mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-06-11 19:33:30 -07:00
Snake Plugin: Formating clang-format
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include <flipper_format/flipper_format.h>
|
||||
|
||||
static void snake_game_close_file(FlipperFormat* file) {
|
||||
if(file == NULL){
|
||||
if(file == NULL) {
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
return;
|
||||
}
|
||||
@@ -28,7 +28,8 @@ static FlipperFormat* snake_game_open_file() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
flipper_format_write_header_cstr(file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
|
||||
flipper_format_write_header_cstr(
|
||||
file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
|
||||
flipper_format_rewind(file);
|
||||
}
|
||||
return file;
|
||||
@@ -37,7 +38,7 @@ static FlipperFormat* snake_game_open_file() {
|
||||
void snake_game_save_score_to_file(int16_t highscore) {
|
||||
FlipperFormat* file = snake_game_open_file();
|
||||
uint32_t temp = highscore;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE,&temp, 1)){
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
@@ -48,41 +49,45 @@ void snake_game_save_game_to_file(SnakeState* const snake_state) {
|
||||
FlipperFormat* file = snake_game_open_file();
|
||||
|
||||
uint32_t temp = snake_state->len;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN,&temp, 1)){
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
|
||||
temp_array[a++] = snake_state->points[i].x;
|
||||
temp_array[a++] = snake_state->points[i].y;
|
||||
}
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
temp = snake_state->currentMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT,&temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
temp = snake_state->nextMovement;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT,&temp, 1)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
temp_point_array[0] = snake_state->fruit.x;
|
||||
temp_point_array[1] = snake_state->fruit.y;
|
||||
if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
if(!flipper_format_insert_or_update_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return;
|
||||
}
|
||||
|
||||
snake_game_close_file(file);
|
||||
@@ -100,12 +105,12 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
|
||||
}
|
||||
furi_string_free(file_type);
|
||||
|
||||
|
||||
uint32_t temp;
|
||||
snake_state->highscore = (flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) ? temp : 0;
|
||||
snake_state->highscore =
|
||||
(flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) ? temp : 0;
|
||||
flipper_format_rewind(file);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)){
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
@@ -114,25 +119,25 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
|
||||
|
||||
uint16_t array_size = snake_state->len * 2;
|
||||
uint32_t temp_array[array_size];
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
|
||||
for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
|
||||
snake_state->points[i].x = temp_array[a++];
|
||||
snake_state->points[i].y = temp_array[a++];
|
||||
}
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)){
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
snake_state->currentMovement = temp;
|
||||
flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
|
||||
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)){
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
@@ -141,7 +146,8 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
|
||||
|
||||
array_size = 2;
|
||||
uint32_t temp_point_array[array_size];
|
||||
if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
|
||||
if(!flipper_format_read_uint32(
|
||||
file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
|
||||
snake_game_close_file(file);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -224,14 +224,13 @@ static void snake_game_move_snake(SnakeState* const snake_state, Point const nex
|
||||
|
||||
static void snake_game_game_over(SnakeState* const snake_state, NotificationApp* notification) {
|
||||
snake_state->state = GameStateGameOver;
|
||||
snake_state->len = snake_state->len -7;
|
||||
if(snake_state->len > snake_state->highscore){
|
||||
snake_state->len = snake_state->len - 7;
|
||||
if(snake_state->len > snake_state->highscore) {
|
||||
snake_state->isNewHighscore = true;
|
||||
snake_state->highscore = snake_state->len;
|
||||
}
|
||||
|
||||
notification_message_block(notification, &sequence_fail);
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -294,8 +293,9 @@ int32_t snake_game_app(void* p) {
|
||||
SnakeState* snake_state = malloc(sizeof(SnakeState));
|
||||
snake_state->isNewHighscore = false;
|
||||
snake_state->highscore = 0;
|
||||
if(!snake_game_init_game_from_file(snake_state))
|
||||
if(!snake_game_init_game_from_file(snake_state)) {
|
||||
snake_game_init_game(snake_state);
|
||||
}
|
||||
|
||||
ValueMutex state_mutex;
|
||||
if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
|
||||
@@ -350,8 +350,9 @@ int32_t snake_game_app(void* p) {
|
||||
}
|
||||
break;
|
||||
case InputKeyBack:
|
||||
if(snake_state->state == GameStateLife)
|
||||
if(snake_state->state == GameStateLife) {
|
||||
snake_game_save_game_to_file(snake_state);
|
||||
}
|
||||
processing = false;
|
||||
break;
|
||||
}
|
||||
@@ -367,8 +368,9 @@ int32_t snake_game_app(void* p) {
|
||||
release_mutex(&state_mutex, snake_state);
|
||||
}
|
||||
|
||||
if(snake_state->isNewHighscore)
|
||||
if(snake_state->isNewHighscore) {
|
||||
snake_game_save_score_to_file(snake_state->highscore);
|
||||
}
|
||||
// Wait for all notifications to be played and return backlight to normal state
|
||||
notification_message_block(notification, &sequence_display_backlight_enforce_auto);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user