Port TextInput to ASCII event API

This commit is contained in:
Willy-JL
2024-01-17 22:48:50 +00:00
parent ce83dc690c
commit 7845cc0eeb
4 changed files with 70 additions and 59 deletions

View File

@@ -1,4 +1,4 @@
#include "text_input_i.h"
#include "text_input.h"
#include <gui/elements.h>
#include <assets_icons.h>
#include <furi.h>
@@ -495,7 +495,7 @@ static void text_input_handle_ok(TextInput* text_input, TextInputModel* model, I
}
}
bool text_input_view_input_callback(InputEvent* event, void* context) {
static bool text_input_view_input_callback(InputEvent* event, void* context) {
TextInput* text_input = context;
furi_assert(text_input);
@@ -588,6 +588,73 @@ bool text_input_view_input_callback(InputEvent* event, void* context) {
return consumed;
}
static bool text_input_view_ascii_callback(AsciiEvent* event, void* context) {
TextInput* text_input = context;
furi_assert(text_input);
switch(event->value) {
case AsciiValueDC3: // Right
case AsciiValueDC4: // Left
with_view_model(
text_input->view,
TextInputModel * model,
{
model->cursor_select = true;
model->clear_default_text = false;
model->selected_row = 0;
if(event->value == AsciiValueDC3) {
model->cursor_pos =
CLAMP(model->cursor_pos + 1, strlen(model->text_buffer), 0u);
} else {
model->cursor_pos =
CLAMP(model->cursor_pos - 1, strlen(model->text_buffer), 0u);
}
},
true);
return true;
case _AsciiValueSOH: // Ctrl A
with_view_model(
text_input->view,
TextInputModel * model,
{ model->clear_default_text = !model->clear_default_text; },
true);
return true;
default: // Look in keyboards
for(size_t k = 0; k < keyboard_count; k++) {
const Keyboard* keyboard = keyboards[k];
for(size_t r = 0; r < keyboard_row_count; r++) {
const TextInputKey* row = get_row(keyboard, r);
uint8_t size = get_row_size(keyboard, r);
for(size_t key = 0; key < size; key++) {
char lower = row[key].text;
char upper = char_to_uppercase(lower);
if(event->value == lower || event->value == upper) {
with_view_model(
text_input->view,
TextInputModel * model,
{
model->cursor_select = false;
model->selected_keyboard = k;
model->selected_row = r;
model->selected_column = key;
bool shift =
(event->value == upper) !=
(model->clear_default_text || strlen(model->text_buffer) == 0);
text_input_handle_ok(
text_input, model, shift ? InputTypeLong : InputTypeShort);
},
true);
return true;
}
}
}
}
break;
}
return false;
}
void text_input_timer_callback(void* context) {
furi_assert(context);
TextInput* text_input = context;
@@ -633,6 +700,7 @@ TextInput* text_input_alloc() {
view_allocate_model(text_input->view, ViewModelTypeLocking, sizeof(TextInputModel));
view_set_draw_callback(text_input->view, text_input_view_draw_callback);
view_set_input_callback(text_input->view, text_input_view_input_callback);
view_set_ascii_callback(text_input->view, text_input_view_ascii_callback);
text_input->timer = furi_timer_alloc(text_input_timer_callback, FuriTimerTypeOnce, text_input);
@@ -816,52 +884,3 @@ void text_input_set_header_text(TextInput* text_input, const char* text) {
with_view_model(
text_input->view, TextInputModel * model, { model->header = text; }, true);
}
bool text_input_insert_character(TextInput* text_input, char chr) {
if(chr == 0x1b) { // Arrow escape code = Select input row
with_view_model(
text_input->view,
TextInputModel * model,
{
model->cursor_select = true;
model->clear_default_text = false;
model->selected_row = 0;
},
true);
return false; // Don't consume so CLI gives arrow input
}
if(chr == 0x01) { // Ctrl A = Select all text
with_view_model(
text_input->view, TextInputModel * model, { model->clear_default_text = true; }, true);
return true;
}
for(size_t k = 0; k < keyboard_count; k++) {
const Keyboard* keyboard = keyboards[k];
for(size_t r = 0; r < keyboard_row_count; r++) {
const TextInputKey* row = get_row(keyboard, r);
uint8_t size = get_row_size(keyboard, r);
for(size_t key = 0; key < size; key++) {
char lower = row[key].text;
char upper = char_to_uppercase(lower);
if(chr == lower || chr == upper) {
with_view_model(
text_input->view,
TextInputModel * model,
{
model->cursor_select = false;
model->selected_keyboard = k;
model->selected_row = r;
model->selected_column = key;
bool shift = (chr == upper) != (model->clear_default_text ||
strlen(model->text_buffer) == 0);
text_input_handle_ok(
text_input, model, shift ? InputTypeLong : InputTypeShort);
},
true);
return true;
}
}
}
}
return false;
}

View File

@@ -89,8 +89,6 @@ void* text_input_get_validator_callback_context(TextInput* text_input);
*/
void text_input_set_header_text(TextInput* text_input, const char* text);
bool text_input_insert_character(TextInput* text_input, char c);
#ifdef __cplusplus
}
#endif

View File

@@ -1,5 +0,0 @@
#pragma once
#include "text_input.h"
bool text_input_view_input_callback(InputEvent* event, void* context);

View File

@@ -3319,7 +3319,6 @@ Function,+,text_input_free,void,TextInput*
Function,+,text_input_get_validator_callback,TextInputValidatorCallback,TextInput*
Function,+,text_input_get_validator_callback_context,void*,TextInput*
Function,+,text_input_get_view,View*,TextInput*
Function,+,text_input_insert_character,_Bool,"TextInput*, char"
Function,+,text_input_reset,void,TextInput*
Function,+,text_input_set_header_text,void,"TextInput*, const char*"
Function,+,text_input_set_minimum_length,void,"TextInput*, size_t"
1 entry status name type params
3319 Function + text_input_get_validator_callback TextInputValidatorCallback TextInput*
3320 Function + text_input_get_validator_callback_context void* TextInput*
3321 Function + text_input_get_view View* TextInput*
Function + text_input_insert_character _Bool TextInput*, char
3322 Function + text_input_reset void TextInput*
3323 Function + text_input_set_header_text void TextInput*, const char*
3324 Function + text_input_set_minimum_length void TextInput*, size_t