added "Shutdown on Idle" setting under power settings

This commit is contained in:
SHxKenzuto
2022-08-23 21:20:28 +02:00
parent 409151fabe
commit af8d2369ca
9 changed files with 215 additions and 1 deletions
+82 -1
View File
@@ -37,6 +37,65 @@ static ViewPort* power_battery_view_port_alloc(Power* power) {
return battery_view_port;
}
static void power_start_auto_shutdown_timer(Power* power) {
furi_timer_start(power->auto_shutdown_timer, furi_ms_to_ticks(power->shutdown_idle_delay_ms));
}
static void power_stop_auto_shutdown_timer(Power* power) {
furi_timer_stop(power->auto_shutdown_timer);
}
static void power_input_event_callback(const void* value, void* context) {
furi_assert(value);
furi_assert(context);
const InputEvent* event = value;
Power* power = context;
if(event->type == InputTypePress) {
power_start_auto_shutdown_timer(power);
}
}
static void power_auto_shutdown_arm(Power* power) {
if(power->shutdown_idle_delay_ms) {
power->input_events_subscription =
furi_pubsub_subscribe(power->input_events_pubsub, power_input_event_callback, power);
power_start_auto_shutdown_timer(power);
}
}
static void power_auto_shutdown_inhibit(Power* power) {
power_stop_auto_shutdown_timer(power);
if(power->input_events_subscription) {
furi_pubsub_unsubscribe(power->input_events_pubsub, power->input_events_subscription);
power->input_events_subscription = NULL;
}
}
static void power_auto_shutdown_timer_callback(void* context) {
furi_assert(context);
Power* power = context;
power_auto_shutdown_inhibit(power);
power_off(power);
}
static void auto_shutdown_update(Power* power) {
uint32_t old_time = power->shutdown_idle_delay_ms;
LOAD_POWER_SETTINGS(&power->shutdown_idle_delay_ms);
if(power->shutdown_idle_delay_ms) {
if(power->shutdown_idle_delay_ms != old_time) {
if(old_time) {
power_start_auto_shutdown_timer(power);
} else {
power_auto_shutdown_arm(power);
}
}
}else if(old_time){
power_auto_shutdown_inhibit(power);
}
}
Power* power_alloc() {
Power* power = malloc(sizeof(Power));
@@ -47,6 +106,9 @@ Power* power_alloc() {
// Pubsub
power->event_pubsub = furi_pubsub_alloc();
power->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
power->input_events_subscription = NULL;
// State initialization
power->state = PowerStateNotCharging;
power->battery_low = false;
@@ -69,6 +131,10 @@ Power* power_alloc() {
power->battery_view_port = power_battery_view_port_alloc(power);
power->show_low_bat_level_message = true;
//Auto shutdown timer
power->auto_shutdown_timer =
furi_timer_alloc(power_auto_shutdown_timer_callback, FuriTimerTypeOnce, power);
return power;
}
@@ -87,6 +153,12 @@ void power_free(Power* power) {
// FuriPubSub
furi_pubsub_free(power->event_pubsub);
furi_pubsub_free(power->input_events_pubsub);
if(power->input_events_subscription) {
furi_pubsub_unsubscribe(power->input_events_pubsub, power->input_events_subscription);
power->input_events_subscription = NULL;
}
// Records
furi_record_close(RECORD_NOTIFICATION);
@@ -202,10 +274,19 @@ static void power_check_battery_level_change(Power* power) {
int32_t power_srv(void* p) {
UNUSED(p);
Power* power = power_alloc();
if(!LOAD_POWER_SETTINGS(&power->shutdown_idle_delay_ms)) {
memset(&power->shutdown_idle_delay_ms, 0, sizeof(uint32_t));
SAVE_POWER_SETTINGS(&power->shutdown_idle_delay_ms);
}
power_auto_shutdown_arm(power);
power_update_info(power);
furi_record_create(RECORD_POWER, power);
while(1) {
//Check current setting for automatic shutdown
auto_shutdown_update(power);
// Update data from gauge and charger
bool need_refresh = power_update_info(power);
@@ -228,7 +309,7 @@ int32_t power_srv(void* p) {
furi_delay_ms(1000);
}
power_auto_shutdown_inhibit(power);
power_free(power);
return 0;
@@ -8,6 +8,7 @@
#include <gui/modules/popup.h>
#include "views/power_off.h"
#include "power/power_settings.h"
#include <notification/notification_messages.h>
@@ -28,6 +29,8 @@ struct Power {
Gui* gui;
NotificationApp* notification;
FuriPubSub* event_pubsub;
FuriPubSub* input_events_pubsub;
FuriPubSubSubscription* input_events_subscription;
PowerEvent event;
PowerState state;
@@ -38,6 +41,9 @@ struct Power {
uint8_t battery_level;
uint8_t power_off_timeout;
uint32_t shutdown_idle_delay_ms;
FuriTimer* auto_shutdown_timer;
FuriMutex* api_mtx;
};
+25
View File
@@ -0,0 +1,25 @@
#include <toolbox/saved_struct.h>
#include <storage/storage.h>
#include "power_settings_filename.h"
#define POWER_SETTINGS_VER (1)
#define POWER_SETTINGS_PATH INT_PATH(POWER_SETTINGS_FILE_NAME)
#define POWER_SETTINGS_MAGIC (0x21)
#define SAVE_POWER_SETTINGS(x) \
saved_struct_save( \
POWER_SETTINGS_PATH, \
(x), \
sizeof(uint32_t), \
POWER_SETTINGS_MAGIC, \
POWER_SETTINGS_VER)
#define LOAD_POWER_SETTINGS(x) \
saved_struct_load( \
POWER_SETTINGS_PATH, \
(x), \
sizeof(uint32_t), \
POWER_SETTINGS_MAGIC, \
POWER_SETTINGS_VER)
@@ -45,11 +45,13 @@ PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene) {
PowerSettingsAppViewBatteryInfo,
