mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-24 03:29:57 -07:00
Plugins: Added Game15 + run fbt format
This commit is contained in:
13
applications/plugins/game15/README.md
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13
applications/plugins/game15/README.md
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# Game "15" for Flipper Zero
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[Original link](https://github.com/x27/flipperzero-game15)
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Logic game [Wikipedia](https://en.wikipedia.org/wiki/15_puzzle)
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12
applications/plugins/game15/application.fam
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12
applications/plugins/game15/application.fam
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App(
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appid="game15",
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name="Game 15",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="game15_app",
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cdefines=["APP_GAME15"],
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requires=["gui"],
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stack_size=1 * 1024,
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fap_icon="game15_10px.png",
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order=30,
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fap_category="Games",
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)
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469
applications/plugins/game15/game15.c
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469
applications/plugins/game15/game15.c
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#include <furi.h>
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#include <gui/gui.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <storage/storage.h>
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#include "sandbox.h"
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#define FPS 20
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#define CELL_WIDTH 10
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#define CELL_HEIGHT 8
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#define MOVE_TICKS 5
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#define KEY_STACK_SIZE 16
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#define SAVING_DIRECTORY "/ext/apps/Games"
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#define SAVING_FILENAME SAVING_DIRECTORY "/game15.save"
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#define POPUP_MENU_ITEMS 2
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typedef enum {
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DirectionNone,
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DirectionUp,
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DirectionDown,
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DirectionLeft,
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DirectionRight
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} direction_e;
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typedef enum { ScenePlay, SceneWin, ScenePopup } scene_e;
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typedef struct {
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uint8_t cell_index;
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uint8_t zero_index;
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uint8_t move_direction;
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uint8_t move_ticks;
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} moving_cell_t;
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typedef struct {
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uint16_t top_record;
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scene_e scene;
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uint16_t move_count;
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uint32_t tick_count;
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uint8_t board[16];
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} game_state_t;
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static game_state_t game_state;
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static NotificationApp* notification;
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static moving_cell_t moving_cell;
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static uint8_t loaded_saving_ticks;
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static uint8_t popup_menu_selected_item;
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static const char* popup_menu_strings[] = {"Continue", "Reset"};
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static uint8_t keys[KEY_STACK_SIZE];
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static uint8_t key_stack_head = 0;
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static const uint8_t pic_cells[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x30, 0xfc, 0x38, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0x30, 0xfc, 0x18, 0xfc, 0x0c, 0xfc, 0xfc, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0x70, 0xfc, 0x78, 0xfc, 0x68, 0xfc, 0x6c, 0xfc, 0x6c, 0xfc, 0xec, 0xfc, 0xfc, 0xfc, 0x60, 0xfc,
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0xfc, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0x78, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0xfc, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc,
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0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xf8, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc,
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0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
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0x8c, 0xfd, 0xce, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd,
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0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0xc6, 0xfc, 0x66, 0xfc, 0x36, 0xfc, 0xf6, 0xff,
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0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
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0xc6, 0xfd, 0xe7, 0xfd, 0xa6, 0xfd, 0xb6, 0xfd, 0xb6, 0xfd, 0xb6, 0xff, 0xf6, 0xff, 0x86, 0xfd,
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0xf6, 0xff, 0x37, 0xfc, 0x36, 0xfc, 0xf6, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd,
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};
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static const uint8_t pic_digits[] = {
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0xf0, 0xf2, 0xf2, 0xf2, 0xf2, 0xf0, 0xf9, 0xf8, 0xf9, 0xf9, 0xf9, 0xf0, 0xf0, 0xf2, 0xf3,
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0xf1, 0xfc, 0xf0, 0xf0, 0xf3, 0xf1, 0xf3, 0xf2, 0xf0, 0xf3, 0xf1, 0xf2, 0xf2, 0xf0, 0xf3,
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0xf0, 0xfc, 0xf0, 0xf3, 0xf2, 0xf0, 0x00, 0x0c, 0x00, 0x02, 0x02, 0x00, 0x00, 0x03, 0x03,
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0x03, 0x03, 0x03, 0x00, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x00, 0x03, 0x03, 0x00,
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};
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static const uint8_t pic_top[] = {11, 4, 0x88, 0xf8, 0xad, 0xfa, 0xad, 0xf8, 0x8d, 0xfe};
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static const uint8_t pic_move[] =
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{17, 4, 0x2e, 0x2a, 0xfe, 0xa4, 0xaa, 0xff, 0xaa, 0x2a, 0xff, 0x2e, 0x36, 0xfe};
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static const uint8_t pic_time[] = {15, 4, 0xa8, 0x8b, 0x2d, 0xe9, 0xad, 0xca, 0xad, 0x8b};
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static const uint8_t pic_puzzled[] = {
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0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0xff, 0xcf,
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0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0x03, 0xcc, 0x00, 0x03,
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0x38, 0x00, 0x0e, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x1c, 0x00,
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0x07, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x0e, 0x80, 0x03, 0x03,
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0xc0, 0xff, 0x33, 0xc0, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x07, 0xc0, 0x01, 0x03, 0xc0, 0xff,
