Plugins: Added Game15 + run fbt format

This commit is contained in:
MX
2022-11-02 23:39:54 +03:00
parent 0b2867aaa4
commit 345d9704fd
14 changed files with 727 additions and 106 deletions

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# Game "15" for Flipper Zero
[Original link](https://github.com/x27/flipperzero-game15)
Logic game [Wikipedia](https://en.wikipedia.org/wiki/15_puzzle)
![Game screen](images/Game15.png)
![Restore game](images/Game15Restore.png)
![Popoup](images/Game15Popup.png)

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App(
appid="game15",
name="Game 15",
apptype=FlipperAppType.EXTERNAL,
entry_point="game15_app",
cdefines=["APP_GAME15"],
requires=["gui"],
stack_size=1 * 1024,
fap_icon="game15_10px.png",
order=30,
fap_category="Games",
)

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#include <furi.h>
#include <gui/gui.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <storage/storage.h>
#include "sandbox.h"
#define FPS 20
#define CELL_WIDTH 10
#define CELL_HEIGHT 8
#define MOVE_TICKS 5
#define KEY_STACK_SIZE 16
#define SAVING_DIRECTORY "/ext/apps/Games"
#define SAVING_FILENAME SAVING_DIRECTORY "/game15.save"
#define POPUP_MENU_ITEMS 2
typedef enum {
DirectionNone,
DirectionUp,
DirectionDown,
DirectionLeft,
DirectionRight
} direction_e;
typedef enum { ScenePlay, SceneWin, ScenePopup } scene_e;
typedef struct {
uint8_t cell_index;
uint8_t zero_index;
uint8_t move_direction;
uint8_t move_ticks;
} moving_cell_t;
typedef struct {
uint16_t top_record;
scene_e scene;
uint16_t move_count;
uint32_t tick_count;
uint8_t board[16];
} game_state_t;
static game_state_t game_state;
static NotificationApp* notification;
static moving_cell_t moving_cell;
static uint8_t loaded_saving_ticks;
static uint8_t popup_menu_selected_item;
static const char* popup_menu_strings[] = {"Continue", "Reset"};
static uint8_t keys[KEY_STACK_SIZE];
static uint8_t key_stack_head = 0;
static const uint8_t pic_cells[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x30, 0xfc, 0x38, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc,
0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0x30, 0xfc, 0x18, 0xfc, 0x0c, 0xfc, 0xfc, 0xfc,
0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
0x70, 0xfc, 0x78, 0xfc, 0x68, 0xfc, 0x6c, 0xfc, 0x6c, 0xfc, 0xec, 0xfc, 0xfc, 0xfc, 0x60, 0xfc,
0xfc, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
0x78, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
0xfc, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc,
0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xf8, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc,
0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
0x8c, 0xfd, 0xce, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd,
0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0xc6, 0xfc, 0x66, 0xfc, 0x36, 0xfc, 0xf6, 0xff,
0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
0xc6, 0xfd, 0xe7, 0xfd, 0xa6, 0xfd, 0xb6, 0xfd, 0xb6, 0xfd, 0xb6, 0xff, 0xf6, 0xff, 0x86, 0xfd,
0xf6, 0xff, 0x37, 0xfc, 0x36, 0xfc, 0xf6, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
};
static const uint8_t pic_digits[] = {
0xf0, 0xf2, 0xf2, 0xf2, 0xf2, 0xf0, 0xf9, 0xf8, 0xf9, 0xf9, 0xf9, 0xf0, 0xf0, 0xf2, 0xf3,
0xf1, 0xfc, 0xf0, 0xf0, 0xf3, 0xf1, 0xf3, 0xf2, 0xf0, 0xf3, 0xf1, 0xf2, 0xf2, 0xf0, 0xf3,
0xf0, 0xfc, 0xf0, 0xf3, 0xf2, 0xf0, 0x00, 0x0c, 0x00, 0x02, 0x02, 0x00, 0x00, 0x03, 0x03,
0x03, 0x03, 0x03, 0x00, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x00, 0x03, 0x03, 0x00,
};
static const uint8_t pic_top[] = {11, 4, 0x88, 0xf8, 0xad, 0xfa, 0xad, 0xf8, 0x8d, 0xfe};
static const uint8_t pic_move[] =
{17, 4, 0x2e, 0x2a, 0xfe, 0xa4, 0xaa, 0xff, 0xaa, 0x2a, 0xff, 0x2e, 0x36, 0xfe};
static const uint8_t pic_time[] = {15, 4, 0xa8, 0x8b, 0x2d, 0xe9, 0xad, 0xca, 0xad, 0x8b};
static const uint8_t pic_puzzled[] = {
0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0xff, 0xcf,
0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0x03, 0xcc, 0x00, 0x03,
0x38, 0x00, 0x0e, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x1c, 0x00,
0x07, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x0e, 0x80, 0x03, 0x03,
0xc0, 0xff, 0x33, 0xc0, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x07, 0xc0, 0x01, 0x03, 0xc0, 0xff,
0x33, 0xc0, 0xdc, 0x03, 0xc0, 0x00, 0x83, 0x03, 0xe0, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0,
0xd0, 0x03, 0xc0, 0x00, 0xc3, 0x01, 0x70, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03,
0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc, 0x03, 0xc0, 0xff,