battery_info_get_view(app->batery_info));
app->submenu = submenu_alloc();
app->variable_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
view_dispatcher_add_view(app->view_dispatcher, PowerSettingsAppViewVariableItemList, variable_item_list_get_view(app->variable_item_list));
// Set first scene
scene_manager_next_scene(app->scene_manager, first_scene);
@@ -63,8 +65,10 @@ void power_settings_app_free(PowerSettingsApp* app) {
battery_info_free(app->batery_info);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
submenu_free(app->submenu);
variable_item_list_free(app->variable_item_list);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
dialog_ex_free(app->dialog);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewVariableItemList);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
@@ -10,7 +10,9 @@
#include "views/battery_info.h"
#include <gui/modules/submenu.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/variable_item_list.h>
#include "power/power_settings.h"
#include "scenes/power_settings_scene.h"
typedef struct {
@@ -22,10 +24,15 @@ typedef struct {
Submenu* submenu;
DialogEx* dialog;
PowerInfo info;
VariableItemList* variable_item_list;
uint32_t shutdown_idle_delay_ms;
} PowerSettingsApp;
typedef enum {
PowerSettingsAppViewBatteryInfo,
PowerSettingsAppViewSubmenu,
PowerSettingsAppViewDialog,
PowerSettingsAppViewVariableItemList
} PowerSettingsAppView;
@@ -2,3 +2,4 @@ ADD_SCENE(power_settings, start, Start)
ADD_SCENE(power_settings, battery_info, BatteryInfo)
ADD_SCENE(power_settings, reboot, Reboot)
ADD_SCENE(power_settings, power_off, PowerOff)
ADD_SCENE(power_settings,shutdown_idle, ShutdownIdle)
@@ -0,0 +1,78 @@
#include "../power_settings_app.h"
#include <lib/toolbox/value_index.h>
#define SHUTDOWN_IDLE_DELAY_COUNT 8
#define SCENE_EVENT_SELECT_SHUTDOWN_IDLE_DELAY 0
const char* const shutdown_idle_delay_text[SHUTDOWN_IDLE_DELAY_COUNT] = {
"OFF",
"15min",
"30min",
"1h",
"6h",
"12h",
"24h",
"48h"
};
const uint32_t shutdown_idle_delay_value[SHUTDOWN_IDLE_DELAY_COUNT] =
{0, 900000, 1800000, 3600000, 21600000, 43200000, 86400000, 172800000};
static void power_settings_scene_shutodwn_idle_callback(void* context, uint32_t index) {
PowerSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
static void power_settings_scene_start_shutdown_idle_delay_changed(VariableItem* item) {
PowerSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, shutdown_idle_delay_text[index]);
app->shutdown_idle_delay_ms = shutdown_idle_delay_value[index];
}
void power_settings_scene_shutdown_idle_on_enter(void* context) {
PowerSettingsApp* app = context;
LOAD_POWER_SETTINGS(&app->shutdown_idle_delay_ms);
VariableItemList* variable_item_list = app->variable_item_list;
VariableItem* item;
uint8_t value_index;
item = variable_item_list_add(
variable_item_list,
"Set Time",
SHUTDOWN_IDLE_DELAY_COUNT,
power_settings_scene_start_shutdown_idle_delay_changed,
app);
variable_item_list_set_enter_callback(
variable_item_list, power_settings_scene_shutodwn_idle_callback, app);
value_index = value_index_uint32(
app->shutdown_idle_delay_ms, shutdown_idle_delay_value, SHUTDOWN_IDLE_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, shutdown_idle_delay_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, PowerSettingsAppViewVariableItemList);
}
bool power_settings_scene_shutdown_idle_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_SELECT_SHUTDOWN_IDLE_DELAY:
consumed = true;
break;
}
}
return consumed;
}
void power_settings_scene_shutdown_idle_on_exit(void* context) {
PowerSettingsApp* app = context;
SAVE_POWER_SETTINGS(&app->shutdown_idle_delay_ms);
variable_item_list_reset(app->variable_item_list);
}
@@ -4,6 +4,7 @@ enum PowerSettingsSubmenuIndex {
PowerSettingsSubmenuIndexBatteryInfo,
PowerSettingsSubmenuIndexReboot,
PowerSettingsSubmenuIndexOff,
PowerSettingsSubmenuShutdownIdle
};
static void power_settings_scene_start_submenu_callback(void* context, uint32_t index) {
@@ -34,6 +35,12 @@ void power_settings_scene_start_on_enter(void* context) {
PowerSettingsSubmenuIndexOff,
power_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"Shutdown on Idle",
PowerSettingsSubmenuShutdownIdle,
power_settings_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, PowerSettingsAppSceneStart));
@@ -51,6 +58,8 @@ bool power_settings_scene_start_on_event(void* context, SceneManagerEvent event)
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneReboot);
} else if(event.event == PowerSettingsSubmenuIndexOff) {
scene_manager_next_scene(app->scene_manager, PowerSettingsAppScenePowerOff);
}else if(event.event == PowerSettingsSubmenuShutdownIdle){
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneShutdownIdle);
}
scene_manager_set_scene_state(app->scene_manager, PowerSettingsAppSceneStart, event.event);
consumed = true;
@@ -0,0 +1,3 @@
#pragma once
#define POWER_SETTINGS_FILE_NAME ".power.settings"