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0x33, 0xc0, 0xdc, 0x03, 0xc0, 0x00, 0x83, 0x03, 0xe0, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0,
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0xd0, 0x03, 0xc0, 0x00, 0xc3, 0x01, 0x70, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03,
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0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc, 0x03, 0xc0, 0xff,
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0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc};
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static void key_stack_init() {
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key_stack_head = 0;
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}
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static uint8_t key_stack_pop() {
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return keys[--key_stack_head];
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}
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static bool key_stack_is_empty() {
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return key_stack_head == 0;
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}
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static int key_stack_push(uint8_t value) {
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if(key_stack_head != KEY_STACK_SIZE) {
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keys[key_stack_head] = value;
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key_stack_head++;
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return key_stack_head;
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} else
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return -1;
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}
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static bool storage_game_state_load() {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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File* file = storage_file_alloc(storage);
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uint16_t bytes_readed = 0;
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if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
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bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t));
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storage_file_close(file);
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storage_file_free(file);
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furi_record_close(RECORD_STORAGE);
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return bytes_readed == sizeof(game_state_t);
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}
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static void storage_game_state_save() {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
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if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
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return;
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}
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}
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File* file = storage_file_alloc(storage);
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if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
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storage_file_write(file, &game_state, sizeof(game_state_t));
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}
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storage_file_close(file);
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storage_file_free(file);
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furi_record_close(RECORD_STORAGE);
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}
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static void set_moving_cell_by_direction(direction_e direction) {
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moving_cell.move_direction = DirectionNone;
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moving_cell.zero_index = 0xff;
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for(int i = 0; i < 16; i++) {
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if(!game_state.board[i]) {
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moving_cell.zero_index = i;
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break;
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}
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}
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if(moving_cell.zero_index == 0xff) return;
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uint8_t x = moving_cell.zero_index % 4;
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uint8_t y = moving_cell.zero_index / 4;
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moving_cell.cell_index = moving_cell.zero_index;
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if(direction == DirectionUp && y < 3)
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moving_cell.cell_index += 4;
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else if(direction == DirectionDown && y > 0)
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moving_cell.cell_index -= 4;
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else if(direction == DirectionLeft && x < 3)
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moving_cell.cell_index++;
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else if(direction == DirectionRight && x > 0)
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moving_cell.cell_index--;
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else
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return;
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moving_cell.move_ticks = 0;
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moving_cell.move_direction = direction;
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}
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static bool is_board_has_solution() {
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uint8_t i, j, inv = 0;
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for(i = 0; i < 16; ++i)
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if(game_state.board[i])
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for(j = 0; j < i; ++j)
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if(game_state.board[j] > game_state.board[i]) ++inv;
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for(i = 0; i < 16; ++i)
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if(game_state.board[i] == 0) inv += 1 + i / 4;
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return inv % 2 == 0;
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}
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static void board_init() {
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for(int i = 0; i < 16; i++) {
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game_state.board[i] = (i + 1) % 16;
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}
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do {
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for(int i = 15; i >= 1; i--) {
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int j = rand() % (i + 1);
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uint8_t tmp = game_state.board[j];
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game_state.board[j] = game_state.board[i];
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game_state.board[i] = tmp;
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}
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} while(!is_board_has_solution());
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}
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static void game_init() {
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game_state.scene = ScenePlay;
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game_state.move_count = 0;
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game_state.tick_count = 0;
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moving_cell.move_direction = DirectionNone;
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board_init();
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key_stack_init();
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popup_menu_selected_item = 0;
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}
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static bool is_board_solved() {
