mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-06-15 20:01:54 -07:00
@@ -3,7 +3,9 @@ App(
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name="Basic applications for plug-in menu",
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apptype=FlipperAppType.METAPACKAGE,
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provides=[
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"music_player",
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"music_player",
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"music_beeper",
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"snake_game",
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"bt_hid",
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],
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)
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@@ -0,0 +1,12 @@
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App(
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appid="blackjack",
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name="Blackjack",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="blackjack_app",
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cdefines=["APP_BLACKJACK"],
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requires=["gui"],
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stack_size=1 * 1024,
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order=30,
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fap_icon="blackjack_10px.png",
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fap_category="Games",
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)
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@@ -0,0 +1,372 @@
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#include <gui/gui.h>
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#include <stdlib.h>
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#include <dolphin/dolphin.h>
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#include <math.h>
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#include "defines.h"
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#include "card.h"
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#include "util.h"
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#include "ui.h"
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#define APP_NAME "Blackjack"
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#define STARTING_MONEY 200
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#define DEALER_MAX 17
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void start_round(GameState *game_state);
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static void draw_ui(Canvas *const canvas, const GameState *game_state) {
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draw_money(canvas, game_state->player_score);
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draw_score(canvas, true, handCount(game_state->player_cards, game_state->player_card_count));
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if (!game_state->animating && game_state->state == GameStatePlay) {
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draw_play_menu(canvas, game_state);
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}
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}
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static void render_callback(Canvas *const canvas, void *ctx) {
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const GameState *game_state = acquire_mutex((ValueMutex *) ctx, 25);
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if (game_state == NULL) {
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return;
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}
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, 0, 0, 128, 64);
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switch (game_state->state) {
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case GameStateStart:
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case GameStateGameOver:
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draw_message_scene(canvas, game_state);
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break;
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case GameStatePlay:
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draw_player_scene(canvas, game_state);
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break;
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case GameStateDealer:
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draw_dealer_scene(canvas, game_state);
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break;
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}
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if (game_state->state != GameStateStart && game_state->state != GameStateGameOver) {
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animateQueue(game_state, canvas);
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draw_ui(canvas, game_state);
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}
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release_mutex((ValueMutex *) ctx, game_state);
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}
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//region card draw
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Card draw_card(GameState *game_state) {
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Card c = game_state->deck.cards[game_state->deck.index];
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game_state->deck.index++;
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return c;
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}
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char *letters[4] = {"spade", "hearth", "diamond", "club"};
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void drawPlayerCard(GameState *game_state) {
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Card c = draw_card(game_state);
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game_state->player_cards[game_state->player_card_count] = c;
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game_state->player_card_count++;
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}
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void drawDealerCard(GameState *game_state) {
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Card c = draw_card(game_state);
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game_state->dealer_cards[game_state->dealer_card_count] = c;
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game_state->dealer_card_count++;
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FURI_LOG_D(APP_NAME, "drawing dealer %s %i", letters[c.pip], c.character + 2);
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}
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//endregion
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//region queue callbacks
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void to_lose_state(const GameState *game_state, Canvas *const canvas) {
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UNUSED(game_state);
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popupFrame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You lost");
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}
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void to_bust_state(const GameState *game_state, Canvas *const canvas) {
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UNUSED(game_state);
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popupFrame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Busted!");
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}
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void to_draw_state(const GameState *game_state, Canvas *const canvas) {
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UNUSED(game_state);
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popupFrame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Draw");
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}
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void to_dealer_turn(const GameState *game_state, Canvas *const canvas) {
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UNUSED(game_state);
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popupFrame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Dealers turn");
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}
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void to_win_state(const GameState *game_state, Canvas *const canvas) {
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UNUSED(game_state);
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popupFrame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You win");
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}
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void to_start(const GameState *game_state, Canvas *const canvas) {
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UNUSED(game_state);
