_list_draw_callback(Canvas* canvas, void* _model) {
VariableItemListModel* model = _model;
@@ -49,6 +55,11 @@ static void variable_item_list_draw_callback(Canvas* canvas, void* _model) {
canvas_clear(canvas);
if(!furi_string_empty(model->header)) {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 4, 11, furi_string_get_cstr(model->header));
}
canvas_set_font(canvas, FontSecondary);
uint8_t position = 0;
@@ -56,8 +67,9 @@ static void variable_item_list_draw_callback(Canvas* canvas, void* _model) {
for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
VariableItemArray_next(it)) {
uint8_t item_position = position - model->window_position;
uint8_t items_on_screen = 4;
uint8_t y_offset = 0;
uint8_t items_on_screen =
variable_item_list_items_on_screen(!furi_string_empty(model->header));
uint8_t y_offset = furi_string_empty(model->header) ? 0 : item_height;
if(item_position < items_on_screen) {
const VariableItem* item = VariableItemArray_cref(it);
@@ -152,7 +164,8 @@ void variable_item_list_set_selected_item(VariableItemList* variable_item_list,
model->window_position -= 1;
}
uint8_t items_on_screen = 4;
uint8_t items_on_screen =
variable_item_list_items_on_screen(!furi_string_empty(model->header));
if(items_size <= items_on_screen) {
model->window_position = 0;
@@ -173,6 +186,22 @@ uint8_t variable_item_list_get_selected_item_index(VariableItemList* variable_it
return idx;
}
void variable_item_list_set_header(VariableItemList* variable_item_list, const char* header) {
furi_assert(variable_item_list);
with_view_model(
variable_item_list->view,
VariableItemListModel * model,
{
if(header == NULL) {
furi_string_reset(model->header);
} else {
furi_string_set_str(model->header, header);
}
},
true);
}
static bool variable_item_list_input_callback(InputEvent* event, void* context) {
VariableItemList* variable_item_list = context;
furi_assert(variable_item_list);
@@ -248,7 +277,8 @@ void variable_item_list_process_up(VariableItemList* variable_item_list) {
variable_item_list->view,
VariableItemListModel * model,
{
uint8_t items_on_screen = 4;
uint8_t items_on_screen =
variable_item_list_items_on_screen(!furi_string_empty(model->header));
if(model->position > 0) {
model->position--;
@@ -271,7 +301,8 @@ void variable_item_list_process_down(VariableItemList* variable_item_list) {
variable_item_list->view,
VariableItemListModel * model,
{
uint8_t items_on_screen = 4;
uint8_t items_on_screen =
variable_item_list_items_on_screen(!furi_string_empty(model->header));
if(model->position < (VariableItemArray_size(model->items) - 1)) {
model->position++;
if((model->position - model->window_position) > (items_on_screen - 2) &&
@@ -405,6 +436,7 @@ VariableItemList* variable_item_list_alloc() {
VariableItemArray_init(model->items);
model->position = 0;
model->window_position = 0;
model->header = furi_string_alloc();
model->scroll_counter = 0;
},
true);
@@ -422,6 +454,7 @@ void variable_item_list_free(VariableItemList* variable_item_list) {
variable_item_list->view,
VariableItemListModel * model,
{
furi_string_free(model->header);
VariableItemArray_it_t it;
for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
VariableItemArray_next(it)) {
@@ -455,6 +488,7 @@ void variable_item_list_reset(VariableItemList* variable_item_list) {
furi_string_free(VariableItemArray_ref(it)->locked_message);
}
VariableItemArray_reset(model->items);
furi_string_reset(model->header);
},
false);
}

View File

@@ -74,6 +74,14 @@ void variable_item_list_set_selected_item(VariableItemList* variable_item_list,
uint8_t variable_item_list_get_selected_item_index(VariableItemList* variable_item_list);
/** Set optional header for variable item list
* Must be called before adding items OR after adding items but also call set_selected_item() after set_header()
*
* @param variable_item_list VariableItemList instance
* @param header header to set
*/
void variable_item_list_set_header(VariableItemList* variable_item_list, const char* header);
/** Set item current selected index
*
* @param item VariableItem* instance

View File

@@ -3141,6 +3141,7 @@ Function,+,variable_item_list_get_selected_item_index,uint8_t,VariableItemList*
Function,+,variable_item_list_get_view,View*,VariableItemList*
Function,+,variable_item_list_reset,void,VariableItemList*
Function,+,variable_item_list_set_enter_callback,void,"VariableItemList*, VariableItemListEnterCallback, void*"
Function,+,variable_item_list_set_header,void,"VariableItemList*, const char*"
Function,+,variable_item_list_set_selected_item,void,"VariableItemList*, uint8_t"
Function,+,variable_item_set_current_value_index,void,"VariableItem*, uint8_t"
Function,+,variable_item_set_current_value_text,void,"VariableItem*, const char*"
1 entry status name type params
3141 Function + variable_item_list_get_view View* VariableItemList*
3142 Function + variable_item_list_reset void VariableItemList*
3143 Function + variable_item_list_set_enter_callback void VariableItemList*, VariableItemListEnterCallback, void*
3144 Function + variable_item_list_set_header void VariableItemList*, const char*
3145 Function + variable_item_list_set_selected_item void VariableItemList*, uint8_t
3146 Function + variable_item_set_current_value_index void VariableItem*, uint8_t
3147 Function + variable_item_set_current_value_text void VariableItem*, const char*