0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc};
static void key_stack_init() {
key_stack_head = 0;
}
static uint8_t key_stack_pop() {
return keys[--key_stack_head];
}
static bool key_stack_is_empty() {
return key_stack_head == 0;
}
static int key_stack_push(uint8_t value) {
if(key_stack_head != KEY_STACK_SIZE) {
keys[key_stack_head] = value;
key_stack_head++;
return key_stack_head;
} else
return -1;
}
static bool storage_game_state_load() {
Storage* storage = furi_record_open(RECORD_STORAGE);
File* file = storage_file_alloc(storage);
uint16_t bytes_readed = 0;
if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t));
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
return bytes_readed == sizeof(game_state_t);
}
static void storage_game_state_save() {
Storage* storage = furi_record_open(RECORD_STORAGE);
if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
return;
}
}
File* file = storage_file_alloc(storage);
if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
storage_file_write(file, &game_state, sizeof(game_state_t));
}
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
}
static void set_moving_cell_by_direction(direction_e direction) {
moving_cell.move_direction = DirectionNone;
moving_cell.zero_index = 0xff;
for(int i = 0; i < 16; i++) {
if(!game_state.board[i]) {
moving_cell.zero_index = i;
break;
}
}
if(moving_cell.zero_index == 0xff) return;
uint8_t x = moving_cell.zero_index % 4;
uint8_t y = moving_cell.zero_index / 4;
moving_cell.cell_index = moving_cell.zero_index;
if(direction == DirectionUp && y < 3)
moving_cell.cell_index += 4;
else if(direction == DirectionDown && y > 0)
moving_cell.cell_index -= 4;
else if(direction == DirectionLeft && x < 3)
moving_cell.cell_index++;
else if(direction == DirectionRight && x > 0)
moving_cell.cell_index--;
else
return;
moving_cell.move_ticks = 0;
moving_cell.move_direction = direction;
}
static bool is_board_has_solution() {
uint8_t i, j, inv = 0;
for(i = 0; i < 16; ++i)
if(game_state.board[i])
for(j = 0; j < i; ++j)
if(game_state.board[j] > game_state.board[i]) ++inv;
for(i = 0; i < 16; ++i)
if(game_state.board[i] == 0) inv += 1 + i / 4;
return inv % 2 == 0;
}
static void board_init() {
for(int i = 0; i < 16; i++) {
game_state.board[i] = (i + 1) % 16;
}
do {
for(int i = 15; i >= 1; i--) {
int j = rand() % (i + 1);
uint8_t tmp = game_state.board[j];
game_state.board[j] = game_state.board[i];
game_state.board[i] = tmp;
}
} while(!is_board_has_solution());
}
static void game_init() {
game_state.scene = ScenePlay;
game_state.move_count = 0;
game_state.tick_count = 0;
moving_cell.move_direction = DirectionNone;
board_init();
key_stack_init();
popup_menu_selected_item = 0;
}
static bool is_board_solved() {
for(int i = 0; i < 16; i++)
if(((i + 1) % 16) != game_state.board[i]) return false;
return true;
}
static void game_tick() {
switch(game_state.scene) {
case ScenePlay:
game_state.tick_count++;
if(loaded_saving_ticks) loaded_saving_ticks--;
if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) {
set_moving_cell_by_direction(key_stack_pop());
if(moving_cell.move_direction == DirectionNone) {
notification_message(notification, &sequence_single_vibro);
key_stack_init();
}
}
if(moving_cell.move_direction != DirectionNone) {
moving_cell.move_ticks++;
if(moving_cell.move_ticks == MOVE_TICKS) {
game_state.board[moving_cell.zero_index] =
game_state.board[moving_cell.cell_index];
game_state.board[moving_cell.cell_index] = 0;
moving_cell.move_direction = DirectionNone;
game_state.move_count++;
}
if(is_board_solved()) {
notification_message(notification, &sequence_double_vibro);
if(game_state.move_count < game_state.top_record || game_state.top_record == 0) {
game_state.top_record = game_state.move_count;
storage_game_state_save();
}
game_state.scene = SceneWin;
}
}
break;
case SceneWin:
if(!key_stack_is_empty()) game_init();
break;
case ScenePopup:
if(!key_stack_is_empty()) {
switch(key_stack_pop()) {
case DirectionDown:
popup_menu_selected_item++;
popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
break;
case DirectionUp:
popup_menu_selected_item--;
popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
break;
case DirectionNone:
if(popup_menu_selected_item == 0) {
game_state.scene = ScenePlay;
notification_message(notification, &sequence_single_vibro);
} else if(popup_menu_selected_item == 1) {
notification_message(notification, &sequence_single_vibro);
game_init();
}
break;
}
}
break;
}
}
static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, x, y, 18, 14, 1);
canvas_set_color(canvas, ColorBlack);
