mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-06-10 19:23:31 -07:00
Merge branch 'pr/378' into 420
This commit is contained in:
@@ -4,8 +4,12 @@ App(
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apptype=FlipperAppType.EXTERNAL,
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entry_point="snake_game_app",
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cdefines=["APP_SNAKE_GAME"],
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requires=["gui"],
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stack_size=1 * 1024,
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requires=[
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"gui",
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"notification",
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"storage",
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],
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stack_size=2 * 1024,
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order=210,
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fap_icon="snake_10px.png",
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fap_category="Games",
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@@ -0,0 +1,169 @@
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#include "snake_file_handler.h"
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#include <furi.h>
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#include <flipper_format/flipper_format.h>
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static void snake_game_close_file(FlipperFormat* file) {
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if(file == NULL){
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furi_record_close(RECORD_STORAGE);
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return;
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}
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flipper_format_file_close(file);
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flipper_format_free(file);
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furi_record_close(RECORD_STORAGE);
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}
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static FlipperFormat* snake_game_open_file(Storage* storage) {
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FlipperFormat* file = flipper_format_file_alloc(storage);
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if(storage_common_stat(storage, SNAKE_GAME_FILE_PATH, NULL) == FSE_OK) {
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if(!flipper_format_file_open_existing(file, SNAKE_GAME_FILE_PATH)) {
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snake_game_close_file(file);
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return NULL;
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}
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} else {
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if(!flipper_format_file_open_new(file, SNAKE_GAME_FILE_PATH)) {
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snake_game_close_file(file);
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return NULL;
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}
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flipper_format_write_header_cstr(file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
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flipper_format_rewind(file);
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}
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return file;
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}
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int16_t snake_game_save_score_to_file(int32_t len) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FlipperFormat* file = snake_game_open_file(storage);
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len = len - 7;
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int32_t temp;
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if(!flipper_format_read_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)){
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)){
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snake_game_close_file(file);
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return -1;
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}
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}else{
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if(len > temp){
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flipper_format_rewind(file);
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)){
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snake_game_close_file(file);
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return -1;
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}
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}else{
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len = temp;
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}
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}
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snake_game_close_file(file);
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return len;
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}
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void snake_game_save_game_to_file(SnakeState* const snake_state) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FlipperFormat* file = snake_game_open_file(storage);
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uint32_t temp = snake_state->len;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN,&temp, 1)){
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snake_game_close_file(file);
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return;
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}
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
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temp_array[a++] = snake_state->points[i].x;
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temp_array[a++] = snake_state->points[i].y;
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}
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->currentMovement;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT,&temp, 1)){
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->nextMovement;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT,&temp, 1)){
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snake_game_close_file(file);
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return;
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}
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array_size = 2;
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uint32_t temp_point_array[array_size];
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temp_point_array[0] = snake_state->fruit.x;
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temp_point_array[1] = snake_state->fruit.y;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
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snake_game_close_file(file);
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return;
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}
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snake_game_close_file(file);
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}
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bool snake_game_init_game_from_file(SnakeState* const snake_state) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FlipperFormat* file = snake_game_open_file(storage);
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FuriString* file_type = furi_string_alloc();
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uint32_t version = 1;
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if(!flipper_format_read_header(file, file_type, &version)) {
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furi_string_free(file_type);
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snake_game_close_file(file);
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return false;
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}
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furi_string_free(file_type);
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uint32_t temp;
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)){
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snake_game_close_file(file);
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return false;
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}
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snake_state->len = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_LEN);
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
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snake_game_close_file(file);
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return false;
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}
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
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snake_state->points[i].x = temp_array[a++];
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snake_state->points[i].y = temp_array[a++];
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}
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)){
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snake_game_close_file(file);
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return false;
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}
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snake_state->currentMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)){
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snake_game_close_file(file);
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return false;
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}
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snake_state->nextMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
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array_size = 2;
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uint32_t temp_point_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
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snake_game_close_file(file);
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return false;
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}
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snake_state->fruit.x = temp_point_array[0];
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snake_state->fruit.y = temp_point_array[1];
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS);
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snake_game_close_file(file);
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return true;
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}
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@@ -0,0 +1,23 @@
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#pragma once
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#include "snake_types.h"
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#include <furi.h>
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#include <flipper_format/flipper_format.h>
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#define SNAKE_GAME_FILE_PATH "/ext/apps/games/snake.stat"
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#define SNAKE_GAME_FILE_HEADER "Flipper Snake plugin run file"
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#define SNAKE_GAME_FILE_ACTUAL_VERSION 1
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#define SNAKE_GAME_CONFIG_KEY_POINTS "SnakePoints"
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#define SNAKE_GAME_CONFIG_KEY_LEN "SnakeLen"
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#define SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT "CurrentMovement"
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#define SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT "NextMovement"
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#define SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS "FruitPoints"
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#define SNAKE_GAME_CONFIG_HIGHSCORE "Highscore"
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int16_t snake_game_save_score_to_file(int32_t length);
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void snake_game_save_game_to_file(SnakeState* const snake_state);
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bool snake_game_init_game_from_file(SnakeState* const snake_state);
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@@ -0,0 +1,50 @@
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#pragma once
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#include <furi.h>
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typedef struct {
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// +-----x
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// |
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// |
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// y
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uint8_t x;
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uint8_t y;
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} Point;
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typedef enum {
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GameStateLife,
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// https://melmagazine.com/en-us/story/snake-nokia-6110-oral-history-taneli-armanto
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// Armanto: While testing the early versions of the game, I noticed it was hard
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// to control the snake upon getting close to and edge but not crashing — especially
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// in the highest speed levels. I wanted the highest level to be as fast as I could
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// possibly make the device "run," but on the other hand, I wanted to be friendly
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// and help the player manage that level. Otherwise it might not be fun to play. So
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// I implemented a little delay. A few milliseconds of extra time right before
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// the player crashes, during which she can still change the directions. And if
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// she does, the game continues.