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for(int i = 0; i < 16; i++)
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if(((i + 1) % 16) != game_state.board[i]) return false;
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return true;
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}
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static void game_tick() {
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switch(game_state.scene) {
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case ScenePlay:
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game_state.tick_count++;
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if(loaded_saving_ticks) loaded_saving_ticks--;
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if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) {
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set_moving_cell_by_direction(key_stack_pop());
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if(moving_cell.move_direction == DirectionNone) {
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notification_message(notification, &sequence_single_vibro);
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key_stack_init();
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}
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}
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if(moving_cell.move_direction != DirectionNone) {
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moving_cell.move_ticks++;
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if(moving_cell.move_ticks == MOVE_TICKS) {
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game_state.board[moving_cell.zero_index] =
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game_state.board[moving_cell.cell_index];
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game_state.board[moving_cell.cell_index] = 0;
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moving_cell.move_direction = DirectionNone;
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game_state.move_count++;
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}
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if(is_board_solved()) {
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notification_message(notification, &sequence_double_vibro);
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if(game_state.move_count < game_state.top_record || game_state.top_record == 0) {
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game_state.top_record = game_state.move_count;
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storage_game_state_save();
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}
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game_state.scene = SceneWin;
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}
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}
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break;
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case SceneWin:
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if(!key_stack_is_empty()) game_init();
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break;
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case ScenePopup:
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if(!key_stack_is_empty()) {
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switch(key_stack_pop()) {
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case DirectionDown:
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popup_menu_selected_item++;
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popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
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break;
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case DirectionUp:
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popup_menu_selected_item--;
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popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
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break;
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case DirectionNone:
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if(popup_menu_selected_item == 0) {
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game_state.scene = ScenePlay;
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notification_message(notification, &sequence_single_vibro);
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} else if(popup_menu_selected_item == 1) {
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notification_message(notification, &sequence_single_vibro);
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game_init();
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}
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break;
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}
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}
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break;
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}
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}
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static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, x, y, 18, 14, 1);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_xbm(canvas, x + 4, y + 3, CELL_WIDTH, CELL_HEIGHT, pic_cells + cell_number * 16);
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}
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static void board_draw(Canvas* canvas) {
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for(int i = 0; i < 16; i++) {
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if(game_state.board[i]) {
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if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i)
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draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]);
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if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) {
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uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7;
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uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1;
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uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7;
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uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1;
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int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS;
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int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS;
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draw_cell(canvas, now_x, now_y, game_state.board[i]);
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}
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}
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}
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||||
}
|
||||
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||||
static void number_draw(Canvas* canvas, uint8_t y, uint32_t value) {
|
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uint8_t x = 121;
|
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while(true) {
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uint8_t digit = value % 10;
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canvas_draw_xbm(canvas, x, y, 4, 6, pic_digits + digit * 6);
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x -= 5;
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value = value / 10;
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if(!value) break;
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}
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||||
}
|
||||
|
||||
static void plate_draw(
|
||||
Canvas* canvas,
|
||||
uint8_t y,
|
||||
const uint8_t* header,
|
||||
uint32_t value,
|
||||
bool dont_draw_zero_value) {
|
||||
canvas_set_color(canvas, ColorBlack);
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||||
canvas_draw_rbox(canvas, 92, y, 35, 19, 2);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_xbm(canvas, 95, y + 3, header[0], header[1], &header[2]);
|
||||
if((!value && !dont_draw_zero_value) || value) number_draw(canvas, y + 10, value);
|
||||
}
|
||||
|
||||
static void info_draw(Canvas* canvas) {
|
||||
plate_draw(canvas, 1, pic_top, game_state.top_record, true);
|
||||
plate_draw(canvas, 22, pic_move, game_state.move_count, false);
|
||||
plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false);