canvas_draw_xbm(canvas, x + 4, y + 3, CELL_WIDTH, CELL_HEIGHT, pic_cells + cell_number * 16);
}
static void board_draw(Canvas* canvas) {
for(int i = 0; i < 16; i++) {
if(game_state.board[i]) {
if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i)
draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]);
if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) {
uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7;
uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1;
uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7;
uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1;
int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS;
int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS;
draw_cell(canvas, now_x, now_y, game_state.board[i]);
}
}
}
}
static void number_draw(Canvas* canvas, uint8_t y, uint32_t value) {
uint8_t x = 121;
while(true) {
uint8_t digit = value % 10;
canvas_draw_xbm(canvas, x, y, 4, 6, pic_digits + digit * 6);
x -= 5;
value = value / 10;
if(!value) break;
}
}
static void plate_draw(
Canvas* canvas,
uint8_t y,
const uint8_t* header,
uint32_t value,
bool dont_draw_zero_value) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_rbox(canvas, 92, y, 35, 19, 2);
canvas_set_color(canvas, ColorBlack);
canvas_draw_xbm(canvas, 95, y + 3, header[0], header[1], &header[2]);
if((!value && !dont_draw_zero_value) || value) number_draw(canvas, y + 10, value);
}
static void info_draw(Canvas* canvas) {
plate_draw(canvas, 1, pic_top, game_state.top_record, true);
plate_draw(canvas, 22, pic_move, game_state.move_count, false);
plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false);
}
static void gray_screen(Canvas* const canvas) {
canvas_set_color(canvas, ColorWhite);
for(int x = 0; x < 128; x += 2) {
for(int y = 0; y < 64; y++) {
canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
}
}
}
static void render_callback(Canvas* const canvas) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 0, 0, 128, 64);
if(game_state.scene == ScenePlay || game_state.scene == SceneWin ||
game_state.scene == ScenePopup) {
canvas_set_color(canvas, ColorBlack);
board_draw(canvas);
info_draw(canvas);
if(loaded_saving_ticks && game_state.scene != ScenePopup) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_rbox(canvas, 20, 24, 88, 16, 4);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, 20, 24, 88, 16, 4);
canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "Restore game ...");
}
}
if(game_state.scene == SceneWin) {
gray_screen(canvas);
canvas_draw_box(canvas, 7, 20, 114, 24);
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 8, 21, 112, 22);
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 10, 23, 108, 18);
canvas_set_color(canvas, ColorBlack);
canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled);
} else if(game_state.scene == ScenePopup) {
gray_screen(canvas);
canvas_set_color(canvas, ColorWhite);
canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
for(int i = 0; i < POPUP_MENU_ITEMS; i++) {
if(i == popup_menu_selected_item) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
}
canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack);
canvas_draw_str_aligned(
canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
}
}
}
static void game_event_handler(GameEvent const event) {
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyUp:
key_stack_push(DirectionUp);
break;
case InputKeyDown:
key_stack_push(DirectionDown);
break;
case InputKeyRight:
key_stack_push(DirectionRight);
break;
case InputKeyLeft:
key_stack_push(DirectionLeft);
break;
case InputKeyOk:
if(game_state.scene == ScenePlay) {
game_state.scene = ScenePopup;
key_stack_init();
} else
key_stack_push(DirectionNone);
break;
case InputKeyBack:
if(game_state.scene == ScenePopup) {
game_state.scene = ScenePlay;
} else {
storage_game_state_save();
sandbox_loop_exit();
}
break;
default:
break;
}
}
} else if(event.type == EventTypeTick) {
game_tick();
}
}
static void game_alloc() {
srand(DWT->CYCCNT);
key_stack_init();
notification = furi_record_open(RECORD_NOTIFICATION);
notification_message_block(notification, &sequence_display_backlight_enforce_on);
}
static void game_free() {
notification_message_block(notification, &sequence_display_backlight_enforce_auto);
furi_record_close(RECORD_NOTIFICATION);
}
int32_t game15_app() {
game_alloc();
game_init();
loaded_saving_ticks = 0;
if(storage_game_state_load()) {
if(game_state.scene != ScenePlay)
game_init();
else
loaded_saving_ticks = FPS;
} else
game_init();
sandbox_init(
FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
sandbox_loop();
sandbox_free();
game_free();
return 0;
}