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popupFrame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Round started");
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}
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void before_start(GameState *gameState) {
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gameState->dealer_card_count = 0;
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gameState->player_card_count = 0;
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}
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void start(GameState *game_state) {
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start_round(game_state);
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}
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void draw(GameState *game_state) {
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game_state->player_score += game_state->bet;
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game_state->bet = 0;
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queue(game_state, start, before_start, to_start);
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}
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void game_over(GameState *game_state) {
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game_state->state = GameStateGameOver;
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}
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void lose(GameState *game_state) {
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game_state->state = GameStatePlay;
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game_state->bet = 0;
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if (game_state->player_score >= ROUND_PRICE)
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queue(game_state, start, before_start, to_start);
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else
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queue(game_state, game_over, NULL, NULL);
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}
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void win(GameState *game_state) {
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game_state->state = GameStatePlay;
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game_state->player_score += game_state->bet * 2;
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game_state->bet = 0;
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queue(game_state, start, before_start, to_start);
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}
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void dealerTurn(GameState *game_state) {
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game_state->state = GameStateDealer;
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}
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//endregion
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void player_tick(GameState *game_state) {
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uint8_t score = handCount(game_state->player_cards, game_state->player_card_count);
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if ((game_state->doubled && score <= 21) || score == 21) {
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queue(game_state, dealerTurn, NULL, NULL);
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} else if (score > 21) {
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queue(game_state, lose, NULL, to_bust_state);
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} else {
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if (game_state->selectDirection == DirectionUp && game_state->selectedMenu > 0) {
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game_state->selectedMenu--;
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}
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if (game_state->selectDirection == DirectionDown && game_state->selectedMenu < 2) {
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game_state->selectedMenu++;
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}
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if (game_state->selectDirection == Select) {
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//double
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if (!game_state->doubled && game_state->selectedMenu == 0 &&
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game_state->player_score >= ROUND_PRICE) {
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game_state->player_score -= ROUND_PRICE;
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game_state->bet += ROUND_PRICE;
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game_state->doubled = true;
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game_state->selectedMenu = 1;
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queue(game_state, drawPlayerCard, NULL, draw_card_animation);
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game_state->player_cards[game_state->player_card_count] = game_state->deck.cards[game_state->deck.index];
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score = handCount(game_state->player_cards, game_state->player_card_count + 1);
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if (score > 21)
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queue(game_state, lose, NULL, to_bust_state);
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else
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queue(game_state, dealerTurn, NULL, to_dealer_turn);
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} //hit
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else if (game_state->selectedMenu == 1) {
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queue(game_state, drawPlayerCard, NULL, draw_card_animation);
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} //stay
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else if (game_state->selectedMenu == 2) {
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queue(game_state, dealerTurn, NULL, to_dealer_turn);
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}
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}
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}
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}
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void dealer_tick(GameState *game_state) {
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uint8_t dealer_score = handCount(game_state->dealer_cards, game_state->dealer_card_count);
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uint8_t player_score = handCount(game_state->player_cards, game_state->player_card_count);
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if (dealer_score >= DEALER_MAX) {
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if (dealer_score > 21 || dealer_score < player_score)
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queue(game_state, win, NULL, to_win_state);
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else if (dealer_score > player_score)
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queue(game_state, lose, NULL, to_lose_state);
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else if (dealer_score == player_score)
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queue(game_state, draw, NULL, to_draw_state);
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} else {
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queue(game_state, drawDealerCard, NULL, draw_card_animation);
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}
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}
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void tick(GameState *game_state) {
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game_state->last_tick = furi_get_tick();
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if (!game_state->started && game_state->state == GameStatePlay) {
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game_state->started = true;
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drawDealerCard(game_state);
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queue(game_state, drawPlayerCard, NULL, draw_card_animation);
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queue(game_state, drawDealerCard, NULL, draw_card_animation);
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queue(game_state, drawPlayerCard, NULL, draw_card_animation);
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}
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if (!run_queue(game_state)) {
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if (game_state->state == GameStatePlay) {
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player_tick(game_state);
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} else if (game_state->state == GameStateDealer) {
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dealer_tick(game_state);
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}
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}
