fix broken save

This commit is contained in:
MX
2022-09-11 03:29:21 +03:00
parent 5623842892
commit 3ea01f8413
@@ -172,8 +172,6 @@ void subbrute_send_packet_parsed(SubBruteState* context) {
stream_clean(context->stream);
stream_write_string(context->stream, context->flipper_format_string);
subbrute_emit(context);
}
void subbrute_send_packet(SubBruteState* context) {
@@ -181,6 +179,7 @@ void subbrute_send_packet(SubBruteState* context) {
// subbrute_send_raw_packet(context);
//} else {
subbrute_send_packet_parsed(context);
subbrute_emit(context);
//}
string_clear(context->flipper_format_string);
}
@@ -285,6 +284,8 @@ void subbrute_scene_run_attack_on_event(SubBruteEvent event, SubBruteState* cont
break;
case InputKeyUp:
if(!context->is_attacking) {
subbrute_send_packet_parsed(context);
string_clear(context->flipper_format_string);
toSave = true;
context->current_scene = SceneSaveName;
}