|
||||
}
|
||||
|
||||
static void gray_screen(Canvas* const canvas) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
for(int x = 0; x < 128; x += 2) {
|
||||
for(int y = 0; y < 64; y++) {
|
||||
canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void render_callback(Canvas* const canvas) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 0, 0, 128, 64);
|
||||
|
||||
if(game_state.scene == ScenePlay || game_state.scene == SceneWin ||
|
||||
game_state.scene == ScenePopup) {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
board_draw(canvas);
|
||||
info_draw(canvas);
|
||||
|
||||
if(loaded_saving_ticks && game_state.scene != ScenePopup) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_rbox(canvas, 20, 24, 88, 16, 4);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_rframe(canvas, 20, 24, 88, 16, 4);
|
||||
canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "Restore game ...");
|
||||
}
|
||||
}
|
||||
|
||||
if(game_state.scene == SceneWin) {
|
||||
gray_screen(canvas);
|
||||
canvas_draw_box(canvas, 7, 20, 114, 24);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_box(canvas, 8, 21, 112, 22);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 10, 23, 108, 18);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled);
|
||||
} else if(game_state.scene == ScenePopup) {
|
||||
gray_screen(canvas);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);
|
||||
|
||||
for(int i = 0; i < POPUP_MENU_ITEMS; i++) {
|
||||
if(i == popup_menu_selected_item) {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
|
||||
}
|
||||
|
||||
canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack);
|
||||
canvas_draw_str_aligned(
|
||||
canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void game_event_handler(GameEvent const event) {
|
||||
if(event.type == EventTypeKey) {
|
||||
if(event.input.type == InputTypePress) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
key_stack_push(DirectionUp);
|
||||
break;
|
||||
case InputKeyDown:
|
||||
key_stack_push(DirectionDown);
|
||||
break;
|
||||
case InputKeyRight:
|
||||
key_stack_push(DirectionRight);
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
key_stack_push(DirectionLeft);
|
||||
break;
|
||||
case InputKeyOk:
|
||||
if(game_state.scene == ScenePlay) {
|
||||
game_state.scene = ScenePopup;
|
||||
key_stack_init();
|
||||
} else
|
||||
key_stack_push(DirectionNone);
|
||||
break;
|
||||
case InputKeyBack:
|
||||
if(game_state.scene == ScenePopup) {
|
||||
game_state.scene = ScenePlay;
|
||||
} else {
|
||||
storage_game_state_save();
|
||||
sandbox_loop_exit();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if(event.type == EventTypeTick) {
|
||||
game_tick();
|
||||
}
|
||||
}
|
||||
|
||||
static void game_alloc() {
|
||||
srand(DWT->CYCCNT);
|
||||
key_stack_init();
|
||||
notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
notification_message_block(notification, &sequence_display_backlight_enforce_on);
|
||||
}
|
||||
|
||||
static void game_free() {
|
||||
notification_message_block(notification, &sequence_display_backlight_enforce_auto);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
}
|
||||
|
||||
int32_t game15_app() {
|
||||
game_alloc();
|
||||
game_init();
|
||||
|
||||
loaded_saving_ticks = 0;
|
||||
if(storage_game_state_load()) {
|
||||
if(game_state.scene != ScenePlay)
|
||||
game_init();
|
||||
else
|
||||
loaded_saving_ticks = FPS;
|
||||
} else
|
||||
game_init();
|
||||
|
||||
sandbox_init(
|
||||
FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
|
||||
sandbox_loop();
|
||||
sandbox_free();
|
||||
game_free();
|
||||
return 0;
|
||||
}
|
||||
BIN
applications/plugins/game15/game15_10px.png
Normal file
BIN
applications/plugins/game15/game15_10px.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 152 B |
BIN
applications/plugins/game15/images/Game15.png
Normal file
BIN
applications/plugins/game15/images/Game15.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
BIN
applications/plugins/game15/images/Game15Popup.png
Normal file
BIN
applications/plugins/game15/images/Game15Popup.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
BIN
applications/plugins/game15/images/Game15Restore.png
Normal file
BIN
applications/plugins/game15/images/Game15Restore.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
93
applications/plugins/game15/sandbox.c
Normal file
93
applications/plugins/game15/sandbox.c
Normal file
@@ -0,0 +1,93 @@
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include "sandbox.h"
|
||||
|
||||
FuriMessageQueue* sandbox_event_queue;
|
||||
FuriMutex** sandbox_mutex;
|
||||
ViewPort* sandbox_view_port;
|
||||
Gui* sandbox_gui;
|
||||
FuriTimer* sandbox_timer;
|
||||
bool sandbox_loop_processing;
|
||||
SandboxRenderCallback sandbox_user_render_callback;
|
||||
SandboxEventHandler sandbox_user_event_handler;
|
||||
|
||||
static void sandbox_render_callback(Canvas* const canvas, void* context) {
|
||||
UNUSED(context);
|
||||
if(furi_mutex_acquire(sandbox_mutex, 25) != FuriStatusOk) return;
|
||||
|
||||
if(sandbox_user_render_callback) sandbox_user_render_callback(canvas);
|
||||
|
||||
furi_mutex_release(sandbox_mutex);
|
||||
}
|
||||
|
||||
static void sandbox_input_callback(InputEvent* input_event, void* context) {
|
||||
UNUSED(context);
|
||||
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||
furi_message_queue_put(sandbox_event_queue, &event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static void sandbox_timer_callback(void* context) {
|
||||
UNUSED(context);
|
||||
GameEvent event = {.type = EventTypeTick};
|
||||
furi_message_queue_put(sandbox_event_queue, &event, 0);
|
||||
}
|
||||
|
||||
void sandbox_loop() {
|
||||
sandbox_loop_processing = true;
|
||||
while(sandbox_loop_processing) {
|
||||
GameEvent event;
|
||||
FuriStatus event_status = furi_message_queue_get(sandbox_event_queue, &event, 100);
|
||||
if(event_status != FuriStatusOk) {
|
||||
// timeout
|
||||
continue;
|
||||
}
|
||||
|
||||
furi_mutex_acquire(sandbox_mutex, FuriWaitForever);
|
||||
|
||||
if(sandbox_user_event_handler) sandbox_user_event_handler(event);
|
||||
|
||||
view_port_update(sandbox_view_port);
|
||||
furi_mutex_release(sandbox_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void sandbox_loop_exit() {
|
||||
sandbox_loop_processing = false;
|
||||
}
|
||||
|
||||
void sandbox_init(
|
||||
uint8_t fps,
|
||||
SandboxRenderCallback u_render_callback,
|
||||
SandboxEventHandler u_event_handler) {
|
||||
sandbox_user_render_callback = u_render_callback;
|
||||
sandbox_user_event_handler = u_event_handler;
|
||||
|
||||
sandbox_event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
|
||||
sandbox_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
|
||||
sandbox_view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(sandbox_view_port, sandbox_render_callback, NULL);
|
||||
view_port_input_callback_set(sandbox_view_port, sandbox_input_callback, NULL);
|
||||
|
||||
sandbox_gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(sandbox_gui, sandbox_view_port, GuiLayerFullscreen);
|
||||
|
||||
if(fps > 0) {
|
||||
sandbox_timer = furi_timer_alloc(sandbox_timer_callback, FuriTimerTypePeriodic, NULL);
|
||||
furi_timer_start(sandbox_timer, furi_kernel_get_tick_frequency() / fps);
|
||||
} else
|
||||
sandbox_timer = NULL;
|
||||
}
|
||||
|
||||
void sandbox_free() {
|
||||
if(sandbox_timer) furi_timer_free(sandbox_timer);
|
||||
|
||||
gui_remove_view_port(sandbox_gui, sandbox_view_port);
|
||||
view_port_enabled_set(sandbox_view_port, false);
|
||||
view_port_free(sandbox_view_port);
|
||||
|
||||
if(furi_mutex_acquire(sandbox_mutex, FuriWaitForever) == FuriStatusOk) {
|
||||
furi_mutex_free(sandbox_mutex);
|
||||
}
|
||||
furi_message_queue_free(sandbox_event_queue);
|
||||
}
|
||||
24
applications/plugins/game15/sandbox.h
Normal file
24
applications/plugins/game15/sandbox.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <input/input.h>
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} GameEvent;
|
||||
|
||||
typedef void (*SandboxRenderCallback)(Canvas* canvas);
|
||||
typedef void (*SandboxEventHandler)(GameEvent event);
|
||||
|
||||
void sandbox_init(
|
||||
uint8_t fps,
|
||||
SandboxRenderCallback render_callback,
|
||||
SandboxEventHandler event_handler);
|
||||
void sandbox_loop();
|
||||
void sandbox_loop_exit();
|
||||
void sandbox_free();
|
||||
@@ -1,6 +1,7 @@
|
||||
# GPS for Flipper Zero
|
||||
|
||||
[Original link](https://github.com/ezod/flipperzero-gps)
|
||||
|
||||
[Adafruit Ultimate GPS Breakout].