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#include <furi.h>
#include <gui/gui.h>
#include "sandbox.h"
FuriMessageQueue* sandbox_event_queue;
FuriMutex** sandbox_mutex;
ViewPort* sandbox_view_port;
Gui* sandbox_gui;
FuriTimer* sandbox_timer;
bool sandbox_loop_processing;
SandboxRenderCallback sandbox_user_render_callback;
SandboxEventHandler sandbox_user_event_handler;
static void sandbox_render_callback(Canvas* const canvas, void* context) {
UNUSED(context);
if(furi_mutex_acquire(sandbox_mutex, 25) != FuriStatusOk) return;
if(sandbox_user_render_callback) sandbox_user_render_callback(canvas);
furi_mutex_release(sandbox_mutex);
}
static void sandbox_input_callback(InputEvent* input_event, void* context) {
UNUSED(context);
GameEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(sandbox_event_queue, &event, FuriWaitForever);
}
static void sandbox_timer_callback(void* context) {
UNUSED(context);
GameEvent event = {.type = EventTypeTick};
furi_message_queue_put(sandbox_event_queue, &event, 0);
}
void sandbox_loop() {
sandbox_loop_processing = true;
while(sandbox_loop_processing) {
GameEvent event;
FuriStatus event_status = furi_message_queue_get(sandbox_event_queue, &event, 100);
if(event_status != FuriStatusOk) {
// timeout
continue;
}
furi_mutex_acquire(sandbox_mutex, FuriWaitForever);
if(sandbox_user_event_handler) sandbox_user_event_handler(event);
view_port_update(sandbox_view_port);
furi_mutex_release(sandbox_mutex);
}
}
void sandbox_loop_exit() {
sandbox_loop_processing = false;
}
void sandbox_init(
uint8_t fps,
SandboxRenderCallback u_render_callback,
SandboxEventHandler u_event_handler) {
sandbox_user_render_callback = u_render_callback;
sandbox_user_event_handler = u_event_handler;
sandbox_event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
sandbox_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
sandbox_view_port = view_port_alloc();
view_port_draw_callback_set(sandbox_view_port, sandbox_render_callback, NULL);
view_port_input_callback_set(sandbox_view_port, sandbox_input_callback, NULL);
sandbox_gui = furi_record_open(RECORD_GUI);
gui_add_view_port(sandbox_gui, sandbox_view_port, GuiLayerFullscreen);
if(fps > 0) {
sandbox_timer = furi_timer_alloc(sandbox_timer_callback, FuriTimerTypePeriodic, NULL);
furi_timer_start(sandbox_timer, furi_kernel_get_tick_frequency() / fps);
} else
sandbox_timer = NULL;
}
void sandbox_free() {
if(sandbox_timer) furi_timer_free(sandbox_timer);
gui_remove_view_port(sandbox_gui, sandbox_view_port);
view_port_enabled_set(sandbox_view_port, false);
view_port_free(sandbox_view_port);
if(furi_mutex_acquire(sandbox_mutex, FuriWaitForever) == FuriStatusOk) {
furi_mutex_free(sandbox_mutex);
}
furi_message_queue_free(sandbox_event_queue);
}

