mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-25 03:29:58 -07:00
290 lines
8.9 KiB
C
290 lines
8.9 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_random.h>
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#include <gui/gui.h>
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#include <gui/icon_i.h>
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#include <gui/elements.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "t_rex_runner_icons.h"
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#include <assets_icons.h>
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#define DINO_START_X 10
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#define DINO_START_Y 34 // 64 - 22 - BACKGROUND_H / 2 - 2
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#define FPS 20
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#define DINO_RUNNING_MS_PER_FRAME 500
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#define GRAVITY 60
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#define JUMP_SPEED 30
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#define CACTUS_W 10
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#define CACTUS_H 10
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#define START_x_speed 35
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#define X_INCREASE 3
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#define BACKGROUND_W 128
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#define BACKGROUND_H 12
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} PluginEvent;
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typedef struct {
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FuriTimer* timer;
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uint32_t last_tick;
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const Icon* dino_icon;
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int dino_frame_ms;
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FuriMutex* mutex;
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// Dino info
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float y_position;
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float y_speed;
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int y_acceleration;
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float x_speed;
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// Cactus info
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int cactus_position;
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int has_cactus;
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// Horizontal line
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int background_position;
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int lost;
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int score;
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} GameState;
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static void timer_callback(void* ctx) {
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GameState* game_state = ctx;
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furi_mutex_acquire(game_state->mutex, FuriWaitForever);
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if(game_state == NULL) {
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return;
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}
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uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
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game_state->last_tick = furi_get_tick();
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int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
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// dino update
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game_state->dino_frame_ms += delta_time_ms;
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// TODO: switch by dino state
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if(game_state->dino_frame_ms >= DINO_RUNNING_MS_PER_FRAME) {
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if(game_state->dino_icon == &I_DinoRun0) {
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game_state->dino_icon = &I_DinoRun1;
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} else {
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game_state->dino_icon = &I_DinoRun0;
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}
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game_state->dino_frame_ms = 0;
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}
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// Compute dino dynamics
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game_state->y_acceleration = game_state->y_acceleration - GRAVITY * delta_time_ms / 1000;
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game_state->y_speed = game_state->y_speed + game_state->y_acceleration * delta_time_ms / 1000;
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game_state->y_position = game_state->y_position - game_state->y_speed * delta_time_ms / 1000;
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// Touch ground
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if(game_state->y_position >= DINO_START_Y) {
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game_state->y_acceleration = 0;
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game_state->y_speed = 0;
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game_state->y_position = DINO_START_Y;
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}
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// Update Cactus state
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if(game_state->has_cactus) {
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game_state->cactus_position =
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game_state->cactus_position - (game_state->x_speed - 15) * delta_time_ms / 1000;
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if(game_state->cactus_position <= 0) {
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game_state->has_cactus = 0;
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game_state->score = game_state->score + 1;
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// Increase speed
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game_state->x_speed = game_state->x_speed + X_INCREASE;
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}
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}
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// Create cactus (random frame in 1.5s)
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else {
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uint8_t randomuint8[1];
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furi_hal_random_fill_buf(randomuint8, 1);
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if(randomuint8[0] % 30 == 0) {
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game_state->has_cactus = 1;
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game_state->cactus_position = 120;
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}
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}
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// Move horizontal line
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if(game_state->background_position <= -BACKGROUND_W)
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game_state->background_position += BACKGROUND_W;
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game_state->background_position =
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game_state->background_position - game_state->x_speed * delta_time_ms / 1000;
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// Lose condition
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if(game_state->has_cactus && ((game_state->y_position + 22 >= (64 - CACTUS_H)) &&
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((DINO_START_X + 20) >= game_state->cactus_position) &&
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(DINO_START_X <= (game_state->cactus_position + CACTUS_W))))
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game_state->lost = 1;
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furi_mutex_release(game_state->mutex);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void render_callback(Canvas* const canvas, void* ctx) {
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const GameState* game_state = ctx;
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furi_mutex_acquire(game_state->mutex, FuriWaitForever);
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if(game_state == NULL) {
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return;
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}
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char score_string[12];
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if(!game_state->lost) {
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// Show Ground
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canvas_draw_icon(
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canvas, game_state->background_position, 64 - BACKGROUND_H, &I_HorizonLine0);
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canvas_draw_icon(
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canvas,
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game_state->background_position + BACKGROUND_W,
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64 - BACKGROUND_H,
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&I_HorizonLine0);
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// Show DINO
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canvas_draw_icon(canvas, DINO_START_X, game_state->y_position, game_state->dino_icon);
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// Show cactus
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if(game_state->has_cactus)
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//canvas_draw_triangle(canvas, game_state->cactus_position, 64 - BACKGROUND_H + CACTUS_W, CACTUS_W, CACTUS_H, CanvasDirectionBottomToTop);
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canvas_draw_icon(
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canvas,
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game_state->cactus_position,
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64 - BACKGROUND_H / 2 - CACTUS_H - 2,
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&I_Cactus);
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// Show score
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if(game_state->score == 0) canvas_set_font(canvas, FontSecondary);
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snprintf(score_string, 12, "Score: %d", game_state->score);
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canvas_draw_str_aligned(canvas, 85, 5, AlignLeft, AlignTop, score_string);
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} else {
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignBottom, "You lost :c");
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}
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furi_mutex_release(game_state->mutex);
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}
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static void game_state_init(GameState* const game_state) {
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game_state->last_tick = furi_get_tick();
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game_state->dino_frame_ms = 0;
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game_state->dino_icon = &I_Dino;
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game_state->y_acceleration = game_state->y_speed = 0;
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game_state->y_position = DINO_START_Y;
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game_state->has_cactus = 0;
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game_state->background_position = 0;
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game_state->lost = 0;
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game_state->x_speed = START_x_speed;
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game_state->score = 0;
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game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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}
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static void game_state_reinit(GameState* const game_state) {
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game_state->last_tick = furi_get_tick();
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game_state->y_acceleration = game_state->y_speed = 0;
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game_state->y_position = DINO_START_Y;
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game_state->has_cactus = 0;
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game_state->background_position = 0;
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game_state->lost = 0;
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game_state->x_speed = START_x_speed;
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game_state->score = 0;
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}
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int32_t trexrunner_app() {
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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GameState* game_state = malloc(sizeof(GameState));
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game_state_init(game_state);
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if(!game_state->mutex) {
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FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
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free(game_state);
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return 255;
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}
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// BEGIN IMPLEMENTATION
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, game_state);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, game_state);
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furi_timer_start(game_state->timer, (uint32_t)furi_kernel_get_tick_frequency() / FPS);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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PluginEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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if(event_status == FuriStatusOk) {
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// press events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypeShort) {
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switch(event.input.key) {
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case InputKeyUp:
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break;
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case InputKeyDown:
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break;
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case InputKeyLeft:
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break;
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case InputKeyRight:
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break;
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case InputKeyOk:
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if(game_state->lost) {
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game_state_reinit(game_state);
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break;
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}
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if(game_state->y_position == DINO_START_Y)
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game_state->y_speed = JUMP_SPEED;
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break;
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case InputKeyMAX:
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break;
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case InputKeyBack:
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// Exit the app
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processing = false;
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break;
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}
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}
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}
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}
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view_port_update(view_port);
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furi_mutex_release(game_state->mutex);
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}
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close("gui");
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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furi_mutex_free(game_state->mutex);
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furi_timer_free(game_state->timer);
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free(game_state);
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return 0;
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}
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