|
||||
|
||||

|
||||
|
||||
@@ -27,7 +27,6 @@ typedef struct {
|
||||
MorseCodeWorker* worker;
|
||||
} MorseCode;
|
||||
|
||||
|
||||
static void render_callback(Canvas* const canvas, void* ctx) {
|
||||
MorseCode* morse_code = ctx;
|
||||
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
@@ -35,20 +34,26 @@ static void render_callback(Canvas* const canvas, void* ctx) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
|
||||
//write words
|
||||
elements_multiline_text_aligned(canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words));
|
||||
|
||||
// volume view_port
|
||||
elements_multiline_text_aligned(
|
||||
canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words));
|
||||
|
||||
// volume view_port
|
||||
uint8_t vol_bar_x_pos = 124;
|
||||
uint8_t vol_bar_y_pos = 0;
|
||||
const uint8_t volume_h =
|
||||
(64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume;
|
||||
const uint8_t volume_h = (64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume;
|
||||
canvas_draw_frame(canvas, vol_bar_x_pos, vol_bar_y_pos, 4, 64);
|
||||
canvas_draw_box(canvas, vol_bar_x_pos, vol_bar_y_pos + (64 - volume_h), 4, volume_h);
|
||||
|
||||
//dit bpm
|
||||
canvas_draw_str_aligned(
|
||||
canvas, 0, 10, AlignLeft, AlignCenter, furi_string_get_cstr(furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
|
||||
|
||||
canvas,
|
||||
0,
|
||||
10,
|
||||
AlignLeft,
|
||||
AlignCenter,
|
||||
furi_string_get_cstr(
|
||||
furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
|
||||
|
||||
//button info
|
||||
elements_button_center(canvas, "Press/Hold");
|
||||
furi_mutex_release(morse_code->model_mutex);
|
||||
@@ -59,9 +64,7 @@ static void input_callback(InputEvent* input_event, void* ctx) {
|
||||
furi_message_queue_put(morse_code->input_queue, input_event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static void morse_code_worker_callback(
|
||||
FuriString* words,
|
||||
void* context) {
|
||||
static void morse_code_worker_callback(FuriString* words, void* context) {
|
||||
MorseCode* morse_code = context;
|
||||
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
morse_code->model->words = words;
|
||||
@@ -115,45 +118,45 @@ int32_t morse_code_app() {
|
||||
InputEvent input;
|
||||
morse_code_worker_start(morse_code->worker);
|
||||
morse_code_worker_set_volume(
|
||||
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
|
||||
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
|
||||
while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) == FuriStatusOk){
|
||||
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
|
||||
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
|
||||
while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) ==
|
||||
FuriStatusOk) {
|
||||
furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
if(input.key == InputKeyBack) {
|
||||
furi_mutex_release(morse_code->model_mutex);
|
||||
break;
|
||||
}else if(input.key == InputKeyOk){
|
||||
if(input.type == InputTypePress)
|
||||
morse_code_worker_play(morse_code->worker, true);
|
||||
else if(input.type == InputTypeRelease)
|
||||
morse_code_worker_play(morse_code->worker, false);
|
||||
}else if(input.key == InputKeyUp && input.type == InputTypePress){
|
||||
if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1)
|
||||
morse_code->model->volume++;
|
||||
morse_code_worker_set_volume(
|
||||
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
|
||||
}else if(input.key == InputKeyDown && input.type == InputTypePress){
|
||||
if(morse_code->model->volume > 0)
|
||||
morse_code->model->volume--;
|
||||
morse_code_worker_set_volume(
|
||||
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
|
||||
}else if(input.key == InputKeyLeft && input.type == InputTypePress){
|
||||
if(morse_code->model->dit_delta > 10)
|
||||
morse_code->model->dit_delta-=10;
|
||||
morse_code_worker_set_dit_delta(
|
||||
morse_code->worker, morse_code->model->dit_delta);
|
||||
}
|
||||
else if(input.key == InputKeyRight && input.type == InputTypePress){
|
||||
if(morse_code->model->dit_delta >= 10)
|
||||
morse_code->model->dit_delta+=10;
|
||||
morse_code_worker_set_dit_delta(
|
||||
morse_code->worker, morse_code->model->dit_delta);
|
||||
}
|
||||
|
||||
FURI_LOG_D("Input", "%s %s %ld", input_get_key_name(input.key), input_get_type_name(input.type), input.sequence);
|
||||
|