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#pragma once
#include <input/input.h>
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} GameEvent;
typedef void (*SandboxRenderCallback)(Canvas* canvas);
typedef void (*SandboxEventHandler)(GameEvent event);
void sandbox_init(
uint8_t fps,
SandboxRenderCallback render_callback,
SandboxEventHandler event_handler);
void sandbox_loop();
void sandbox_loop_exit();
void sandbox_free();

View File

@@ -1,6 +1,7 @@
# GPS for Flipper Zero
[Original link](https://github.com/ezod/flipperzero-gps)
[Adafruit Ultimate GPS Breakout].
![ui](ui.png)

View File

@@ -27,7 +27,6 @@ typedef struct {
MorseCodeWorker* worker;
} MorseCode;
static void render_callback(Canvas* const canvas, void* ctx) {
MorseCode* morse_code = ctx;
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
@@ -35,20 +34,26 @@ static void render_callback(Canvas* const canvas, void* ctx) {
canvas_set_font(canvas, FontPrimary);
//write words
elements_multiline_text_aligned(canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words));
// volume view_port
elements_multiline_text_aligned(
canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words));
// volume view_port
uint8_t vol_bar_x_pos = 124;
uint8_t vol_bar_y_pos = 0;
const uint8_t volume_h =
(64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume;
const uint8_t volume_h = (64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume;
canvas_draw_frame(canvas, vol_bar_x_pos, vol_bar_y_pos, 4, 64);
canvas_draw_box(canvas, vol_bar_x_pos, vol_bar_y_pos + (64 - volume_h), 4, volume_h);
//dit bpm
canvas_draw_str_aligned(
canvas, 0, 10, AlignLeft, AlignCenter, furi_string_get_cstr(furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
canvas,
0,
10,
AlignLeft,
AlignCenter,
furi_string_get_cstr(
furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
//button info
elements_button_center(canvas, "Press/Hold");
furi_mutex_release(morse_code->model_mutex);
@@ -59,9 +64,7 @@ static void input_callback(InputEvent* input_event, void* ctx) {
furi_message_queue_put(morse_code->input_queue, input_event, FuriWaitForever);
}
static void morse_code_worker_callback(
FuriString* words,
void* context) {
static void morse_code_worker_callback(FuriString* words, void* context) {
MorseCode* morse_code = context;
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
morse_code->model->words = words;
@@ -115,45 +118,45 @@ int32_t morse_code_app() {
InputEvent input;
morse_code_worker_start(morse_code->worker);
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) == FuriStatusOk){
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) ==
FuriStatusOk) {
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
if(input.key == InputKeyBack) {
furi_mutex_release(morse_code->model_mutex);
break;
}else if(input.key == InputKeyOk){
if(input.type == InputTypePress)
morse_code_worker_play(morse_code->worker, true);
else if(input.type == InputTypeRelease)
morse_code_worker_play(morse_code->worker, false);
}else if(input.key == InputKeyUp && input.type == InputTypePress){
if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1)
morse_code->model->volume++;
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
}else if(input.key == InputKeyDown && input.type == InputTypePress){
if(morse_code->model->volume > 0)
morse_code->model->volume--;
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
}else if(input.key == InputKeyLeft && input.type == InputTypePress){
if(morse_code->model->dit_delta > 10)
morse_code->model->dit_delta-=10;
morse_code_worker_set_dit_delta(
morse_code->worker, morse_code->model->dit_delta);
}
else if(input.key == InputKeyRight && input.type == InputTypePress){
if(morse_code->model->dit_delta >= 10)
morse_code->model->dit_delta+=10;
morse_code_worker_set_dit_delta(
morse_code->worker, morse_code->model->dit_delta);
}
FURI_LOG_D("Input", "%s %s %ld", input_get_key_name(input.key), input_get_type_name(input.type), input.sequence);
furi_mutex_release(morse_code->model_mutex);
break;
} else if(input.key == InputKeyOk) {
if(input.type == InputTypePress)
morse_code_worker_play(morse_code->worker, true);
else if(input.type == InputTypeRelease)
morse_code_worker_play(morse_code->worker, false);
} else if(input.key == InputKeyUp && input.type == InputTypePress) {
if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1)
morse_code->model->volume++;
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
} else if(input.key == InputKeyDown && input.type == InputTypePress) {
if(morse_code->model->volume > 0) morse_code->model->volume--;
morse_code_worker_set_volume(
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
} else if(input.key == InputKeyLeft && input.type == InputTypePress) {
if(morse_code->model->dit_delta > 10) morse_code->model->dit_delta -= 10;
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
} else if(input.key == InputKeyRight && input.type == InputTypePress) {
if(morse_code->model->dit_delta >= 10) morse_code->model->dit_delta += 10;
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
}
FURI_LOG_D(
"Input",
"%s %s %ld",
input_get_key_name(input.key),
input_get_type_name(input.type),
input.sequence);
furi_mutex_release(morse_code->model_mutex);
view_port_update(morse_code->view_port);
view_port_update(morse_code->view_port);
}
morse_code_worker_stop(morse_code->worker);
morse_code_free(morse_code);

