Initial wii ui style main menu

This commit is contained in:
Willy-JL
2023-03-14 22:11:30 +00:00
parent 9bfcf08b22
commit f1ec78deb3
+161 -55
View File
@@ -28,6 +28,8 @@ typedef struct {
static void menu_process_up(Menu* menu);
static void menu_process_down(Menu* menu);
static void menu_process_left(Menu* menu);
static void menu_process_right(Menu* menu);
static void menu_process_ok(Menu* menu);
static void menu_draw_callback(Canvas* canvas, void* _model) {
@@ -39,34 +41,42 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
size_t items_count = MenuItemArray_size(model->items);
if(items_count) {
MenuItem* item;
FuriString* name = furi_string_alloc();
size_t shift_position;
// First line
if(position < 2) {
shift_position = 0;
} else if(position >= items_count - 2 + (items_count % 2)) {
shift_position = position - (position % 2) - 4;
} else {
shift_position = position - (position % 2) - 2;
}
canvas_set_font(canvas, FontSecondary);
shift_position = (0 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 3, item->icon);
size_t item_i;
size_t x_off, y_off;
for(int i = 0; i < 6; i++) {
item_i = shift_position + i;
if(item_i >= items_count) break;
item = MenuItemArray_get(model->items, item_i);
x_off = (i / 2) * 40 + 5;
y_off = (i % 2) * 32;
if(item->icon) {
canvas_draw_icon_animation(canvas, 11 + x_off, 4 + y_off, item->icon);
}
furi_string_set(name, item->label);
elements_scrollable_text_line(
canvas,
18 + x_off,
24 + y_off,
32,
name,
0,
false,
true);
if(item_i == position) {
elements_frame(canvas, 0 + x_off, 0 + y_off, 36, 30);
}
}
canvas_draw_str(canvas, 22, 14, item->label);
// Second line main
canvas_set_font(canvas, FontPrimary);
shift_position = (1 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 25, item->icon);
}
canvas_draw_str(canvas, 22, 36, item->label);
// Third line
canvas_set_font(canvas, FontSecondary);
shift_position = (2 + position + items_count - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
if(item->icon) {
canvas_draw_icon_animation(canvas, 4, 47, item->icon);
}
canvas_draw_str(canvas, 22, 58, item->label);
// Frame and scrollbar
elements_frame(canvas, 0, 21, 128 - 5, 21);
elements_scrollbar(canvas, position, items_count);
furi_string_free(name);
} else {
canvas_draw_str(canvas, 2, 32, "Empty");
elements_scrollbar(canvas, 0, 0);
@@ -78,23 +88,50 @@ static bool menu_input_callback(InputEvent* event, void* context) {
bool consumed = false;
if(event->type == InputTypeShort) {
if(event->key == InputKeyUp) {
consumed = true;
menu_process_up(menu);
} else if(event->key == InputKeyDown) {
consumed = true;
menu_process_down(menu);
} else if(event->key == InputKeyOk) {
consumed = true;
menu_process_ok(menu);
switch(event->key) {
case InputKeyUp:
consumed = true;
menu_process_up(menu);
break;
case InputKeyDown:
consumed = true;
menu_process_down(menu);
break;
case InputKeyLeft:
consumed = true;
menu_process_left(menu);
break;
case InputKeyRight:
consumed = true;
menu_process_right(menu);
break;
case InputKeyOk:
consumed = true;
menu_process_ok(menu);
break;
default:
break;
}
} else if(event->type == InputTypeRepeat) {
if(event->key == InputKeyUp) {
consumed = true;
menu_process_up(menu);
} else if(event->key == InputKeyDown) {
consumed = true;
menu_process_down(menu);
switch(event->key) {
case InputKeyUp:
consumed = true;
menu_process_up(menu);
break;
case InputKeyDown:
consumed = true;
menu_process_down(menu);
break;
case InputKeyLeft:
consumed = true;
menu_process_left(menu);
break;
case InputKeyRight:
consumed = true;
menu_process_right(menu);
break;
default:
break;
}
}
@@ -224,26 +261,56 @@ static void menu_process_up(Menu* menu) {
menu->view,
MenuModel * model,
{
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
size_t count = MenuItemArray_size(model->items);
if(!(model->position == count - 1 && count % 2)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
if(model->position > 0) {
model->position--;
} else {
model->position = MenuItemArray_size(model->items) - 1;
}
if(model->position % 2) {
model->position--;
} else {
model->position++;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
}
},
true);
}
static void menu_process_down(Menu* menu) {
with_view_model(
menu->view,
MenuModel * model,
{
size_t count = MenuItemArray_size(model->items);
if(!(model->position == count - 1 && count % 2)) {
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
if(model->position % 2) {
model->position--;
} else {
model->position++;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
}
},
true);
}
static void menu_process_left(Menu* menu) {
with_view_model(
menu->view,
MenuModel * model,
@@ -253,10 +320,49 @@ static void menu_process_down(Menu* menu) {
icon_animation_stop(item->icon);
}
if(model->position < MenuItemArray_size(model->items) - 1) {
model->position++;
size_t count = MenuItemArray_size(model->items);
if(model->position < 2) {
if(count % 2) {
model->position = count - 1;
} else {
model->position = count - 1 + model->position % 2;
}
} else {
model->position = 0;
model->position -= 2;
}
item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_start(item->icon);
}
},
true);
}
static void menu_process_right(Menu* menu) {
with_view_model(
menu->view,
MenuModel * model,
{
MenuItem* item = MenuItemArray_get(model->items, model->position);
if(item && item->icon) {
icon_animation_stop(item->icon);
}
size_t count = MenuItemArray_size(model->items);
if(count % 2) {
if(model->position == count - 1) {
model->position = 0;
} else if(model->position == count - 2) {
model->position = count -1;
} else {
model->position += 2;
}
} else {
model->position += 2;
if(model->position >= count) {
model->position = model->position % 2;
}
}
item = MenuItemArray_get(model->items, model->position);