||||
furi_mutex_release(morse_code->model_mutex);
|
||||
break;
|
||||
} else if(input.key == InputKeyOk) {
|
||||
if(input.type == InputTypePress)
|
||||
morse_code_worker_play(morse_code->worker, true);
|
||||
else if(input.type == InputTypeRelease)
|
||||
morse_code_worker_play(morse_code->worker, false);
|
||||
} else if(input.key == InputKeyUp && input.type == InputTypePress) {
|
||||
if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1)
|
||||
morse_code->model->volume++;
|
||||
morse_code_worker_set_volume(
|
||||
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
|
||||
} else if(input.key == InputKeyDown && input.type == InputTypePress) {
|
||||
if(morse_code->model->volume > 0) morse_code->model->volume--;
|
||||
morse_code_worker_set_volume(
|
||||
morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
|
||||
} else if(input.key == InputKeyLeft && input.type == InputTypePress) {
|
||||
if(morse_code->model->dit_delta > 10) morse_code->model->dit_delta -= 10;
|
||||
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
|
||||
} else if(input.key == InputKeyRight && input.type == InputTypePress) {
|
||||
if(morse_code->model->dit_delta >= 10) morse_code->model->dit_delta += 10;
|
||||
morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
|
||||
}
|
||||
|
||||
FURI_LOG_D(
|
||||
"Input",
|
||||
"%s %s %ld",
|
||||
input_get_key_name(input.key),
|
||||
input_get_type_name(input.type),
|
||||
input.sequence);
|
||||
|
||||
furi_mutex_release(morse_code->model_mutex);
|
||||
view_port_update(morse_code->view_port);
|
||||
view_port_update(morse_code->view_port);
|
||||
}
|
||||
morse_code_worker_stop(morse_code->worker);
|
||||
morse_code_free(morse_code);
|
||||
|
||||
@@ -2,19 +2,20 @@
|
||||
#include <furi_hal.h>
|
||||
#include <lib/flipper_format/flipper_format.h>
|
||||
|
||||
|
||||
#define TAG "MorseCodeWorker"
|
||||
|
||||
#define MORSE_CODE_VERSION 0
|
||||
|
||||
//A-Z0-1
|
||||
const char morse_array[36][6] ={
|
||||
".-", "-...", "-.-.", "-..", ".", "..-.", "--.", "....", "..", ".---", "-.-", ".-..", "--", "-.", "---", ".--.",
|
||||
"--.-", ".-.", "...", "-", "..-", "...-", ".--", "-..-", "-.--", "--..", ".----", "..---", "...--", "....-", ".....",
|
||||
"-....", "--...", "---..", "----.", "-----"
|
||||
};
|
||||
const char symbol_array[36] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
|
||||
'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0'};
|
||||
const char morse_array[36][6] = {".-", "-...", "-.-.", "-..", ".", "..-.",
|
||||
"--.", "....", "..", ".---", "-.-", ".-..",
|
||||
"--", "-.", "---", ".--.", "--.-", ".-.",
|
||||
"...", "-", "..-", "...-", ".--", "-..-",
|
||||
"-.--", "--..", ".----", "..---", "...--", "....-",
|
||||
".....", "-....", "--...", "---..", "----.", "-----"};
|
||||
const char symbol_array[36] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
|
||||
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
|
||||
'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0'};
|
||||
|
||||
struct MorseCodeWorker {
|
||||
FuriThread* thread;
|
||||
@@ -28,31 +29,28 @@ struct MorseCodeWorker {
|
||||
FuriString* words;
|
||||
};
|
||||
|
||||
void morse_code_worker_fill_buffer(MorseCodeWorker* instance, uint32_t duration){
|
||||
void morse_code_worker_fill_buffer(MorseCodeWorker* instance, uint32_t duration) {
|
||||
FURI_LOG_D("MorseCode: Duration", "%ld", duration);
|
||||
if( duration <= instance->dit_delta)
|
||||
if(duration <= instance->dit_delta)
|
||||
furi_string_push_back(instance->buffer, *DOT);
|
||||
else if(duration <= (instance->dit_delta * 3))
|
||||
furi_string_push_back(instance->buffer, *LINE);
|
||||
if(furi_string_size(instance->buffer) > 5)
|
||||
furi_string_reset(instance->buffer);
|
||||
if(furi_string_size(instance->buffer) > 5) furi_string_reset(instance->buffer);
|
||||
FURI_LOG_D("MorseCode: Buffer", "%s", furi_string_get_cstr(instance->buffer));
|
||||
}
|
||||
|
||||
void morse_code_worker_fill_letter(MorseCodeWorker* instance){
|
||||
if(furi_string_size(instance->words) > 63)
|
||||
furi_string_reset(instance->words);
|
||||
for (size_t i = 0; i < sizeof(morse_array); i++){
|
||||
if(furi_string_cmp_str(instance->buffer, morse_array[i]) == 0){
|
||||
furi_string_push_back(instance->words, symbol_array[i]);
|
||||
furi_string_reset(instance->buffer);
|
||||
break;
|
||||
}
|
||||