View File

@@ -2,19 +2,20 @@
#include <furi_hal.h>
#include <lib/flipper_format/flipper_format.h>
#define TAG "MorseCodeWorker"
#define MORSE_CODE_VERSION 0
//A-Z0-1
const char morse_array[36][6] ={
".-", "-...", "-.-.", "-..", ".", "..-.", "--.", "....", "..", ".---", "-.-", ".-..", "--", "-.", "---", ".--.",
"--.-", ".-.", "...", "-", "..-", "...-", ".--", "-..-", "-.--", "--..", ".----", "..---", "...--", "....-", ".....",
"-....", "--...", "---..", "----.", "-----"
};
const char symbol_array[36] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0'};
const char morse_array[36][6] = {".-", "-...", "-.-.", "-..", ".", "..-.",
"--.", "....", "..", ".---", "-.-", ".-..",
"--", "-.", "---", ".--.", "--.-", ".-.",
"...", "-", "..-", "...-", ".--", "-..-",
"-.--", "--..", ".----", "..---", "...--", "....-",
".....", "-....", "--...", "---..", "----.", "-----"};
const char symbol_array[36] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0'};
struct MorseCodeWorker {
FuriThread* thread;
@@ -28,31 +29,28 @@ struct MorseCodeWorker {
FuriString* words;
};
void morse_code_worker_fill_buffer(MorseCodeWorker* instance, uint32_t duration){
void morse_code_worker_fill_buffer(MorseCodeWorker* instance, uint32_t duration) {
FURI_LOG_D("MorseCode: Duration", "%ld", duration);
if( duration <= instance->dit_delta)
if(duration <= instance->dit_delta)
furi_string_push_back(instance->buffer, *DOT);
else if(duration <= (instance->dit_delta * 3))
furi_string_push_back(instance->buffer, *LINE);
if(furi_string_size(instance->buffer) > 5)
furi_string_reset(instance->buffer);
if(furi_string_size(instance->buffer) > 5) furi_string_reset(instance->buffer);
FURI_LOG_D("MorseCode: Buffer", "%s", furi_string_get_cstr(instance->buffer));
}
void morse_code_worker_fill_letter(MorseCodeWorker* instance){
if(furi_string_size(instance->words) > 63)
furi_string_reset(instance->words);
for (size_t i = 0; i < sizeof(morse_array); i++){
if(furi_string_cmp_str(instance->buffer, morse_array[i]) == 0){
furi_string_push_back(instance->words, symbol_array[i]);
furi_string_reset(instance->buffer);
break;
}
void morse_code_worker_fill_letter(MorseCodeWorker* instance) {
if(furi_string_size(instance->words) > 63) furi_string_reset(instance->words);
for(size_t i = 0; i < sizeof(morse_array); i++) {
if(furi_string_cmp_str(instance->buffer, morse_array[i]) == 0) {
furi_string_push_back(instance->words, symbol_array[i]);
furi_string_reset(instance->buffer);
break;
}
}
FURI_LOG_D("MorseCode: Words", "%s", furi_string_get_cstr(instance->words));
}
static int32_t morse_code_worker_thread_callback(void* context) {
furi_assert(context);