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game_state->selectDirection = None;
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}
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void start_round(GameState *game_state) {
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game_state->player_card_count = 0;
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game_state->dealer_card_count = 0;
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game_state->selectedMenu = 0;
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game_state->started = false;
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game_state->doubled = false;
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game_state->animating = true;
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game_state->animationStart = 0;
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shuffleDeck(&(game_state->deck));
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game_state->doubled = false;
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game_state->bet = ROUND_PRICE;
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if (game_state->player_score < ROUND_PRICE) {
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game_state->state = GameStateGameOver;
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} else {
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game_state->player_score -= ROUND_PRICE;
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}
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game_state->state = GameStatePlay;
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}
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void init(GameState *game_state) {
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game_state->last_tick = 0;
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game_state->player_score = STARTING_MONEY;
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generateDeck(&(game_state->deck));
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start_round(game_state);
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}
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static void input_callback(InputEvent *input_event, FuriMessageQueue *event_queue) {
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furi_assert(event_queue);
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AppEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void update_timer_callback(FuriMessageQueue *event_queue) {
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furi_assert(event_queue);
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AppEvent event = {.type = EventTypeTick};
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furi_message_queue_put(event_queue, &event, 0);
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}
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int32_t blackjack_app(void *p) {
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UNUSED(p);
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int32_t return_code = 0;
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FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
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GameState *game_state = malloc(sizeof(GameState));
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init(game_state);
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game_state->state = GameStateStart;
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ValueMutex state_mutex;
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if (!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
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FURI_LOG_E(APP_NAME, "cannot create mutex\r\n");
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return_code = 255;
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goto free_and_exit;
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}
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ViewPort *view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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FuriTimer *timer =
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furi_timer_alloc(update_timer_callback, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
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Gui *gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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AppEvent event;
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for (bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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GameState *game_state = (GameState *) acquire_mutex_block(&state_mutex);
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if (event_status == FuriStatusOk) {
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if (event.type == EventTypeKey) {
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if (event.input.type == InputTypePress) {
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switch (event.input.key) {
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case InputKeyUp:
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game_state->selectDirection = DirectionUp;
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break;
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case InputKeyDown:
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game_state->selectDirection = DirectionDown;
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break;
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case InputKeyRight:
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game_state->selectDirection = DirectionRight;
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break;
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case InputKeyLeft:
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game_state->selectDirection = DirectionLeft;
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break;
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case InputKeyBack:
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processing = false;
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break;
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|
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case InputKeyOk:
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if (game_state->state == GameStateGameOver || game_state->state == GameStateStart) {
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init(game_state);
|
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} else {
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game_state->selectDirection = Select;
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}
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break;
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}
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}
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} else if (event.type == EventTypeTick) {
|
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tick(game_state);
|
||||
}
|
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} else {
|
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FURI_LOG_D(APP_NAME, "osMessageQueue: event timeout");
|
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// event timeout
|
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, game_state);
|
||||
}
|
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|
||||
|
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furi_timer_free(timer);
|
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view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
view_port_free(view_port);
|
||||
delete_mutex(&state_mutex);
|
||||
|
||||
free_and_exit:
|
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queue_clear();
|
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free(game_state);
|
||||
furi_message_queue_free(event_queue);
|
||||
|
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return return_code;
|
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}
|
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Binary file not shown.
|
After Width: | Height: | Size: 119 B |
@@ -0,0 +1,239 @@
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||||
#include "card.h"
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||||
#include <math.h>
|
||||
|
||||
//region CardDesign
|
||||
bool pips[4][49] =
|
||||
{
|
||||
{
|
||||
//spades
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0
|
||||
},
|
||||
{
|
||||
//hearts
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
//diamonds
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0
|
||||
},
|
||||
{
|
||||
//clubs
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0
|
||||
}
|
||||
};
|
||||
|
||||
bool backDesign[4] = {
|
||||
0, 1,
|
||||
1, 0
|
||||
};
|
||||
//endregion
|
||||
|
||||
uint8_t characters[13] =
|
||||
{
|
||||
2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K', 'A'
|
||||
};
|
||||
|
||||
|
||||
//region Player card positions
|
||||
uint8_t playerCardPositions[22][4] = {
