mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-06-17 20:19:43 -07:00
Snake Plugin: Check if File could be opened, if not return
This commit is contained in:
@@ -48,125 +48,134 @@ static FlipperFormat* snake_game_open_file() {
|
||||
|
||||
void snake_game_save_score_to_file(int16_t highscore) {
|
||||
FlipperFormat* file = snake_game_open_file();
|
||||
uint32_t temp = highscore;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
|
||||
if(file != NULL) {
|
||||
uint32_t temp = highscore;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
snake_game_close_file(file);
|
||||
}
|
||||
|
||||
void snake_game_save_game_to_file(SnakeState* const snake_state) {
|
||||
FlipperFormat* file = snake_game_open_file();
|
||||
|
||||
uint32_t temp = snake_state->len;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
if(file != NULL) {
|
||||
uint32_t temp = snake_state->len;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
|
||||
temp_array[a++] = snake_state->points[i].x;
|
||||
temp_array[a++] = snake_state->points[i].y;
|
||||
}
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
|
||||
temp_array[a++] = snake_state->points[i].x;
|
||||
temp_array[a++] = snake_state->points[i].y;
|
||||
}
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
temp = snake_state->currentMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
temp = snake_state->currentMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
temp = snake_state->nextMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
temp = snake_state->nextMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
temp_point_array[0] = snake_state->fruit.x;
|
||||
temp_point_array[1] = snake_state->fruit.y;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
temp_point_array[0] = snake_state->fruit.x;
|
||||
temp_point_array[1] = snake_state->fruit.y;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
snake_game_close_file(file);
|
||||
snake_game_close_file(file);
|
||||
}
|
||||
}
|
||||
|
||||
bool snake_game_init_game_from_file(SnakeState* const snake_state) {
|
||||
FlipperFormat* file = snake_game_open_file();
|
||||
|
||||
FuriString* file_type = furi_string_alloc();
|
||||
uint32_t version = 1;
|
||||
if(!flipper_format_read_header(file, file_type, &version)) {
|
||||
if(file != NULL) {
|
||||
FuriString* file_type = furi_string_alloc();
|
||||
uint32_t version = 1;
|
||||
if(!flipper_format_read_header(file, file_type, &version)) {
|
||||
furi_string_free(file_type);
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
furi_string_free(file_type);
|
||||
|
||||
uint32_t temp;
|
||||
snake_state->highscore =
|
||||
(flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) ? temp : 0;
|
||||
flipper_format_rewind(file);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->len = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
if(!flipper_format_read_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
|
||||
snake_state->points[i].x = temp_array[a++];
|
||||
snake_state->points[i].y = temp_array[a++];
|
||||
}
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->currentMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->nextMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
if(!flipper_format_read_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->fruit.x = temp_point_array[0];
|
||||
snake_state->fruit.y = temp_point_array[1];
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
|
||||
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
furi_string_free(file_type);
|
||||
|
||||
uint32_t temp;
|
||||
snake_state->highscore =
|
||||
(flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) ? temp : 0;
|
||||
flipper_format_rewind(file);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->len = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
|
||||
snake_state->points[i].x = temp_array[a++];
|
||||
snake_state->points[i].y = temp_array[a++];
|
||||
}
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->currentMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->nextMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
if(!flipper_format_read_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->fruit.x = temp_point_array[0];
|
||||
snake_state->fruit.y = temp_point_array[1];
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
|
||||
|
||||
snake_game_close_file(file);
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include <furi.h>
|
||||
#include <flipper_format/flipper_format.h>
|
||||
|
||||
#define APPS_DATA EXT_PATH("apps_data")
|
||||
#define SNAKE_GAME_FILE_DIR_PATH APPS_DATA "/snake_game"
|
||||
#define APPS_DATA EXT_PATH("apps_data")
|
||||
#define SNAKE_GAME_FILE_DIR_PATH APPS_DATA "/snake_game"
|
||||
#define SNAKE_GAME_FILE_PATH SNAKE_GAME_FILE_DIR_PATH "/.snake"
|
||||
|
||||
#define SNAKE_GAME_FILE_HEADER "Flipper Snake plugin run file"
|
||||
|
||||
Reference in New Issue
Block a user