MorseCodeWorker* instance = context;
@@ -61,16 +59,16 @@ static int32_t morse_code_worker_thread_callback(void* context) {
uint32_t end_tick = 0;
bool pushed = true;
bool spaced = true;
while(instance->is_running){
while(instance->is_running) {
furi_delay_ms(SLEEP);
if(instance->play){
if(!was_playing){
if(instance->play) {
if(!was_playing) {
start_tick = furi_get_tick();
furi_hal_speaker_start(FREQUENCY, instance->volume);
was_playing = true;
}
}else{
if(was_playing){
} else {
if(was_playing) {
pushed = false;
spaced = false;
furi_hal_speaker_stop();
@@ -80,21 +78,21 @@ static int32_t morse_code_worker_thread_callback(void* context) {
start_tick = 0;
}
}
if(!pushed){
if(end_tick + (instance->dit_delta * 3) < furi_get_tick()){
if(!pushed) {
if(end_tick + (instance->dit_delta * 3) < furi_get_tick()) {
//NEW LETTER
morse_code_worker_fill_letter(instance);
if(instance->callback)
instance->callback(instance->words, instance->callback_context);
instance->callback(instance->words, instance->callback_context);
pushed = true;
}
}
if(!spaced){
if(end_tick + (instance->dit_delta * 7) < furi_get_tick()){
if(!spaced) {
if(end_tick + (instance->dit_delta * 7) < furi_get_tick()) {
//NEW WORD
furi_string_push_back(instance->words, *SPACE);
if(instance->callback)
instance->callback(instance->words, instance->callback_context);
instance->callback(instance->words, instance->callback_context);
spaced = true;
}
}
@@ -132,17 +130,17 @@ void morse_code_worker_set_callback(
instance->callback_context = context;
}
void morse_code_worker_play(MorseCodeWorker* instance, bool play){
void morse_code_worker_play(MorseCodeWorker* instance, bool play) {
furi_assert(instance);
instance->play = play;
}
void morse_code_worker_set_volume(MorseCodeWorker* instance, float level){
void morse_code_worker_set_volume(MorseCodeWorker* instance, float level) {
furi_assert(instance);
instance->volume = level;
}
void morse_code_worker_set_dit_delta(MorseCodeWorker* instance, uint32_t delta){
void morse_code_worker_set_dit_delta(MorseCodeWorker* instance, uint32_t delta) {
furi_assert(instance);
instance->dit_delta = delta;
}

View File

@@ -10,9 +10,7 @@
#define LINE "-"
#define SPACE " "
typedef void (*MorseCodeWorkerCallback)(
FuriString* buffer,
void* context);
typedef void (*MorseCodeWorkerCallback)(FuriString* buffer, void* context);
typedef struct MorseCodeWorker MorseCodeWorker;
@@ -34,9 +32,3 @@ void morse_code_worker_play(MorseCodeWorker* instance, bool play);
void morse_code_worker_set_volume(MorseCodeWorker* instance, float level);
void morse_code_worker_set_dit_delta(MorseCodeWorker* instance, uint32_t delta);

