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Momentum-Firmware/applications/plugins/vbmigrate/scenes/vb_migrate_scene_load.c
RogueMaster cf2dbc1fc7 Two NEW FAPs
2022-11-26 21:58:01 -05:00

62 lines
2.2 KiB
C

// SPDX-License-Identifier: GPL-3.0-or-later
//
// VB Lab Migration Assistant for Flipper Zero
// Copyright (C) 2022 cyanic
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../vb_migrate_i.h"
#define TAG "vb_migrate_scene_load"
void vb_migrate_scene_load_on_enter(void* context) {
VbMigrate* inst = context;
// Perform your setup here
vb_migrate_show_loading_popup(inst, true);
view_dispatcher_send_custom_event(inst->view_dispatcher, 0);
}
bool vb_migrate_scene_load_on_event(void* context, SceneManagerEvent event) {
VbMigrate* inst = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(vb_migrate_load_nfc(inst, inst->text_store, VB_MIGRATE_TEMPLATE_NAME)) {
inst->num_captured = vb_migrate_count_captured_mons(inst, inst->text_store);
BantBlock* bant = vb_tag_get_bant_block(&inst->nfc_dev->dev_data);
const VbTagProduct* product = vb_tag_find_product(bant);
inst->orig_product = product;
if(product) {
inst->orig_type = product->type;
} else {
inst->orig_type = VbTagTypeUnknown;
}
inst->override_type = inst->orig_type;
scene_manager_next_scene(inst->scene_manager, VbMigrateSceneInfo);
consumed = true;
} else {
consumed = scene_manager_previous_scene(inst->scene_manager);
}
vb_migrate_show_loading_popup(inst, false);
}
return consumed;
}
void vb_migrate_scene_load_on_exit(void* context) {
UNUSED(context);
}