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https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-24 03:29:57 -07:00
Actually wait for animation unload (semaphore did not)
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@@ -34,8 +34,10 @@ static void desktop_loader_callback(const void* message, void* context) {
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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desktop->animation_lock = api_lock_alloc_locked();
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
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furi_check(furi_semaphore_acquire(desktop->animation_semaphore, 3000) == FuriStatusOk);
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api_lock_wait_unlock_and_free(desktop->animation_lock);
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desktop->animation_lock = NULL;
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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}
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@@ -121,7 +123,7 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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}
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desktop_auto_lock_inhibit(desktop);
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furi_semaphore_release(desktop->animation_semaphore);
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api_lock_unlock(desktop->animation_lock);
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return true;
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case DesktopGlobalAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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@@ -278,7 +280,6 @@ void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
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Desktop* desktop_alloc(void) {
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Desktop* desktop = malloc(sizeof(Desktop));
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desktop->animation_semaphore = furi_semaphore_alloc(1, 0);
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desktop->animation_manager = animation_manager_alloc();
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desktop->gui = furi_record_open(RECORD_GUI);
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desktop->scene_thread = furi_thread_alloc();
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@@ -80,7 +80,7 @@ struct Desktop {
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bool in_transition : 1;
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FuriSemaphore* animation_semaphore;
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FuriApiLock animation_lock;
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Keybinds keybinds;
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