Merge branch 'fz-dev' into dev

This commit is contained in:
MX
2022-10-26 03:44:21 +03:00
267 changed files with 303 additions and 802 deletions
-3
View File
@@ -22,9 +22,6 @@
[submodule "lib/microtar"]
path = lib/microtar
url = https://github.com/amachronic/microtar.git
[submodule "lib/scons"]
path = lib/scons
url = https://github.com/SCons/scons.git
[submodule "lib/mbedtls"]
path = lib/mbedtls
url = https://github.com/Mbed-TLS/mbedtls.git
+1 -1
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@@ -2,7 +2,7 @@
"configurations": [
{
"name": "Win32",
"compilerPath": "${workspaceFolder}/toolchain/i686-windows/bin/arm-none-eabi-gcc.exe",
"compilerPath": "${workspaceFolder}/toolchain/x86_64-windows/bin/arm-none-eabi-gcc.exe",
"intelliSenseMode": "gcc-arm",
"compileCommands": "${workspaceFolder}/build/latest/compile_commands.json",
"configurationProvider": "ms-vscode.cpptools",
+19
View File
@@ -79,6 +79,25 @@
]
// "showDevDebugOutput": "raw",
},
{
"name": "Attach FW (DAP)",
"cwd": "${workspaceFolder}",
"executable": "./build/latest/firmware.elf",
"request": "attach",
"type": "cortex-debug",
"servertype": "openocd",
"device": "cmsis-dap",
"svdFile": "./debug/STM32WB55_CM4.svd",
"rtos": "FreeRTOS",
"configFiles": [
"interface/cmsis-dap.cfg",
"./debug/stm32wbx.cfg",
],
"postAttachCommands": [
"source debug/flipperapps.py",
],
// "showDevDebugOutput": "raw",
},
{
"name": "fbt debug",
"type": "python",
+3 -3
View File
@@ -6,13 +6,13 @@
"cortex-debug.enableTelemetry": false,
"cortex-debug.variableUseNaturalFormat": true,
"cortex-debug.showRTOS": true,
"cortex-debug.armToolchainPath.windows": "${workspaceFolder}/toolchain/i686-windows/bin",
"cortex-debug.armToolchainPath.windows": "${workspaceFolder}/toolchain/x86_64-windows/bin",
"cortex-debug.armToolchainPath.linux": "${workspaceFolder}/toolchain/x86_64-linux/bin",
"cortex-debug.armToolchainPath.osx": "${workspaceFolder}/toolchain/x86_64-darwin/bin",
"cortex-debug.openocdPath.windows": "${workspaceFolder}/toolchain/i686-windows/openocd/bin/openocd.exe",
"cortex-debug.openocdPath.windows": "${workspaceFolder}/toolchain/x86_64-windows/openocd/bin/openocd.exe",
"cortex-debug.openocdPath.linux": "${workspaceFolder}/toolchain/x86_64-linux/openocd/bin/openocd",
"cortex-debug.openocdPath.osx": "${workspaceFolder}/toolchain/x86_64-darwin/openocd/bin/openocd",
"cortex-debug.gdbPath.windows": "${workspaceFolder}/toolchain/i686-windows/bin/arm-none-eabi-gdb-py.bat",
"cortex-debug.gdbPath.windows": "${workspaceFolder}/toolchain/x86_64-windows/bin/arm-none-eabi-gdb-py.bat",
"cortex-debug.gdbPath.linux": "${workspaceFolder}/toolchain/x86_64-linux/bin/arm-none-eabi-gdb-py",
"cortex-debug.gdbPath.osx": "${workspaceFolder}/toolchain/x86_64-darwin/bin/arm-none-eabi-gdb-py",
"editor.formatOnSave": true,
+12 -4
View File
@@ -156,11 +156,9 @@ Depends(fap_dist, firmware_env["FW_EXTAPPS"]["validators"].values())
Alias("fap_dist", fap_dist)
# distenv.Default(fap_dist)
plugin_resources_dist = list(
distenv.Install(f"#/assets/resources/apps/{dist_entry[0]}", dist_entry[1])
for dist_entry in firmware_env["FW_EXTAPPS"]["dist"].values()
distenv.Depends(
firmware_env["FW_RESOURCES"], firmware_env["FW_EXTAPPS"]["resources_dist"]
)
distenv.Depends(firmware_env["FW_RESOURCES"], plugin_resources_dist)
# Target for bundling core2 package for qFlipper
@@ -291,6 +289,16 @@ distenv.PhonyTarget(
"@echo $( ${BLACKMAGIC_ADDR} $)",
)
# Find STLink probe ids
distenv.PhonyTarget(
"get_stlink",
distenv.Action(
lambda **kw: distenv.GetDevices(),
None,
),
)
# Prepare vscode environment
vscode_dist = distenv.Install("#.vscode", distenv.Glob("#.vscode/example/*"))
distenv.Precious(vscode_dist)
@@ -24,7 +24,7 @@ void storage_settings_scene_factory_reset_on_enter(void* context) {
