Main Menu: Add 'Menu Style' submenu (#359)

* submenu on ok

* Avoid potential deadlock

* Update changelog

---------

Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
This commit is contained in:
jay candel
2025-01-22 11:45:41 +08:00
committed by GitHub
parent b03b0ac292
commit 5e33a20c4b
5 changed files with 62 additions and 10 deletions

View File

@@ -13,6 +13,7 @@
- Archive: Setting to show dynamic path in file browser statusbar (#322 by @956MB)
- CLI: Add `clear` and `cls` commands, add `did you mean ...?` command suggestion (#342 by @dexvleads)
- Main Menu: Add coverflow menu style (#314 by @CodyTolene)
- MNTM Settings: Add Menu Style submenu for easier selection (#359 by @jaylikesbunda)
- BadKB: Added german Mac keyboard Layout (#325 by @Cloudy261)
- UL: Sub-GHz: Jolly Motors support with add manually (by @pkooiman & @xMasterX)
- OFW: Desktop: Add winter animations (by @Astrrra)

View File

@@ -6,6 +6,7 @@ ADD_SCENE(momentum_app, interface_mainmenu, InterfaceMainmenu)
ADD_SCENE(momentum_app, interface_mainmenu_add, InterfaceMainmenuAdd)
ADD_SCENE(momentum_app, interface_mainmenu_add_main, InterfaceMainmenuAddMain)
ADD_SCENE(momentum_app, interface_mainmenu_reset, InterfaceMainmenuReset)
ADD_SCENE(momentum_app, interface_mainmenu_style, InterfaceMainmenuStyle)
ADD_SCENE(momentum_app, interface_lockscreen, InterfaceLockscreen)
ADD_SCENE(momentum_app, interface_statusbar, InterfaceStatusbar)
ADD_SCENE(momentum_app, interface_filebrowser, InterfaceFilebrowser)

View File

@@ -2,14 +2,7 @@
void momentum_app_scene_interface_graphics_pack_submenu_callback(void* context, uint32_t index) {
MomentumApp* app = context;
strlcpy(
momentum_settings.asset_pack,
index == 0 ? "" : *CharList_get(app->asset_pack_names, index - 1),
ASSET_PACKS_NAME_LEN);
app->asset_pack_index = index;
app->save_settings = true;
app->apply_pack = true;
scene_manager_previous_scene(app->scene_manager);
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void momentum_app_scene_interface_graphics_pack_on_enter(void* context) {
@@ -36,11 +29,19 @@ void momentum_app_scene_interface_graphics_pack_on_enter(void* context) {
}
bool momentum_app_scene_interface_graphics_pack_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
MomentumApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
strlcpy(
momentum_settings.asset_pack,
event.event == 0 ? "" : *CharList_get(app->asset_pack_names, event.event - 1),
ASSET_PACKS_NAME_LEN);
app->asset_pack_index = event.event;
app->save_settings = true;
app->apply_pack = true;
scene_manager_previous_scene(app->scene_manager);
}
return consumed;

View File

@@ -77,8 +77,8 @@ void momentum_app_scene_interface_mainmenu_on_enter(void* context) {
MenuStyleCount,
momentum_app_scene_interface_mainmenu_menu_style_changed,
app);
variable_item_set_current_value_index(item, momentum_settings.menu_style);
variable_item_set_current_value_text(item, menu_style_names[momentum_settings.menu_style]);
variable_item_set_current_value_index(item, momentum_settings.menu_style);
variable_item_list_add(var_item_list, "Reset Menu", 0, NULL, app);
@@ -127,6 +127,9 @@ bool momentum_app_scene_interface_mainmenu_on_event(void* context, SceneManagerE
app->scene_manager, MomentumAppSceneInterfaceMainmenu, event.event);
consumed = true;
switch(event.event) {
case VarItemListIndexMenuStyle:
scene_manager_next_scene(app->scene_manager, MomentumAppSceneInterfaceMainmenuStyle);
break;
case VarItemListIndexResetMenu:
scene_manager_next_scene(app->scene_manager, MomentumAppSceneInterfaceMainmenuReset);
break;

View File

@@ -0,0 +1,46 @@
#include "../momentum_app.h"
// Reference the menu style names from mainmenu scene
extern const char* const menu_style_names[MenuStyleCount];
void momentum_app_scene_interface_mainmenu_style_submenu_callback(void* context, uint32_t index) {
MomentumApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void momentum_app_scene_interface_mainmenu_style_on_enter(void* context) {
MomentumApp* app = context;
Submenu* submenu = app->submenu;
for(size_t i = 0; i < MenuStyleCount; i++) {
submenu_add_item(
submenu,
menu_style_names[i],
i,
momentum_app_scene_interface_mainmenu_style_submenu_callback,
app);
}
submenu_set_header(submenu, "Choose Menu Style:");
submenu_set_selected_item(submenu, momentum_settings.menu_style);
view_dispatcher_switch_to_view(app->view_dispatcher, MomentumAppViewSubmenu);
}
bool momentum_app_scene_interface_mainmenu_style_on_event(void* context, SceneManagerEvent event) {
MomentumApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
momentum_settings.menu_style = event.event;
app->save_settings = true;
scene_manager_previous_scene(app->scene_manager);
}
return consumed;
}
void momentum_app_scene_interface_mainmenu_style_on_exit(void* context) {
MomentumApp* app = context;
submenu_reset(app->submenu);
}