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GameStateLastChance,
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GameStateGameOver,
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} GameState;
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// Note: do not change without purpose. Current values are used in smart
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// orthogonality calculation in `snake_game_get_turn_snake`.
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typedef enum {
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DirectionUp,
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DirectionRight,
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DirectionDown,
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DirectionLeft,
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} Direction;
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#define MAX_SNAKE_LEN 253
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typedef struct {
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Point points[MAX_SNAKE_LEN];
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uint16_t len;
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int16_t highscore;
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Direction currentMovement;
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Direction nextMovement; // if backward of currentMovement, ignore
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Point fruit;
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GameState state;
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} SnakeState;
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@@ -1,3 +1,6 @@
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#include "helpers/snake_file_handler.h"
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#include "helpers/snake_types.h"
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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@@ -7,52 +10,6 @@
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#include <notification/notification_messages.h>
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#include <dolphin/dolphin.h>
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typedef struct {
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// +-----x
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// |
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// |
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// y
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uint8_t x;
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uint8_t y;
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} Point;
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typedef enum {
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GameStateLife,
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// https://melmagazine.com/en-us/story/snake-nokia-6110-oral-history-taneli-armanto
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// Armanto: While testing the early versions of the game, I noticed it was hard
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// to control the snake upon getting close to and edge but not crashing — especially
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// in the highest speed levels. I wanted the highest level to be as fast as I could
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// possibly make the device "run," but on the other hand, I wanted to be friendly
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// and help the player manage that level. Otherwise it might not be fun to play. So
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// I implemented a little delay. A few milliseconds of extra time right before
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// the player crashes, during which she can still change the directions. And if
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// she does, the game continues.
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GameStateLastChance,
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GameStateGameOver,
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} GameState;
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// Note: do not change without purpose. Current values are used in smart
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// orthogonality calculation in `snake_game_get_turn_snake`.
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typedef enum {
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DirectionUp,
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DirectionRight,
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DirectionDown,
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DirectionLeft,
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} Direction;
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#define MAX_SNAKE_LEN 128*64/4
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typedef struct {
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Point points[MAX_SNAKE_LEN];
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uint16_t len;
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Direction currentMovement;
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Direction nextMovement; // if backward of currentMovement, ignore
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Point fruit;
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GameState state;
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} SnakeState;
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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@@ -121,10 +78,10 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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if(snake_state->state == GameStateGameOver) {
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// Screen is 128x64 px
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 34, 20, 62, 24);
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canvas_draw_box(canvas, 32, 20, 64, 34);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, 34, 20, 62, 24);
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canvas_draw_frame(canvas, 32, 20, 64, 34);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 37, 31, "Game Over");
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@@ -134,9 +91,12 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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}
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canvas_set_font(canvas, FontSecondary);
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char buffer[12];
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char buffer[18];
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snprintf(buffer, sizeof(buffer), "Score: %u", snake_state->len - 7);
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canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
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snprintf(buffer, sizeof(buffer), "Highscore: %d", snake_state->highscore);
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canvas_draw_str_aligned(canvas, 64, 51, AlignCenter, AlignBottom, buffer);
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}
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release_mutex((ValueMutex*)ctx, snake_state);
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@@ -285,6 +245,7 @@ static void
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return;
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} else if(snake_state->state == GameStateLastChance) {
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snake_state->state = GameStateGameOver;
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snake_state->highscore = snake_game_save_score_to_file(snake_state->len);
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notification_message_block(notification, &sequence_fail);
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return;
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}
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@@ -297,6 +258,7 @@ static void
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crush = snake_game_collision_with_tail(snake_state, next_step);
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if(crush) {
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snake_state->state = GameStateGameOver;
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snake_state->highscore = snake_game_save_score_to_file(snake_state->len);
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notification_message_block(notification, &sequence_fail);
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return;
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}
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@@ -306,6 +268,7 @@ static void
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snake_state->len++;
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if(snake_state->len >= MAX_SNAKE_LEN) {
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snake_state->state = GameStateGameOver;
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snake_state->highscore = snake_game_save_score_to_file(snake_state->len);
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notification_message_block(notification, &sequence_fail);
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return;
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}
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@@ -326,7 +289,8 @@ int32_t snake_game_app(void* p) {
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
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SnakeState* snake_state = malloc(sizeof(SnakeState));
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snake_game_init_game(snake_state);
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if(!snake_game_init_game_from_file(snake_state))
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snake_game_init_game(snake_state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
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@@ -382,6 +346,8 @@ int32_t snake_game_app(void* p) {
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}
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break;
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case InputKeyBack:
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if(snake_state->state == GameStateLife)
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snake_game_save_game_to_file(snake_state);
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processing = false;
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break;
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}
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