|
||||
//first row
|
||||
{108, 38, 0, 0},
|
||||
{98, 38, 0, 1},
|
||||
{88, 38, 0, 1},
|
||||
{78, 38, 0, 1},
|
||||
{68, 38, 0, 1},
|
||||
{58, 38, 0, 1},
|
||||
{48, 38, 0, 1},
|
||||
{38, 38, 0, 1},
|
||||
//second row
|
||||
{104, 26, 1, 0},
|
||||
{94, 26, 1, 1},
|
||||
{84, 26, 1, 1},
|
||||
{74, 26, 1, 1},
|
||||
{64, 26, 1, 1},
|
||||
{54, 26, 1, 1},
|
||||
{44, 26, 1, 1},
|
||||
//third row
|
||||
{99, 14, 1, 0},
|
||||
{89, 14, 1, 1},
|
||||
{79, 14, 1, 1},
|
||||
{69, 14, 1, 1},
|
||||
{59, 14, 1, 1},
|
||||
{49, 14, 1, 1},
|
||||
};
|
||||
//endregion
|
||||
|
||||
|
||||
void drawPlayerDeck(const Card cards[21], uint8_t count, Canvas *const canvas) {
|
||||
for (uint8_t i = 0; i < count; i++) {
|
||||
CardState state = Normal;
|
||||
if (playerCardPositions[i][2] == 1 && playerCardPositions[i][3] == 1)
|
||||
state = BottomAndRightCut;
|
||||
else if (playerCardPositions[i][3] == 1)
|
||||
state = RightCut;
|
||||
else if (playerCardPositions[i][2] == 1)
|
||||
state = BottomCut;
|
||||
drawCardAt(playerCardPositions[i][0], playerCardPositions[i][1], cards[i].pip, cards[i].character, state,
|
||||
canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void drawCardAt(uint8_t pos_x, uint8_t pos_y, uint8_t pip, uint8_t character, CardState state, Canvas *const canvas) {
|
||||
if (state == Normal) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, pos_x, pos_y, CARD_WIDHT, CARD_HEIGHT);
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, pos_x, pos_y, CARD_WIDHT, CARD_HEIGHT);
|
||||
} else {
|
||||
if (state == BottomCut || state == BottomAndRightCut)
|
||||
canvas_draw_line(canvas, pos_x, pos_y, pos_x, pos_y + CARD_HALF_HEIGHT - 1); //half height line
|
||||
|
||||
if (state == BottomCut) {
|
||||
canvas_draw_line(canvas, pos_x, pos_y, pos_x + CARD_WIDHT - 1, pos_y); //full width line
|
||||
canvas_draw_line(canvas, pos_x + CARD_WIDHT - 1, pos_y, pos_x + CARD_WIDHT - 1,
|
||||
pos_y + CARD_HALF_HEIGHT - 1); //half height line
|
||||
}
|
||||
|
||||
if (state == BottomAndRightCut) {
|
||||
canvas_draw_line(canvas, pos_x, pos_y, pos_x + CARD_HALF_WIDHT - 1, pos_y); //half width
|
||||
}
|
||||
|
||||
if (state == RightCut) {
|
||||
canvas_draw_line(canvas, pos_x, pos_y, pos_x + CARD_HALF_WIDHT - 1, pos_y); //half width
|
||||
canvas_draw_line(canvas, pos_x, pos_y, pos_x, pos_y + CARD_HEIGHT - 1); //full height line
|
||||
canvas_draw_line(canvas, pos_x, pos_y + CARD_HEIGHT - 1, pos_x + CARD_HALF_WIDHT - 1,
|
||||
pos_y + CARD_HEIGHT - 1); //full height line
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uint8_t left = pos_x + CORNER_MARGIN;
|
||||
uint8_t right = (pos_x + CARD_WIDHT - CORNER_MARGIN - 7);
|
||||
uint8_t top = pos_y + CORNER_MARGIN;
|
||||
uint8_t bottom = (pos_y + CARD_HEIGHT - CORNER_MARGIN - 7);
|
||||
|
||||
for (uint8_t x = 0; x < 7; x++) {
|
||||
for (uint8_t y = 0; y < 7; y++) {
|
||||
if (pips[pip][x + y * 7]) {
|
||||
if (state == Normal || state == BottomCut)
|
||||
canvas_draw_dot(canvas, right + x + 1, top + y);
|
||||
if (state == Normal || state == RightCut)
|
||||
canvas_draw_dot(canvas, left + x - 1, bottom + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
char drawChar[3];
|
||||
if (character < 9)
|
||||
snprintf(drawChar, sizeof(drawChar), "%i", character + 2);
|
||||
else {
|
||||
snprintf(drawChar, sizeof(drawChar), "%c", characters[character]);
|
||||
}
|
||||
|
||||
canvas_set_font_direction(canvas, CanvasDirectionLeftToRight);
|
||||
canvas_draw_str_aligned(canvas, left + 2, top + 3, AlignCenter, AlignCenter, drawChar);
|
||||
|
||||
canvas_set_font_direction(canvas, CanvasDirectionRightToLeft);
|
||||
if (state == Normal) { //flipper crashes on non center aligned text when upside down
|
||||
uint8_t margin = 9;
|
||||
if (character == 8) //10 needs bigger margin
|
||||
margin = 12;
|
||||
canvas_draw_str_aligned(canvas, right + margin, bottom - 3, AlignCenter, AlignCenter, drawChar);
|
||||
}
|
||||
|
||||
canvas_set_font_direction(canvas, CanvasDirectionLeftToRight);
|
||||
//canvas_draw_str(canvas, left, top, drawChar );
|
||||
}
|
||||
|
||||
void drawCardBackAt(uint8_t pos_x, uint8_t pos_y, Canvas *const canvas) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, pos_x, pos_y, CARD_WIDHT, CARD_HEIGHT);
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, pos_x, pos_y, CARD_WIDHT, CARD_HEIGHT);
|
||||
for (uint8_t x = 0; x < CARD_WIDHT - 2; x++) {
|
||||
for (uint8_t y = 0; y < CARD_HEIGHT - 2; y++) {
|
||||
uint8_t _x = x;
|
||||
uint8_t _y = y * 2;
|
||||
if (backDesign[(_x + _y) % 4]) {
|
||||
canvas_draw_dot(canvas, pos_x + x + 1, pos_y + y + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void generateDeck(Deck *deck_ptr) {
|
||||
uint16_t counter = 0;
|
||||
for (uint8_t deck = 0; deck < DECK_COUNT; deck++) {
|
||||
for (uint8_t pip = 0; pip < 4; pip++) {
|
||||
for (uint8_t label = 0; label < 13; label++) {
|
||||
deck_ptr->cards[counter] = (Card)
|
||||
{
|
||||
pip, label
|
||||
};
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shuffleDeck(Deck *deck_ptr) {
|
||||
srand(DWT->CYCCNT);
|
||||
deck_ptr->index = 0;
|
||||
int max = DECK_COUNT * 52;
|
||||
for (int i = 0; i < max; i++) {
|
||||
int r = i + (rand() % (max - i));
|
||||
Card tmp = deck_ptr->cards[i];
|
||||
deck_ptr->cards[i] = deck_ptr->cards[r];
|
||||
deck_ptr->cards[r] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t handCount(const Card cards[21], uint8_t count) {
|
||||
uint8_t aceCount = 0;
|
||||
uint8_t score = 0;
|
||||
|
||||
for (uint8_t i = 0; i < count; i++) {
|
||||
if (cards[i].character == 12)
|
||||
aceCount++;
|
||||
else {
|
||||
if (cards[i].character > 8)
|
||||
score += 10;
|
||||
else
|
||||
score += cards[i].character + 2;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < aceCount; i++) {
|
||||
if ((score + 11) <= 21) score += 11;
|
||||
else score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#ifndef _card_h
|
||||
#define _card_h
|
||||
|
||||
#include <gui/gui.h>
|
||||
|
||||
#define DECK_COUNT 6
|
||||
#define CARD_HEIGHT 24
|
||||
#define CARD_HALF_HEIGHT CARD_HEIGHT/2
|
||||
#define CARD_WIDHT 18
|
||||
#define CARD_HALF_WIDHT CARD_WIDHT/2
|
||||
#define CORNER_MARGIN 3
|
||||
#define LEGEND_SIZE 10
|
||||
|
||||
typedef enum {
|
||||
Normal, BottomCut, RightCut, BottomAndRightCut, TopCut, LeftCut, TopAndLeftCut
|
||||
} CardState;
|
||||
|
||||
typedef struct {
|
||||
uint8_t pip;
|
||||
uint8_t character;
|
||||
} Card;
|
||||
|
||||
typedef struct {
|
||||
Card cards[52 * DECK_COUNT];
|
||||
int index;
|
||||
} Deck;
|
||||
|
||||
void drawPlayerDeck(const Card cards[21], uint8_t count, Canvas *const canvas);
|
||||
|
||||
void drawCardAt(uint8_t pos_x, uint8_t pos_y, uint8_t pip, uint8_t character, CardState state, Canvas *const canvas);
|
||||
|
||||
void drawCardBackAt(uint8_t pos_x, uint8_t pos_y, Canvas *const canvas);
|
||||
|
||||
void generateDeck(Deck *deck_ptr);
|
||||
|
||||
void shuffleDeck(Deck *deck_ptr);
|
||||
|
||||
uint8_t handCount(const Card cards[21], uint8_t count);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <input/input.h>
|
||||
#include <gui/elements.h>
|
||||
#include "card.h"
|
||||
|
||||
#define ANIMATION_TIME furi_ms_to_ticks(1500)
|
||||
#define ANIMATION_END_MARGIN furi_ms_to_ticks(200)
|
||||
#define ROUND_PRICE 10
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} AppEvent;
|
||||
|
||||
typedef enum {
|
||||
GameStateGameOver,
|
||||
GameStateStart,
|
||||
GameStatePlay,
|
||||
GameStateDealer,
|
||||
} PlayState;
|
||||
|
||||
typedef enum {
|
||||
DirectionUp,
|
||||
DirectionRight,
|
||||
DirectionDown,
|
||||
DirectionLeft,
|
||||
Select,
|
||||
None
|
||||
} Direction;
|
||||
|
||||
typedef struct {
|
||||
Card player_cards[21];
|
||||
Card dealer_cards[21];
|
||||
uint8_t player_card_count;
|
||||
uint8_t dealer_card_count;
|
||||
|
||||
Direction selectDirection;
|
||||
|
||||
uint32_t player_score;
|
||||
uint8_t multiplier;
|
||||
uint32_t bet;
|
||||
uint8_t player_time;
|
||||
bool doubled;
|
||||
bool animating;
|
||||
bool started;
|
||||
uint8_t selectedMenu;
|
||||
Deck deck;
|
||||
PlayState state;
|
||||
unsigned int last_tick;
|
||||
unsigned int animationStart;
|
||||
bool dealer_animating;
|
||||
unsigned int delay_tick;
|
||||
} GameState;
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
#include "ui.h"
|
||||
#include "card.h"
|
||||
#include <math.h>
|
||||
#include "util.h"
|
||||
|
||||
const char MoneyMul[4] = {
|
||||
'K', 'B', 'T', 'S'
|
||||
};
|
||||
|
||||
void draw_player_scene(Canvas *const canvas, const GameState *game_state) {
|
||||
int max_card = game_state->player_card_count;
|
||||
|
||||
if (max_card > 0)
|
||||
drawPlayerDeck((game_state->player_cards), max_card, canvas);
|
||||
|
||||
drawCardBackAt(13, 5, canvas);
|
||||
|
||||
max_card = game_state->dealer_card_count;
|
||||
if (max_card > 1) {
|
||||
drawCardAt(2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, Normal,
|
||||
canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_dealer_scene(Canvas *const canvas, const GameState *game_state) {