void morse_code_worker_fill_letter(MorseCodeWorker* instance) {
|
||||
if(furi_string_size(instance->words) > 63) furi_string_reset(instance->words);
|
||||
for(size_t i = 0; i < sizeof(morse_array); i++) {
|
||||
if(furi_string_cmp_str(instance->buffer, morse_array[i]) == 0) {
|
||||
furi_string_push_back(instance->words, symbol_array[i]);
|
||||
furi_string_reset(instance->buffer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
FURI_LOG_D("MorseCode: Words", "%s", furi_string_get_cstr(instance->words));
|
||||
}
|
||||
|
||||
|
||||
static int32_t morse_code_worker_thread_callback(void* context) {
|
||||
furi_assert(context);
|
||||
MorseCodeWorker* instance = context;
|
||||
@@ -61,16 +59,16 @@ static int32_t morse_code_worker_thread_callback(void* context) {
|
||||
uint32_t end_tick = 0;
|
||||
bool pushed = true;
|
||||
bool spaced = true;
|
||||
while(instance->is_running){
|
||||
while(instance->is_running) {
|
||||
furi_delay_ms(SLEEP);
|
||||
if(instance->play){
|
||||
if(!was_playing){
|
||||
if(instance->play) {
|
||||
if(!was_playing) {
|
||||
start_tick = furi_get_tick();
|
||||
furi_hal_speaker_start(FREQUENCY, instance->volume);
|
||||
was_playing = true;
|
||||
}
|
||||
}else{
|
||||
if(was_playing){
|
||||
} else {
|
||||
if(was_playing) {
|
||||
pushed = false;
|
||||
spaced = false;
|
||||
furi_hal_speaker_stop();
|
||||
@@ -80,21 +78,21 @@ static int32_t morse_code_worker_thread_callback(void* context) {
|
||||
start_tick = 0;
|
||||
}
|
||||
}
|
||||
if(!pushed){
|
||||
if(end_tick + (instance->dit_delta * 3) < furi_get_tick()){
|
||||
if(!pushed) {
|
||||
if(end_tick + (instance->dit_delta * 3) < furi_get_tick()) {
|
||||
//NEW LETTER
|
||||
morse_code_worker_fill_letter(instance);
|
||||
if(instance->callback)
|
||||
instance->callback(instance->words, instance->callback_context);
|
||||
instance->callback(instance->words, instance->callback_context);
|
||||
pushed = true;
|
||||
}
|
||||
}
|
||||
if(!spaced){
|
||||
if(end_tick + (instance->dit_delta * 7) < furi_get_tick()){
|
||||
if(!spaced) {
|
||||
if(end_tick + (instance->dit_delta * 7) < furi_get_tick()) {
|
||||
//NEW WORD
|
||||
furi_string_push_back(instance->words, *SPACE);
|
||||
if(instance->callback)
|
||||
instance->callback(instance->words, instance->callback_context);
|
||||
instance->callback(instance->words, instance->callback_context);
|
||||
spaced = true;
|
||||
}
|
||||
}
|
||||
@@ -132,17 +130,17 @@ void morse_code_worker_set_callback(
|
||||
instance->callback_context = context;
|
||||
}
|
||||
|
||||
void morse_code_worker_play(MorseCodeWorker* instance, bool play){
|
||||
void morse_code_worker_play(MorseCodeWorker* instance, bool play) {
|
||||
furi_assert(instance);
|
||||
instance->play = play;
|
||||
}
|
||||
|
||||
void morse_code_worker_set_volume(MorseCodeWorker* instance, float level){
|
||||
void morse_code_worker_set_volume(MorseCodeWorker* instance, float level) {
|
||||
furi_assert(instance);
|
||||
instance->volume = level;
|
||||
}
|
||||
|
||||
void morse_code_worker_set_dit_delta(MorseCodeWorker* instance, uint32_t delta){
|
||||
void morse_code_worker_set_dit_delta(MorseCodeWorker* instance, uint32_t delta) {
|
||||
furi_assert(instance);
|
||||
instance->dit_delta = delta;
|
||||
}
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
#define LINE "-"
|
||||
#define SPACE " "
|
||||
|
||||
typedef void (*MorseCodeWorkerCallback)(
|
||||
FuriString* buffer,
|
||||
void* context);
|
||||
typedef void (*MorseCodeWorkerCallback)(FuriString* buffer, void* context);
|
||||
|
||||
typedef struct MorseCodeWorker MorseCodeWorker;
|
||||
|
||||
@@ -34,9 +32,3 @@ void morse_code_worker_play(MorseCodeWorker* instance, bool play);
|
||||
void morse_code_worker_set_volume(MorseCodeWorker* instance, float level);
|
||||
|
||||
void morse_code_worker_set_dit_delta(MorseCodeWorker* instance, uint32_t delta);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
static void render_callback(Canvas* const canvas, void* ctx) {
|
||||
PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
|
||||
if (plugin_state != NULL && !plugin_state->changing_scene) {
|
||||
if(plugin_state != NULL && !plugin_state->changing_scene) {
|
||||
totp_scene_director_render(canvas, plugin_state);
|
||||
}
|
||||
|
||||
@@ -49,29 +49,43 @@ static bool totp_plugin_state_init(PluginState* const plugin_state) {
|