View File

@@ -24,7 +24,7 @@
static void render_callback(Canvas* const canvas, void* ctx) {
PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
if (plugin_state != NULL && !plugin_state->changing_scene) {
if(plugin_state != NULL && !plugin_state->changing_scene) {
totp_scene_director_render(canvas, plugin_state);
}
@@ -49,29 +49,43 @@ static bool totp_plugin_state_init(PluginState* const plugin_state) {
totp_scene_director_init_scenes(plugin_state);
if (plugin_state->crypto_verify_data == NULL) {
if(plugin_state->crypto_verify_data == NULL) {
DialogMessage* message = dialog_message_alloc();
dialog_message_set_buttons(message, "No", NULL, "Yes");
dialog_message_set_text(message, "Would you like to setup PIN?", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
dialog_message_set_text(
message,
"Would you like to setup PIN?",
SCREEN_WIDTH_CENTER,
SCREEN_HEIGHT_CENTER,
AlignCenter,
AlignCenter);
DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
dialog_message_free(message);
if (dialog_result == DialogMessageButtonRight) {
if(dialog_result == DialogMessageButtonRight) {
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
} else {
totp_crypto_seed_iv(plugin_state, NULL, 0);
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
}
} else if (plugin_state->pin_set) {
} else if(plugin_state->pin_set) {
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
} else {
totp_crypto_seed_iv(plugin_state, NULL, 0);
if (totp_crypto_verify_key(plugin_state)) {
if(totp_crypto_verify_key(plugin_state)) {
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
} else {
FURI_LOG_E(LOGGING_TAG, "Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
FURI_LOG_E(
LOGGING_TAG,
"Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
DialogMessage* message = dialog_message_alloc();
dialog_message_set_buttons(message, "Exit", NULL, NULL);
dialog_message_set_text(message, "Digital signature verification failed", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
dialog_message_set_text(
message,
"Digital signature verification failed",
SCREEN_WIDTH_CENTER,
SCREEN_HEIGHT_CENTER,
AlignCenter,
AlignCenter);
dialog_message_show(plugin_state->dialogs, message);
dialog_message_free(message);
return false;
@@ -94,7 +108,7 @@ static void totp_plugin_state_free(PluginState* plugin_state) {
ListNode* node = plugin_state->tokens_list;
ListNode* tmp;
while (node != NULL) {
while(node != NULL) {
tmp = node->next;
TokenInfo* tokenInfo = node->data;
token_info_free(tokenInfo);
@@ -102,7 +116,7 @@ static void totp_plugin_state_free(PluginState* plugin_state) {
node = tmp;
}
if (plugin_state->crypto_verify_data != NULL) {
if(plugin_state->crypto_verify_data != NULL) {
free(plugin_state->crypto_verify_data);
}
free(plugin_state);
@@ -112,7 +126,7 @@ int32_t totp_app() {
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
PluginState* plugin_state = malloc(sizeof(PluginState));
if (!totp_plugin_state_init(plugin_state)) {
if(!totp_plugin_state_init(plugin_state)) {
FURI_LOG_E(LOGGING_TAG, "App state initialization failed\r\n");
totp_plugin_state_free(plugin_state);
return 254;
@@ -137,18 +151,20 @@ int32_t totp_app() {
bool processing = true;
uint32_t last_user_interaction_time = furi_get_tick();
while(processing) {
if (plugin_state->changing_scene) continue;
if(plugin_state->changing_scene) continue;
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
PluginState* plugin_state_m = acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
if (event.type == EventTypeKey) {
if(event.type == EventTypeKey) {
last_user_interaction_time = furi_get_tick();
}
processing = totp_scene_director_handle_event(&event, plugin_state_m);
} else if (plugin_state_m->pin_set && plugin_state_m->current_scene != TotpSceneAuthentication && furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
} else if(
plugin_state_m->pin_set && plugin_state_m->current_scene != TotpSceneAuthentication &&
furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
totp_scene_director_activate_scene(plugin_state_m, TotpSceneAuthentication, NULL);
}