Files
Momentum-Firmware/applications/external/ble_spam/scenes/config.c
2023-10-22 02:29:04 +01:00

76 lines
2.4 KiB
C

#include "../ble_spam.h"
#include "protocols/_protocols.h"
static void _config_bool(VariableItem* item) {
bool* value = variable_item_get_context(item);
*value = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, *value ? "ON" : "OFF");
}
static void config_bool(VariableItemList* list, const char* name, bool* value) {
VariableItem* item = variable_item_list_add(list, name, 2, _config_bool, value);
variable_item_set_current_value_index(item, *value);
variable_item_set_current_value_text(item, *value ? "ON" : "OFF");
}
static void config_callback(void* _ctx, uint32_t index) {
Ctx* ctx = _ctx;
scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
if(!ctx->attack->protocol) {
index--;
} else if(ctx->attack->protocol->config_count) {
uint8_t extra = ctx->attack->protocol->config_count(&ctx->attack->payload.cfg);
if(index > extra) index -= extra;
}
switch(index) {
case ConfigRandomMac:
break;
case ConfigLedIndicator:
break;
case ConfigLockKeyboard:
ctx->lock_keyboard = true;
scene_manager_previous_scene(ctx->scene_manager);
notification_message_block(ctx->notification, &sequence_display_backlight_off);
break;
default:
break;
}
}
void scene_config_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
VariableItemList* list = ctx->variable_item_list;
variable_item_list_reset(list);
variable_item_list_set_header(list, ctx->attack->title);
config_bool(list, "Random MAC", &ctx->attack->payload.random_mac);
variable_item_list_set_enter_callback(list, config_callback, ctx);
if(!ctx->attack->protocol) {
variable_item_list_add(list, "None shall escape the SINK", 0, NULL, NULL);
} else if(ctx->attack->protocol->extra_config) {
ctx->fallback_config_enter = config_callback;
ctx->attack->protocol->extra_config(ctx);
}
config_bool(list, "LED Indicator", &ctx->led_indicator);
variable_item_list_add(list, "Lock Keyboard", 0, NULL, NULL);
variable_item_list_set_selected_item(
list, scene_manager_get_scene_state(ctx->scene_manager, SceneConfig));
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewVariableItemList);
}
bool scene_config_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_config_on_exit(void* _ctx) {
UNUSED(_ctx);
}