|
||||
uint8_t max_card = game_state->dealer_card_count;
|
||||
drawPlayerDeck((game_state->dealer_cards), max_card, canvas);
|
||||
}
|
||||
|
||||
void draw_card_animation(const GameState *game_state, Canvas *const canvas) {
|
||||
float t = (float) (furi_get_tick() - game_state->animationStart) / (ANIMATION_TIME - ANIMATION_END_MARGIN);
|
||||
t *= 2;
|
||||
Card animatingCard = game_state->deck.cards[game_state->deck.index];
|
||||
if (t > 1) {
|
||||
int cardY = round(lerp(-CARD_HEIGHT, 10, 1));
|
||||
drawCardAt(64 - CARD_HALF_WIDHT, cardY, animatingCard.pip,
|
||||
animatingCard.character, Normal, canvas);
|
||||
} else {
|
||||
int cardY = round(lerp(-CARD_HEIGHT, 10, t));
|
||||
drawCardAt(64 - CARD_HALF_WIDHT, cardY, animatingCard.pip,
|
||||
animatingCard.character, Normal, canvas);
|
||||
// drawCardBackAt(64 - CARD_HALF_WIDHT, cardY, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void popupFrame(Canvas *const canvas) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 32, 15, 66, 13);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 32, 15, 66, 13);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
}
|
||||
|
||||
void draw_message_scene(Canvas *const canvas, const GameState *game_state) {
|
||||
switch (game_state->state) {
|
||||
case GameStateStart:
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_aligned(canvas, 64, 5, AlignCenter, AlignTop, "Blackjack");
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
elements_multiline_text_aligned(canvas, 64, 24, AlignCenter, AlignTop, "Made by Doofy");
|
||||
elements_multiline_text_aligned(canvas, 64, 38, AlignCenter, AlignTop, "Press center button\nto start");
|
||||
break;
|
||||
case GameStateGameOver:
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_aligned(canvas, 64, 5, AlignCenter, AlignTop, "Game Over");
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
elements_multiline_text_aligned(canvas, 64, 24, AlignCenter, AlignTop, "Press center button\nto start");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_play_menu(Canvas *const canvas, const GameState *game_state) {
|
||||
const char *menus[3] = {"Double", "Hit", "Stay"};
|
||||
for (uint8_t m = 0; m < 3; m++) {
|
||||
if (m == 0 && (game_state->doubled || game_state->player_score < ROUND_PRICE)) continue;
|
||||
int y = m * 13 + 25;
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
if (game_state->selectedMenu == m) {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_box(canvas, 1, y, 31, 12);
|
||||
} else {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 1, y, 31, 12);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 1, y, 31, 12);
|
||||
}
|
||||
|
||||
if (game_state->selectedMenu == m)
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
else
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_str_aligned(canvas, 16, y + 6, AlignCenter, AlignCenter, menus[m]);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_score(Canvas *const canvas, bool top, uint8_t amount) {
|
||||
char drawChar[20];
|
||||
snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
|
||||
if (top)
|
||||
canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
|
||||
else
|
||||
canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
|
||||
}
|
||||
|
||||
void draw_money(Canvas *const canvas, uint32_t score) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
char drawChar[10];
|
||||
uint32_t currAmount = score;
|
||||
if (currAmount < 1000) {
|
||||
snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
|
||||
} else {
|
||||
char c = 'K';
|
||||
for (uint8_t i = 0; i < 4; i++) {
|
||||
currAmount = currAmount / 1000;
|
||||
if (currAmount < 1000) {
|
||||
c = MoneyMul[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
snprintf(drawChar, sizeof(drawChar), "$%lu %c", currAmount, c);
|
||||
}
|
||||
canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "defines.h"
|
||||
#include <gui/gui.h>
|
||||
|
||||
void draw_player_scene(Canvas *const canvas, const GameState *game_state);
|
||||
|
||||
void draw_dealer_scene(Canvas *const canvas, const GameState *game_state);
|
||||
|
||||
void draw_message_scene(Canvas *const canvas, const GameState *game_state);
|
||||
|
||||
void draw_play_menu(Canvas *const canvas, const GameState *game_state);
|
||||
|
||||
void draw_score(Canvas *const canvas, bool top, uint8_t amount);
|
||||
|
||||
void draw_money(Canvas *const canvas, uint32_t score);
|
||||
|
||||
void draw_card_animation(const GameState *game_state, Canvas *const canvas);
|
||||
|
||||
void popupFrame(Canvas *const canvas);
|
||||
@@ -0,0 +1,65 @@
|
||||
#include "util.h"
|
||||
|
||||
static List *afterDelay;
|
||||
|
||||
float lerp(float v0, float v1, float t) {
|
||||
return (1 - t) * v0 + t * v1;
|
||||
}
|
||||
|
||||
void queue(GameState *game_state,
|
||||
void (*callback)(GameState *game_state),
|
||||
void (*start)(GameState *game_state),
|
||||
void (*processing)(const GameState *gameState, Canvas *const canvas)
|
||||
) {
|
||||
if (afterDelay == NULL) {
|
||||
game_state->animationStart = game_state->last_tick;
|
||||
afterDelay = malloc(sizeof(List));
|
||||
afterDelay->callback = callback;
|
||||
afterDelay->processing = processing;
|
||||
afterDelay->start = start;
|
||||
afterDelay->next = NULL;
|
||||
} else {
|
||||
List *next = afterDelay;
|
||||
while (next->next != NULL) { next = (List *) (next->next); }
|
||||
next->next = malloc(sizeof(List));
|
||||
((List *) next->next)->callback = callback;
|
||||
((List *) next->next)->processing = processing;
|
||||
((List *) next->next)->start = start;
|
||||
((List *) next->next)->next = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void queue_clear() {
|
||||
while (afterDelay != NULL) {
|
||||
List *f = afterDelay;
|
||||
free(f);
|
||||
afterDelay = f->next;
|
||||
}
|
||||
}
|
||||
|
||||
void dequeue(GameState *game_state) {
|
||||
((List *) afterDelay)->callback(game_state);
|
||||
List *f = afterDelay;
|
||||
afterDelay = (List *) afterDelay->next;
|
||||
free(f);
|
||||
if (afterDelay != NULL && afterDelay->start != NULL)afterDelay->start(game_state);
|
||||
game_state->animationStart = game_state->last_tick;
|
||||
}
|
||||
|
||||
void animateQueue(const GameState *game_state, Canvas *const canvas) {
|
||||
if (afterDelay != NULL && ((List *) afterDelay)->processing != NULL) {
|
||||
((List *) afterDelay)->processing(game_state, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
bool run_queue(GameState *game_state) {
|
||||
if (afterDelay != NULL) {
|
||||
game_state->animating = true;
|
||||
if ((game_state->last_tick - game_state->animationStart) > ANIMATION_TIME) {
|
||||
dequeue(game_state);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
game_state->animating = false;
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include "defines.h"
|
||||
|
||||
typedef struct{
|
||||
void (*callback)(GameState *game_state);
|
||||
void (*processing)(const GameState *game_state, Canvas *const canvas);
|
||||
void (*start)(GameState *game_state);
|
||||
void *next;
|
||||
} List;
|
||||
|
||||
float lerp(float v0, float v1, float t);
|
||||
void queue(GameState *game_state,
|
||||
void (*callback)(GameState *game_state),
|
||||
void (*start)(GameState *game_state),
|
||||
void (*processing)(const GameState *gameState, Canvas *const canvas));
|
||||
bool run_queue(GameState *gameState);
|
||||
void animateQueue(const GameState *gameState, Canvas *const canvas);
|
||||
void queue_clear();
|
||||
@@ -0,0 +1,24 @@
|
||||
App(
|
||||
appid="Music_Beeper",
|
||||
name="Music Beeper",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="music_beeper_app",
|
||||
cdefines=["APP_MUSIC_BEEPER"],
|
||||
requires=[
|
||||
"gui",
|
||||
"dialogs",
|
||||
],
|
||||
provides=["music_beeper_start"],
|
||||
stack_size=2 * 1024,
|
||||
order=45,
|
||||
fap_icon="../../../assets/icons/Archive/music_10px.png",
|
||||
fap_category="Music",
|
||||
)
|
||||
|
||||
App(
|
||||
appid="music_beeper_start",
|
||||
apptype=FlipperAppType.STARTUP,
|
||||
entry_point="music_beeper_on_system_start",
|
||||
requires=["music_beeper"],
|
||||
order=30,
|
||||
)
|
||||
@@ -0,0 +1,367 @@
|
||||
#include "music_beeper_worker.h"
|
||||
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include <assets_icons.h>
|
||||
#include <gui/gui.h>
|
||||
#include <dialogs/dialogs.h>
|
||||
#include <storage/storage.h>
|
||||
|
||||
#define TAG "MusicBeeper"
|
||||
|
||||
#define MUSIC_BEEPER_APP_PATH_FOLDER ANY_PATH("music_beeper")
|
||||
#define MUSIC_BEEPER_APP_EXTENSION "*"
|
||||
|
||||
#define MUSIC_BEEPER_SEMITONE_HISTORY_SIZE 4
|
||||
|
||||
typedef struct {
|
||||
uint8_t semitone_history[MUSIC_BEEPER_SEMITONE_HISTORY_SIZE];
|
||||
uint8_t duration_history[MUSIC_BEEPER_SEMITONE_HISTORY_SIZE];
|
||||
|
||||
uint8_t volume;
|
||||
uint8_t semitone;
|
||||
uint8_t dots;
|
||||
uint8_t duration;
|
||||
float position;
|
||||
} MusicBeeperModel;
|
||||
|
||||
typedef struct {
|
||||
MusicBeeperModel* model;
|
||||
FuriMutex** model_mutex;
|
||||
|
||||
