Files
Momentum-Firmware/applications/external/t_rex_runner/trexrunner.c
2023-08-31 16:40:04 +02:00

290 lines
8.9 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <furi_hal_random.h>
#include <gui/gui.h>
#include <gui/icon_i.h>
#include <gui/elements.h>
#include <input/input.h>
#include <stdlib.h>
#include <stdio.h>
#include "t_rex_runner_icons.h"
#include <assets_icons.h>
#define DINO_START_X 10
#define DINO_START_Y 34 // 64 - 22 - BACKGROUND_H / 2 - 2
#define FPS 20
#define DINO_RUNNING_MS_PER_FRAME 500
#define GRAVITY 60
#define JUMP_SPEED 30
#define CACTUS_W 10
#define CACTUS_H 10
#define START_x_speed 35
#define X_INCREASE 3
#define BACKGROUND_W 128
#define BACKGROUND_H 12
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} PluginEvent;
typedef struct {
FuriTimer* timer;
uint32_t last_tick;
const Icon* dino_icon;
int dino_frame_ms;
FuriMutex* mutex;
// Dino info
float y_position;
float y_speed;
int y_acceleration;
float x_speed;
// Cactus info
int cactus_position;
int has_cactus;
// Horizontal line
int background_position;
int lost;
int score;
} GameState;
static void timer_callback(void* ctx) {
GameState* game_state = ctx;
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
if(game_state == NULL) {
return;
}
uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
game_state->last_tick = furi_get_tick();
int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
// dino update
game_state->dino_frame_ms += delta_time_ms;
// TODO: switch by dino state
if(game_state->dino_frame_ms >= DINO_RUNNING_MS_PER_FRAME) {
if(game_state->dino_icon == &I_DinoRun0) {
game_state->dino_icon = &I_DinoRun1;
} else {
game_state->dino_icon = &I_DinoRun0;
}
game_state->dino_frame_ms = 0;
}
// Compute dino dynamics
game_state->y_acceleration = game_state->y_acceleration - GRAVITY * delta_time_ms / 1000;
game_state->y_speed = game_state->y_speed + game_state->y_acceleration * delta_time_ms / 1000;
game_state->y_position = game_state->y_position - game_state->y_speed * delta_time_ms / 1000;
// Touch ground
if(game_state->y_position >= DINO_START_Y) {
game_state->y_acceleration = 0;
game_state->y_speed = 0;
game_state->y_position = DINO_START_Y;
}
// Update Cactus state
if(game_state->has_cactus) {
game_state->cactus_position =
game_state->cactus_position - (game_state->x_speed - 15) * delta_time_ms / 1000;
if(game_state->cactus_position <= 0) {
game_state->has_cactus = 0;
game_state->score = game_state->score + 1;
// Increase speed
game_state->x_speed = game_state->x_speed + X_INCREASE;
}
}
// Create cactus (random frame in 1.5s)
else {
uint8_t randomuint8[1];
furi_hal_random_fill_buf(randomuint8, 1);
if(randomuint8[0] % 30 == 0) {
game_state->has_cactus = 1;
game_state->cactus_position = 120;
}
}
// Move horizontal line
if(game_state->background_position <= -BACKGROUND_W)
game_state->background_position += BACKGROUND_W;
game_state->background_position =
game_state->background_position - game_state->x_speed * delta_time_ms / 1000;
// Lose condition
if(game_state->has_cactus && ((game_state->y_position + 22 >= (64 - CACTUS_H)) &&
((DINO_START_X + 20) >= game_state->cactus_position) &&
(DINO_START_X <= (game_state->cactus_position + CACTUS_W))))
game_state->lost = 1;
furi_mutex_release(game_state->mutex);
}
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
PluginEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void render_callback(Canvas* const canvas, void* ctx) {
const GameState* game_state = ctx;
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
if(game_state == NULL) {
return;
}
char score_string[12];
if(!game_state->lost) {
// Show Ground
canvas_draw_icon(
canvas, game_state->background_position, 64 - BACKGROUND_H, &I_HorizonLine0);
canvas_draw_icon(
canvas,
game_state->background_position + BACKGROUND_W,
64 - BACKGROUND_H,
&I_HorizonLine0);
// Show DINO
canvas_draw_icon(canvas, DINO_START_X, game_state->y_position, game_state->dino_icon);
// Show cactus
if(game_state->has_cactus)
//canvas_draw_triangle(canvas, game_state->cactus_position, 64 - BACKGROUND_H + CACTUS_W, CACTUS_W, CACTUS_H, CanvasDirectionBottomToTop);
canvas_draw_icon(
canvas,
game_state->cactus_position,
64 - BACKGROUND_H / 2 - CACTUS_H - 2,
&I_Cactus);
// Show score
if(game_state->score == 0) canvas_set_font(canvas, FontSecondary);
snprintf(score_string, 12, "Score: %d", game_state->score);
canvas_draw_str_aligned(canvas, 85, 5, AlignLeft, AlignTop, score_string);
} else {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignBottom, "You lost :c");
}
furi_mutex_release(game_state->mutex);
}
static void game_state_init(GameState* const game_state) {
game_state->last_tick = furi_get_tick();
game_state->dino_frame_ms = 0;
game_state->dino_icon = &I_Dino;
game_state->y_acceleration = game_state->y_speed = 0;
game_state->y_position = DINO_START_Y;
game_state->has_cactus = 0;
game_state->background_position = 0;
game_state->lost = 0;
game_state->x_speed = START_x_speed;
game_state->score = 0;
game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
}
static void game_state_reinit(GameState* const game_state) {
game_state->last_tick = furi_get_tick();
game_state->y_acceleration = game_state->y_speed = 0;
game_state->y_position = DINO_START_Y;
game_state->has_cactus = 0;
game_state->background_position = 0;
game_state->lost = 0;
game_state->x_speed = START_x_speed;
game_state->score = 0;
}
int32_t trexrunner_app() {
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
GameState* game_state = malloc(sizeof(GameState));
game_state_init(game_state);
if(!game_state->mutex) {
FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
free(game_state);
return 255;
}
// BEGIN IMPLEMENTATION
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, game_state);
view_port_input_callback_set(view_port, input_callback, event_queue);
game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, game_state);
furi_timer_start(game_state->timer, (uint32_t)furi_kernel_get_tick_frequency() / FPS);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
PluginEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
break;
case InputKeyDown:
break;
case InputKeyLeft:
break;
case InputKeyRight:
break;
case InputKeyOk:
if(game_state->lost) {
game_state_reinit(game_state);
break;
}
if(game_state->y_position == DINO_START_Y)
game_state->y_speed = JUMP_SPEED;
break;
case InputKeyMAX:
break;
case InputKeyBack:
// Exit the app
processing = false;
break;
}
}
}
}
view_port_update(view_port);
furi_mutex_release(game_state->mutex);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(game_state->mutex);
furi_timer_free(game_state->timer);
free(game_state);
return 0;
}