||||
|
||||
totp_scene_director_init_scenes(plugin_state);
|
||||
|
||||
if (plugin_state->crypto_verify_data == NULL) {
|
||||
if(plugin_state->crypto_verify_data == NULL) {
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
dialog_message_set_buttons(message, "No", NULL, "Yes");
|
||||
dialog_message_set_text(message, "Would you like to setup PIN?", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
|
||||
dialog_message_set_text(
|
||||
message,
|
||||
"Would you like to setup PIN?",
|
||||
SCREEN_WIDTH_CENTER,
|
||||
SCREEN_HEIGHT_CENTER,
|
||||
AlignCenter,
|
||||
AlignCenter);
|
||||
DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
|
||||
dialog_message_free(message);
|
||||
if (dialog_result == DialogMessageButtonRight) {
|
||||
if(dialog_result == DialogMessageButtonRight) {
|
||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||
} else {
|
||||
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
||||
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
||||
}
|
||||
} else if (plugin_state->pin_set) {
|
||||
} else if(plugin_state->pin_set) {
|
||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||
} else {
|
||||
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
||||
if (totp_crypto_verify_key(plugin_state)) {
|
||||
if(totp_crypto_verify_key(plugin_state)) {
|
||||
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
||||
} else {
|
||||
FURI_LOG_E(LOGGING_TAG, "Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
|
||||
FURI_LOG_E(
|
||||
LOGGING_TAG,
|
||||
"Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
|
||||
DialogMessage* message = dialog_message_alloc();
|
||||
dialog_message_set_buttons(message, "Exit", NULL, NULL);
|
||||
dialog_message_set_text(message, "Digital signature verification failed", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
|
||||
dialog_message_set_text(
|
||||
message,
|
||||
"Digital signature verification failed",
|
||||
SCREEN_WIDTH_CENTER,
|
||||
SCREEN_HEIGHT_CENTER,
|
||||
AlignCenter,
|
||||
AlignCenter);
|
||||
dialog_message_show(plugin_state->dialogs, message);
|
||||
dialog_message_free(message);
|
||||
return false;
|
||||
@@ -94,7 +108,7 @@ static void totp_plugin_state_free(PluginState* plugin_state) {
|
||||
|
||||
ListNode* node = plugin_state->tokens_list;
|
||||
ListNode* tmp;
|
||||
while (node != NULL) {
|
||||
while(node != NULL) {
|
||||
tmp = node->next;
|
||||
TokenInfo* tokenInfo = node->data;
|
||||
token_info_free(tokenInfo);
|
||||
@@ -102,7 +116,7 @@ static void totp_plugin_state_free(PluginState* plugin_state) {
|
||||
node = tmp;
|
||||
}
|
||||
|
||||
if (plugin_state->crypto_verify_data != NULL) {
|
||||
if(plugin_state->crypto_verify_data != NULL) {
|
||||
free(plugin_state->crypto_verify_data);
|
||||
}
|
||||
free(plugin_state);
|
||||
@@ -112,7 +126,7 @@ int32_t totp_app() {
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
||||
PluginState* plugin_state = malloc(sizeof(PluginState));
|
||||
|
||||
if (!totp_plugin_state_init(plugin_state)) {
|
||||
if(!totp_plugin_state_init(plugin_state)) {
|
||||
FURI_LOG_E(LOGGING_TAG, "App state initialization failed\r\n");
|
||||
totp_plugin_state_free(plugin_state);
|
||||
return 254;
|
||||
@@ -137,18 +151,20 @@ int32_t totp_app() {
|
||||
bool processing = true;
|
||||
uint32_t last_user_interaction_time = furi_get_tick();
|
||||
while(processing) {
|
||||
if (plugin_state->changing_scene) continue;
|
||||
if(plugin_state->changing_scene) continue;
|
||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||
|
||||
PluginState* plugin_state_m = acquire_mutex_block(&state_mutex);
|
||||
|
||||
if(event_status == FuriStatusOk) {
|
||||
if (event.type == EventTypeKey) {
|
||||
if(event.type == EventTypeKey) {
|
||||
last_user_interaction_time = furi_get_tick();
|
||||
}
|
||||
|
||||
processing = totp_scene_director_handle_event(&event, plugin_state_m);
|
||||
} else if (plugin_state_m->pin_set && plugin_state_m->current_scene != TotpSceneAuthentication && furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
|
||||
} else if(
|
||||
plugin_state_m->pin_set && plugin_state_m->current_scene != TotpSceneAuthentication &&
|
||||
furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
|
||||
totp_scene_director_activate_scene(plugin_state_m, TotpSceneAuthentication, NULL);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user