FuriMessageQueue* input_queue;
|
||||
|
||||
ViewPort* view_port;
|
||||
Gui* gui;
|
||||
|
||||
MusicBeeperWorker* worker;
|
||||
} MusicBeeper;
|
||||
|
||||
static const float MUSIC_BEEPER_VOLUMES[] = {0, .25, .5, .75, 1};
|
||||
|
||||
static const char* semitone_to_note(int8_t semitone) {
|
||||
switch(semitone) {
|
||||
case 0:
|
||||
return "C";
|
||||
case 1:
|
||||
return "C#";
|
||||
case 2:
|
||||
return "D";
|
||||
case 3:
|
||||
return "D#";
|
||||
case 4:
|
||||
return "E";
|
||||
case 5:
|
||||
return "F";
|
||||
case 6:
|
||||
return "F#";
|
||||
case 7:
|
||||
return "G";
|
||||
case 8:
|
||||
return "G#";
|
||||
case 9:
|
||||
return "A";
|
||||
case 10:
|
||||
return "A#";
|
||||
case 11:
|
||||
return "B";
|
||||
default:
|
||||
return "--";
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_white_note(uint8_t semitone, uint8_t id) {
|
||||
switch(semitone) {
|
||||
case 0:
|
||||
if(id == 0) return true;
|
||||
break;
|
||||
case 2:
|
||||
if(id == 1) return true;
|
||||
break;
|
||||
case 4:
|
||||
if(id == 2) return true;
|
||||
break;
|
||||
case 5:
|
||||
if(id == 3) return true;
|
||||
break;
|
||||
case 7:
|
||||
if(id == 4) return true;
|
||||
break;
|
||||
case 9:
|
||||
if(id == 5) return true;
|
||||
break;
|
||||
case 11:
|
||||
if(id == 6) return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool is_black_note(uint8_t semitone, uint8_t id) {
|
||||
switch(semitone) {
|
||||
case 1:
|
||||
if(id == 0) return true;
|
||||
break;
|
||||
case 3:
|
||||
if(id == 1) return true;
|
||||
break;
|
||||
case 6:
|
||||
if(id == 3) return true;
|
||||
break;
|
||||
case 8:
|
||||
if(id == 4) return true;
|
||||
break;
|
||||
case 10:
|
||||
if(id == 5) return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void render_callback(Canvas* canvas, void* ctx) {
|
||||
MusicBeeper* music_beeper = ctx;
|
||||
furi_check(furi_mutex_acquire(music_beeper->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
canvas_clear(canvas);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 0, 12, "MusicBeeper");
|
||||
|
||||
uint8_t x_pos = 0;
|
||||
uint8_t y_pos = 24;
|
||||
const uint8_t white_w = 10;
|
||||
const uint8_t white_h = 40;
|
||||
|
||||
const int8_t black_x = 6;
|
||||
const int8_t black_y = -5;
|
||||
const uint8_t black_w = 8;
|
||||
const uint8_t black_h = 32;
|
||||
|
||||
// white keys
|
||||
for(size_t i = 0; i < 7; i++) {
|
||||
if(is_white_note(music_beeper->model->semitone, i)) {
|
||||
canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
|
||||
} else {
|
||||
canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h);
|
||||
}
|
||||
}
|
||||
|
||||
// black keys
|
||||
for(size_t i = 0; i < 7; i++) {
|
||||
if(i != 2 && i != 6) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(
|
||||
canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
if(is_black_note(music_beeper->model->semitone, i)) {
|
||||
canvas_draw_box(
|
||||
canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
|
||||
} else {
|
||||
canvas_draw_frame(
|
||||
canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// volume view_port
|
||||
x_pos = 124;
|
||||
y_pos = 0;
|
||||
const uint8_t volume_h =
|
||||
(64 / (COUNT_OF(MUSIC_BEEPER_VOLUMES) - 1)) * music_beeper->model->volume;
|
||||
canvas_draw_frame(canvas, x_pos, y_pos, 4, 64);
|
||||
canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h);
|
||||
|
||||
// note stack view_port
|
||||
x_pos = 73;
|
||||
y_pos = 0;
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_frame(canvas, x_pos, y_pos, 49, 64);
|
||||
canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64);
|
||||
|
||||
char duration_text[16];
|
||||
for(uint8_t i = 0; i < MUSIC_BEEPER_SEMITONE_HISTORY_SIZE; i++) {
|
||||
if(music_beeper->model->duration_history[i] == 0xFF) {
|
||||
snprintf(duration_text, 15, "--");
|
||||
} else {
|
||||
snprintf(duration_text, 15, "%d", music_beeper->model->duration_history[i]);
|
||||
}
|
||||
|
||||
if(i == 0) {
|
||||
canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
} else {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
}
|
||||
canvas_draw_str(
|
||||
canvas,
|
||||
x_pos + 4,
|
||||
64 - 16 * i - 3,
|
||||
semitone_to_note(music_beeper->model->semitone_history[i]));
|
||||
canvas_draw_str(canvas, x_pos + 31, 64 - 16 * i - 3, duration_text);
|
||||
canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i);
|
||||
}
|
||||
|
||||
furi_mutex_release(music_beeper->model_mutex);
|
||||
}
|
||||
|
||||
static void input_callback(InputEvent* input_event, void* ctx) {
|
||||
MusicBeeper* music_beeper = ctx;
|
||||
if(input_event->type == InputTypeShort) {
|
||||
furi_message_queue_put(music_beeper->input_queue, input_event, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void music_beeper_worker_callback(
|
||||
uint8_t semitone,
|
||||
uint8_t dots,
|
||||
uint8_t duration,
|
||||
float position,
|
||||
void* context) {
|
||||
MusicBeeper* music_beeper = context;
|
||||
furi_check(furi_mutex_acquire(music_beeper->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
for(size_t i = 0; i < MUSIC_BEEPER_SEMITONE_HISTORY_SIZE - 1; i++) {
|
||||
size_t r = MUSIC_BEEPER_SEMITONE_HISTORY_SIZE - 1 - i;
|
||||
music_beeper->model->duration_history[r] = music_beeper->model->duration_history[r - 1];
|
||||
music_beeper->model->semitone_history[r] = music_beeper->model->semitone_history[r - 1];
|
||||
}
|
||||
|
||||
semitone = (semitone == 0xFF) ? 0xFF : semitone % 12;
|
||||
|
||||
music_beeper->model->semitone = semitone;
|
||||
music_beeper->model->dots = dots;
|
||||
music_beeper->model->duration = duration;
|
||||
music_beeper->model->position = position;
|
||||
|
||||
music_beeper->model->semitone_history[0] = semitone;
|
||||
music_beeper->model->duration_history[0] = duration;
|
||||
|
||||
furi_mutex_release(music_beeper->model_mutex);
|
||||
view_port_update(music_beeper->view_port);
|
||||
}
|
||||
|
||||
void music_beeper_clear(MusicBeeper* instance) {
|
||||
memset(instance->model->duration_history, 0xff, MUSIC_BEEPER_SEMITONE_HISTORY_SIZE);
|
||||
memset(instance->model->semitone_history, 0xff, MUSIC_BEEPER_SEMITONE_HISTORY_SIZE);
|
||||
music_beeper_worker_clear(instance->worker);
|
||||
}
|
||||
|
||||
MusicBeeper* music_beeper_alloc() {
|
||||
MusicBeeper* instance = malloc(sizeof(MusicBeeper));
|
||||
|
||||
instance->model = malloc(sizeof(MusicBeeperModel));
|
||||
instance->model->volume = 4;
|
||||
|
||||
instance->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
|
||||
instance->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
|
||||
|
||||
instance->worker = music_beeper_worker_alloc();
|
||||
music_beeper_worker_set_volume(
|
||||
instance->worker, MUSIC_BEEPER_VOLUMES[instance->model->volume]);
|
||||
music_beeper_worker_set_callback(instance->worker, music_beeper_worker_callback, instance);
|
||||
|
||||
music_beeper_clear(instance);
|
||||
|
||||
instance->view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(instance->view_port, render_callback, instance);
|
||||
view_port_input_callback_set(instance->view_port, input_callback, instance);
|
||||
|
||||
// Open GUI and register view_port
|
||||
instance->gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(instance->gui, instance->view_port, GuiLayerFullscreen);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void music_beeper_free(MusicBeeper* instance) {
|
||||
gui_remove_view_port(instance->gui, instance->view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
view_port_free(instance->view_port);
|
||||
|
||||
music_beeper_worker_free(instance->worker);
|
||||
|
||||
furi_message_queue_free(instance->input_queue);
|
||||
|
||||
furi_mutex_free(instance->model_mutex);
|
||||
|
||||
free(instance->model);
|
||||
free(instance);
|
||||
}
|
||||
|
||||
int32_t music_beeper_app(void* p) {
|
||||
MusicBeeper* music_beeper = music_beeper_alloc();
|
||||
|
||||
FuriString* file_path;
|
||||
file_path = furi_string_alloc();
|
||||
|
||||
do {
|
||||
if(p && strlen(p)) {
|
||||
furi_string_set(file_path, (const char*)p);
|
||||
} else {
|
||||
furi_string_set(file_path, MUSIC_BEEPER_APP_PATH_FOLDER);
|
||||
|
||||
DialogsFileBrowserOptions browser_options;
|
||||
dialog_file_browser_set_basic_options(
|
||||
&browser_options, MUSIC_BEEPER_APP_EXTENSION, &I_music_10px);
|
||||
browser_options.hide_ext = false;
|
||||
|
||||
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
||||
bool res = dialog_file_browser_show(dialogs, file_path, file_path, &browser_options);
|
||||
|
||||
furi_record_close(RECORD_DIALOGS);
|
||||
if(!res) {
|
||||
FURI_LOG_E(TAG, "No file selected");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!music_beeper_worker_load(music_beeper->worker, furi_string_get_cstr(file_path))) {
|
||||
FURI_LOG_E(TAG, "Unable to load file");
|
||||
break;
|
||||
}
|
||||
|
||||
music_beeper_worker_start(music_beeper->worker);
|
||||
|
||||
InputEvent input;
|
||||
while(furi_message_queue_get(music_beeper->input_queue, &input, FuriWaitForever) ==
|
||||
FuriStatusOk) {
|
||||
furi_check(
|
||||