dialog_ex_set_header(dialog_ex, "Confirm Factory Reset", 64, 10, AlignCenter, AlignCenter);
dialog_ex_set_text(
dialog_ex,
"Internal storage will be erased\r\nData and setting will be lost!",
"Internal storage will be erased\r\nData and settings will be lost!",
64,
32,
AlignCenter,
+2 -1
View File
@@ -1,3 +1,4 @@
/core2_firmware
/resources/Manifest
/resources/apps/*
/resources/apps/*
/resources/dolphin/*
+4 -2
View File
@@ -68,15 +68,17 @@ if assetsenv["IS_BASE_FIRMWARE"]:
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="external",
)
assetsenv.NoClean(dolphin_external)
if assetsenv["FORCE"]:
assetsenv.AlwaysBuild(dolphin_external)
assetsenv.Alias("dolphin_ext", dolphin_external)
assetsenv.Clean(dolphin_external, assetsenv.Dir("#/assets/resources/dolphin"))
# Resources manifest
resources = assetsenv.Command(
"#/assets/resources/Manifest",
assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
assetsenv.GlobRecursive(
"*", assetsenv.Dir("resources").srcnode(), exclude="Manifest"
),
action=Action(
'${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
"${RESMANIFESTCOMSTR}",
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@@ -1,32 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 9
Active frames: 7
Frames order: 0 1 2 1 3 1 2 3 1 4 5 6 5 6 5 4
Active cycles: 1
Frame rate: 2
Duration: 3600
Active cooldown: 7
Bubble slots: 2
Slot: 0
X: 78
Y: 16
Text: F*&K!!!
AlignH: Left
AlignV: Bottom
StartFrame: 2
EndFrame: 4
Slot: 1
X: 78
Y: 16
Text: What ya\nlookin at?!
AlignH: Left
AlignV: Center
StartFrame: 10
EndFrame: 15
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@@ -1,41 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 8
Active frames: 4
Frames order: 0 1 2 3 4 2 3 4 5 6 7 6
Active cycles: 2
Frame rate: 2
Duration: 3600
Active cooldown: 7
Bubble slots: 2
Slot: 0
X: 22
Y: 40
Text: I miss you
AlignH: Right
AlignV: Bottom
StartFrame: 9
EndFrame: 11
Slot: 0
X: 17
Y: 40
Text: my friend...
AlignH: Right
AlignV: Bottom
StartFrame: 12
EndFrame: 15
Slot: 1
X: 2
Y: 29
Text: Why are you\nalways away?
AlignH: Right
AlignV: Bottom
StartFrame: 9
EndFrame: 15
@@ -1,14 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 8
Active frames: 11
Frames order: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Active cycles: 1
Frame rate: 2
Duration: 3600
Active cooldown: 7
Bubble slots: 0
@@ -1,14 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 4
Active frames: 0
Frames order: 0 1 2 3
Active cycles: 0
Frame rate: 3
Duration: 3600
Active cooldown: 0
Bubble slots: 0
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@@ -1,32 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 51
Passive frames: 6
Active frames: 2
Frames order: 0 1 2 3 4 5 6 7
Active cycles: 4
Frame rate: 2
Duration: 3600
Active cooldown: 7
Bubble slots: 1
Slot: 0
X: 60
Y: 23
Text: I have to rest
AlignH: Left
AlignV: Bottom
StartFrame: 7
EndFrame: 10
Slot: 0
X: 60
Y: 23
Text: but not today
AlignH: Left
AlignV: Bottom
StartFrame: 11
EndFrame: 13
@@ -1,32 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 4
Active frames: 42
Frames order: 0 1 2 1 3 4 5 6 7 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 10 11 12 4 3
Active cycles: 1
Frame rate: 2
Duration: 3600
Active cooldown: 7
Bubble slots: 1
Slot: 0
X: 51
Y: 49
Text: Adios.
AlignH: Center
AlignV: Top
StartFrame: 6
EndFrame: 9
Slot: 0
X: 1
Y: 49
Text: Forgot something...
AlignH: Center
AlignV: Top
StartFrame: 42
EndFrame: 45
@@ -1,23 +0,0 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 7
Active frames: 13
Frames order: 0 1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 12 13 12 13
Active cycles: 1
Frame rate: 2
Duration: 3600
Active cooldown: 7
Bubble slots: 1
Slot: 0
X: 67
Y: 24
Text: Am I a joke\nto you?!?!
AlignH: Left
AlignV: Center
StartFrame: 15
EndFrame: 19

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