furi_mutex_acquire(music_beeper->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
if(input.key == InputKeyBack) {
|
||||
furi_mutex_release(music_beeper->model_mutex);
|
||||
break;
|
||||
} else if(input.key == InputKeyUp) {
|
||||
if(music_beeper->model->volume < COUNT_OF(MUSIC_BEEPER_VOLUMES) - 1)
|
||||
music_beeper->model->volume++;
|
||||
music_beeper_worker_set_volume(
|
||||
music_beeper->worker, MUSIC_BEEPER_VOLUMES[music_beeper->model->volume]);
|
||||
} else if(input.key == InputKeyDown) {
|
||||
if(music_beeper->model->volume > 0) music_beeper->model->volume--;
|
||||
music_beeper_worker_set_volume(
|
||||
music_beeper->worker, MUSIC_BEEPER_VOLUMES[music_beeper->model->volume]);
|
||||
}
|
||||
|
||||
furi_mutex_release(music_beeper->model_mutex);
|
||||
view_port_update(music_beeper->view_port);
|
||||
}
|
||||
|
||||
music_beeper_worker_stop(music_beeper->worker);
|
||||
if(p && strlen(p)) break; // Exit instead of going to browser if launched with arg
|
||||
music_beeper_clear(music_beeper);
|
||||
} while(1);
|
||||
|
||||
furi_string_free(file_path);
|
||||
music_beeper_free(music_beeper);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#include <furi.h>
|
||||
#include <cli/cli.h>
|
||||
#include <storage/storage.h>
|
||||
#include "music_beeper_worker.h"
|
||||
|
||||
static void music_beeper_cli(Cli* cli, FuriString* args, void* context) {
|
||||
UNUSED(context);
|
||||
MusicBeeperWorker* music_beeper_worker = music_beeper_worker_alloc();
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
|
||||
do {
|
||||
if(storage_common_stat(storage, furi_string_get_cstr(args), NULL) == FSE_OK) {
|
||||
if(!music_beeper_worker_load(music_beeper_worker, furi_string_get_cstr(args))) {
|
||||
printf("Failed to open file %s\r\n", furi_string_get_cstr(args));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if(!music_beeper_worker_load_rtttl_from_string(
|
||||
music_beeper_worker, furi_string_get_cstr(args))) {
|
||||
printf("Argument is not a file or RTTTL\r\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
printf("Press CTRL+C to stop\r\n");
|
||||
music_beeper_worker_set_volume(music_beeper_worker, 1.0f);
|
||||
music_beeper_worker_start(music_beeper_worker);
|
||||
while(!cli_cmd_interrupt_received(cli)) {
|
||||
furi_delay_ms(50);
|
||||
}
|
||||
music_beeper_worker_stop(music_beeper_worker);
|
||||
} while(0);
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
music_beeper_worker_free(music_beeper_worker);
|
||||
}
|
||||
|
||||
void music_beeper_on_system_start() {
|
||||
#ifdef SRV_CLI
|
||||
Cli* cli = furi_record_open(RECORD_CLI);
|
||||
|
||||
cli_add_command(cli, "music_beeper", CliCommandFlagDefault, music_beeper_cli, NULL);
|
||||
|
||||
furi_record_close(RECORD_CLI);
|
||||
#else
|
||||
UNUSED(music_beeper_cli);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,506 @@
|
||||
#include "music_beeper_worker.h"
|
||||
|
||||
#include <furi_hal.h>
|
||||
#include <furi.h>
|
||||
|
||||
#include <storage/storage.h>
|
||||
#include <lib/flipper_format/flipper_format.h>
|
||||
|
||||
#include <m-array.h>
|
||||
|
||||
#define TAG "MusicBeeperWorker"
|
||||
|
||||
#define MUSIC_BEEPER_FILETYPE "Flipper Music Format"
|
||||
#define MUSIC_BEEPER_VERSION 0
|
||||
|
||||
#define SEMITONE_PAUSE 0xFF
|
||||
|
||||
#define NOTE_C4 261.63f
|
||||
#define NOTE_C4_SEMITONE (4.0f * 12.0f)
|
||||
#define TWO_POW_TWELTH_ROOT 1.059463094359f
|
||||
|
||||
typedef struct {
|
||||
uint8_t semitone;
|
||||
uint8_t duration;
|
||||
uint8_t dots;
|
||||
} NoteBlock;
|
||||
|
||||
ARRAY_DEF(NoteBlockArray, NoteBlock, M_POD_OPLIST);
|
||||
|
||||
struct MusicBeeperWorker {
|
||||
FuriThread* thread;
|
||||
bool should_work;
|
||||
|
||||
MusicBeeperWorkerCallback callback;
|
||||
void* callback_context;
|
||||
|
||||
float volume;
|
||||
uint32_t bpm;
|
||||
uint32_t duration;
|
||||
uint32_t octave;
|
||||
NoteBlockArray_t notes;
|
||||
};
|
||||
|
||||
static int32_t music_beeper_worker_thread_callback(void* context) {
|
||||
furi_assert(context);
|
||||
MusicBeeperWorker* instance = context;
|
||||
|
||||
NoteBlockArray_it_t it;
|
||||
NoteBlockArray_it(it, instance->notes);
|
||||
|
||||
while(instance->should_work) {
|
||||
if(NoteBlockArray_end_p(it)) {
|
||||
NoteBlockArray_it(it, instance->notes);
|
||||
furi_delay_ms(10);
|
||||
} else {
|
||||
NoteBlock* note_block = NoteBlockArray_ref(it);
|
||||
|
||||
float note_from_a4 = (float)note_block->semitone - NOTE_C4_SEMITONE;
|
||||
float frequency = NOTE_C4 * powf(TWO_POW_TWELTH_ROOT, note_from_a4);
|
||||
float duration =
|
||||
60.0 * furi_kernel_get_tick_frequency() * 4 / instance->bpm / note_block->duration;
|
||||
uint32_t dots = note_block->dots;
|
||||
while(dots > 0) {
|
||||
duration += duration / 2;
|
||||
dots--;
|
||||
}
|
||||
uint32_t next_tick = furi_get_tick() + duration;
|
||||
float volume = instance->volume;
|
||||
|
||||
if(instance->callback) {
|
||||
instance->callback(
|
||||
note_block->semitone,
|
||||
note_block->dots,
|
||||
note_block->duration,
|
||||
0.0,
|
||||
instance->callback_context);
|
||||
}
|
||||
|
||||
furi_hal_speaker_stop();
|
||||
furi_hal_speaker_start(frequency, volume);
|
||||
while(instance->should_work && furi_get_tick() < next_tick) {
|
||||
volume *= 1;
|
||||
furi_hal_speaker_set_volume(volume);
|
||||
furi_delay_ms(2);
|
||||
}
|
||||
NoteBlockArray_next(it);
|
||||
}
|
||||
}
|
||||
|
||||
furi_hal_speaker_stop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
MusicBeeperWorker* music_beeper_worker_alloc() {
|
||||
MusicBeeperWorker* instance = malloc(sizeof(MusicBeeperWorker));
|
||||
|
||||
NoteBlockArray_init(instance->notes);
|
||||
|
||||
instance->thread = furi_thread_alloc();
|
||||
furi_thread_set_name(instance->thread, "MusicBeeperWorker");
|
||||
furi_thread_set_stack_size(instance->thread, 1024);
|
||||
furi_thread_set_context(instance->thread, instance);
|
||||
furi_thread_set_callback(instance->thread, music_beeper_worker_thread_callback);
|
||||
|
||||
instance->volume = 1.0f;
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void music_beeper_worker_clear(MusicBeeperWorker* instance) {
|
||||
NoteBlockArray_reset(instance->notes);
|
||||
}
|
||||
|
||||
void music_beeper_worker_free(MusicBeeperWorker* instance) {
|
||||
furi_assert(instance);
|
||||
furi_thread_free(instance->thread);
|
||||
NoteBlockArray_clear(instance->notes);
|
||||
free(instance);
|
||||
}
|
||||
|
||||
static bool is_digit(const char c) {
|
||||
return isdigit(c) != 0;
|
||||
}
|
||||
|
||||
static bool is_letter(const char c) {
|
||||
return islower(c) != 0 || isupper(c) != 0;
|
||||
}
|
||||
|
||||
static bool is_space(const char c) {
|
||||
return c == ' ' || c == '\t';
|
||||
}
|
||||
|
||||
static size_t extract_number(const char* string, uint32_t* number) {
|
||||
size_t ret = 0;
|
||||
*number = 0;
|
||||
while(is_digit(*string)) {
|
||||
*number *= 10;
|
||||
*number += (*string - '0');
|
||||
string++;
|
||||
ret++;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static size_t extract_dots(const char* string, uint32_t* number) {
|
||||
size_t ret = 0;
|
||||
*number = 0;
|
||||
while(*string == '.') {
|
||||
*number += 1;
|
||||
string++;
|
||||
ret++;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static size_t extract_char(const char* string, char* symbol) {
|
||||
if(is_letter(*string)) {
|
||||
*symbol = *string;
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static size_t extract_sharp(const char* string, char* symbol) {
|
||||
if(*string == '#' || *string == '_') {
|
||||
*symbol = '#';
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static size_t skip_till(const char* string, const char symbol) {
|
||||
size_t ret = 0;
|
||||
while(*string != '\0' && *string != symbol) {
|
||||
string++;
|
||||
ret++;
|
||||
}
|
||||
if(*string != symbol) {
|
||||
ret = 0;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool music_beeper_worker_add_note(
|
||||
MusicBeeperWorker* instance,
|
||||
uint8_t semitone,
|
||||
uint8_t duration,
|
||||
uint8_t dots) {
|
||||
NoteBlock note_block;
|
||||
|
||||
note_block.semitone = semitone;
|
||||
note_block.duration = duration;
|
||||
note_block.dots = dots;
|
||||
|
||||
NoteBlockArray_push_back(instance->notes, note_block);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int8_t note_to_semitone(const char note) {
|
||||
switch(note) {
|
||||
case 'C':
|
||||
return 0;
|
||||
// C#
|
||||
case 'D':
|
||||
return 2;
|
||||
// D#
|
||||
case 'E':
|
||||
return 4;
|
||||
case 'F':
|
||||
return 5;
|
||||
// F#
|
||||
case 'G':
|
||||
return 7;
|
||||
// G#
|
||||
case 'A':
|
||||
return 9;
|
||||
// A#
|
||||
case 'B':
|
||||
return 11;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static bool music_beeper_worker_parse_notes(MusicBeeperWorker* instance, const char* string) {
|
||||
const char* cursor = string;
|
||||
bool result = true;
|
||||
|
||||
while(*cursor != '\0') {
|
||||
if(!is_space(*cursor)) {
|
||||
uint32_t duration = 0;
|
||||
char note_char = '\0';
|
||||
char sharp_char = '\0';
|
||||
uint32_t octave = 0;
|
||||
uint32_t dots = 0;
|
||||
|
||||
// Parsing
|
||||
cursor += extract_number(cursor, &duration);
|
||||
cursor += extract_char(cursor, ¬e_char);
|
||||
cursor += extract_sharp(cursor, &sharp_char);
|
||||
cursor += extract_number(cursor, &octave);
|
||||
cursor += extract_dots(cursor, &dots);
|
||||
|
||||
// Post processing
|
||||
note_char = toupper(note_char);
|
||||
if(!duration) {
|
||||
duration = instance->duration;
|
||||
}
|
||||
if(!octave) {
|
||||
octave = instance->octave;
|
||||
}
|
||||
|
||||
// Validation
|
||||
bool is_valid = true;
|
||||
is_valid &= (duration >= 1 && duration <= 128);
|
||||
is_valid &= ((note_char >= 'A' && note_char <= 'G') || note_char == 'P');
|
||||
is_valid &= (sharp_char == '#' || sharp_char == '\0');
|
||||
is_valid &= (octave <= 16);
|
||||
is_valid &= (dots <= 16);
|
||||
if(!is_valid) {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Invalid note: %lu%c%c%lu.%lu",
|
||||
duration,
|
||||
note_char == '\0' ? '_' : note_char,
|
||||
sharp_char == '\0' ? '_' : sharp_char,
|
||||
octave,
|
||||
dots);
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Note to semitones
|
||||
uint8_t semitone = 0;
|
||||
if(note_char == 'P') {
|
||||
semitone = SEMITONE_PAUSE;
|
||||
} else {
|
||||
semitone += octave * 12;
|
||||
semitone += note_to_semitone(note_char);
|
||||
semitone += sharp_char == '#' ? 1 : 0;
|
||||
}
|
||||
|
||||
if(music_beeper_worker_add_note(instance, semitone, duration, dots)) {
|
||||
FURI_LOG_D(
|
||||
TAG,
|
||||
"Added note: %c%c%lu.%lu = %u %lu",
|
||||
note_char == '\0' ? '_' : note_char,
|
||||
sharp_char == '\0' ? '_' : sharp_char,
|
||||
octave,
|
||||
dots,
|
||||
semitone,
|
||||
duration);
|
||||
} else {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Invalid note: %c%c%lu.%lu = %u %lu",
|
||||
note_char == '\0' ? '_' : note_char,
|
||||
sharp_char == '\0' ? '_' : sharp_char,
|
||||
octave,
|
||||
dots,
|
||||
semitone,
|
||||
duration);
|
||||
}
|
||||
cursor += skip_till(cursor, ',');
|
||||
}
|
||||
|
||||
if(*cursor != '\0') cursor++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool music_beeper_worker_load(MusicBeeperWorker* instance, const char* file_path) {
|
||||
furi_assert(instance);
|
||||
furi_assert(file_path);
|
||||
|
||||
bool ret = false;
|
||||
if(strcasestr(file_path, ".fmf")) {
|
||||
ret = music_beeper_worker_load_fmf_from_file(instance, file_path);
|
||||
} else {
|
||||
ret = music_beeper_worker_load_rtttl_from_file(instance, file_path);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool music_beeper_worker_load_fmf_from_file(MusicBeeperWorker* instance, const char* file_path) {
|
||||
furi_assert(instance);
|
||||
furi_assert(file_path);
|
||||
|
||||
bool result = false;
|
||||
FuriString* temp_str;
|
||||
temp_str = furi_string_alloc();
|
||||
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||
|
||||
do {
|
||||
if(!flipper_format_file_open_existing(file, file_path)) break;
|
||||
|
||||
uint32_t version = 0;
|
||||
if(!flipper_format_read_header(file, temp_str, &version)) break;
|
||||
if(furi_string_cmp_str(temp_str, MUSIC_BEEPER_FILETYPE) ||
|
||||
(version != MUSIC_BEEPER_VERSION)) {
|
||||
FURI_LOG_E(TAG, "Incorrect file format or version");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!flipper_format_read_uint32(file, "BPM", &instance->bpm, 1)) {
|
||||
FURI_LOG_E(TAG, "BPM is missing");
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_read_uint32(file, "Duration", &instance->duration, 1)) {
|
||||
FURI_LOG_E(TAG, "Duration is missing");
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_read_uint32(file, "Octave", &instance->octave, 1)) {
|
||||
FURI_LOG_E(TAG, "Octave is missing");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!flipper_format_read_string(file, "Notes", temp_str)) {
|
||||
FURI_LOG_E(TAG, "Notes is missing");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!music_beeper_worker_parse_notes(instance, furi_string_get_cstr(temp_str))) {
|
||||
break;
|
||||
}
|
||||
|
||||
result = true;
|
||||
} while(false);
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
flipper_format_free(file);
|
||||
furi_string_free(temp_str);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool music_beeper_worker_load_rtttl_from_file(MusicBeeperWorker* instance, const char* file_path) {
|
||||
furi_assert(instance);
|
||||
furi_assert(file_path);
|
||||
|
||||
bool result = false;
|
||||
FuriString* content;
|
||||
content = furi_string_alloc();
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
File* file = storage_file_alloc(storage);
|
||||
|
||||
do {
|
||||
if(!storage_file_open(file, file_path, FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||
FURI_LOG_E(TAG, "Unable to open file");
|
||||
break;
|
||||
};
|
||||
|
||||
uint16_t ret = 0;
|
||||
do {
|
||||
uint8_t buffer[65] = {0};
|
||||
ret = storage_file_read(file, buffer, sizeof(buffer) - 1);
|
||||
for(size_t i = 0; i < ret; i++) {
|
||||
furi_string_push_back(content, buffer[i]);
|
||||
}
|
||||
} while(ret > 0);
|
||||
|
||||
furi_string_trim(content);
|
||||
if(!furi_string_size(content)) {
|
||||
FURI_LOG_E(TAG, "Empty file");
|
||||
break;
|
||||
}
|
||||
|
||||
if(!music_beeper_worker_load_rtttl_from_string(instance, furi_string_get_cstr(content))) {
|
||||
FURI_LOG_E(TAG, "Invalid file content");
|
||||
break;
|
||||
}
|
||||
|
||||
result = true;
|
||||
} while(0);
|
||||
|
||||
storage_file_free(file);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
furi_string_free(content);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool music_beeper_worker_load_rtttl_from_string(MusicBeeperWorker* instance, const char* string) {
|
||||
furi_assert(instance);
|
||||
|
||||
const char* cursor = string;
|
||||
|
||||
// Skip name
|
||||
cursor += skip_till(cursor, ':');
|
||||
if(*cursor != ':') {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Duration
|
||||
cursor += skip_till(cursor, '=');
|
||||
if(*cursor != '=') {
|
||||
return false;
|
||||
}
|
||||
cursor++;
|
||||
cursor += extract_number(cursor, &instance->duration);
|
||||
|
||||
// Octave
|
||||
cursor += skip_till(cursor, '=');
|
||||
if(*cursor != '=') {
|
||||
return false;
|
||||
}
|
||||
cursor++;
|
||||
cursor += extract_number(cursor, &instance->octave);
|
||||
|
||||
// BPM
|
||||
cursor += skip_till(cursor, '=');
|
||||
if(*cursor != '=') {
|
||||
return false;
|
||||
}
|
||||
cursor++;
|
||||
cursor += extract_number(cursor, &instance->bpm);
|
||||
|
||||
// Notes
|
||||
cursor += skip_till(cursor, ':');
|
||||
if(*cursor != ':') {
|
||||
return false;
|
||||
}
|
||||
cursor++;
|
||||
if(!music_beeper_worker_parse_notes(instance, cursor)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void music_beeper_worker_set_callback(
|
||||
MusicBeeperWorker* instance,
|
||||
MusicBeeperWorkerCallback callback,
|
||||
void* context) {
|
||||
furi_assert(instance);
|
||||
instance->callback = callback;
|
||||
instance->callback_context = context;
|
||||
}
|
||||
|
||||
void music_beeper_worker_set_volume(MusicBeeperWorker* instance, float volume) {
|
||||
furi_assert(instance);
|
||||
instance->volume = volume;
|
||||
}
|
||||
|
||||
void music_beeper_worker_start(MusicBeeperWorker* instance) {
|
||||
furi_assert(instance);
|
||||
furi_assert(instance->should_work == false);
|
||||
|
||||
instance->should_work = true;
|
||||
furi_thread_start(instance->thread);
|
||||
}
|
||||
|
||||
void music_beeper_worker_stop(MusicBeeperWorker* instance) {
|
||||
furi_assert(instance);
|
||||
furi_assert(instance->should_work == true);
|
||||
|
||||
instance->should_work = false;
|
||||
furi_thread_join(instance->thread);
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef void (*MusicBeeperWorkerCallback)(
|
||||
uint8_t semitone,
|
||||
uint8_t dots,
|
||||
uint8_t duration,
|
||||
float position,
|
||||
void* context);
|
||||
|
||||
typedef struct MusicBeeperWorker MusicBeeperWorker;
|
||||
|
||||
MusicBeeperWorker* music_beeper_worker_alloc();
|
||||
|
||||
void music_beeper_worker_clear(MusicBeeperWorker* instance);
|
||||
|
||||
void music_beeper_worker_free(MusicBeeperWorker* instance);
|
||||
|
||||
bool music_beeper_worker_load(MusicBeeperWorker* instance, const char* file_path);
|
||||
|
||||
bool music_beeper_worker_load_fmf_from_file(MusicBeeperWorker* instance, const char* file_path);
|
||||
|
||||
bool music_beeper_worker_load_rtttl_from_file(MusicBeeperWorker* instance, const char* file_path);
|
||||
|
||||
bool music_beeper_worker_load_rtttl_from_string(MusicBeeperWorker* instance, const char* string);
|
||||
|
||||
void music_beeper_worker_set_callback(
|
||||
MusicBeeperWorker* instance,
|
||||
MusicBeeperWorkerCallback callback,
|
||||
void* context);
|
||||
|
||||
void music_beeper_worker_set_volume(MusicBeeperWorker* instance, float volume);
|
||||
|
||||
void music_beeper_worker_start(MusicBeeperWorker* instance);
|
||||
|
||||
void music_beeper_worker_stop(MusicBeeperWorker* instance);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user