mirror of
https://github.com/bitcoinresearchkit/brk.git
synced 2026-06-08 14:11:56 -07:00
kibo: remove old packages versions
This commit is contained in:
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-4042
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Load Diff
File diff suppressed because one or more lines are too long
+2
@@ -2,6 +2,7 @@
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import { CanvasRenderingTarget2D } from 'fancy-canvas';
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declare const baselineSeries: SeriesDefinition<"Baseline">;
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declare const candlestickSeries: SeriesDefinition<"Candlestick">;
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declare const lineSeries: SeriesDefinition<"Line">;
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export declare const customSeriesDefaultOptions: CustomSeriesOptions;
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@@ -3913,6 +3914,7 @@ export type UTCTimestamp = Nominal<number, "UTCTimestamp">;
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export type VisiblePriceScaleOptions = PriceScaleOptions;
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export {
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baselineSeries as BaselineSeries,
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candlestickSeries as CandlestickSeries,
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lineSeries as LineSeries,
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};
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@@ -1,6 +1,6 @@
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// @ts-check
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/** @import {IChartApi, ISeriesApi, SeriesDefinition, SingleValueData as _SingleValueData, CandlestickData as _CandlestickData, BaselineData, SeriesType, IPaneApi, LineSeriesOptions} from './v5.0.5-treeshaked/types' */
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/** @import {IChartApi, ISeriesApi, SeriesDefinition, SingleValueData as _SingleValueData, CandlestickData as _CandlestickData, BaselineData, SeriesType, IPaneApi, LineSeriesOptions} from './v5.0.6-treeshaked/types' */
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/**
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* @typedef {[number, number, number, number]} OHLCTuple
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@@ -22,7 +22,7 @@
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* @typedef {ChartData<_CandlestickData>} CandlestickData
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*/
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export default import("./v5.0.5-treeshaked/script.js").then((lc) => {
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export default import("./v5.0.6-treeshaked/script.js").then((lc) => {
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const oklchToRGBA = createOklchToRGBA();
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/**
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+1
-1
@@ -1,4 +1,4 @@
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import { Accessor, Setter } from "./v0.2.4-treeshaked/types/signals";
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import { Accessor, Setter } from "./v0.3.0-treeshaked/types/signals";
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|
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export type Signal<T> = Accessor<T> & { set: Setter<T>; reset: VoidFunction };
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export type Signals = Awaited<typeof import("./wrapper.js").default>;
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@@ -1,700 +0,0 @@
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// @ts-nocheck
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// src/core/error.ts
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var NotReadyError = class extends Error {};
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var EffectError = class extends Error {
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constructor(effect, cause) {
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super("");
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this.cause = cause;
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}
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};
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// src/core/constants.ts
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var STATE_CLEAN = 0;
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var STATE_CHECK = 1;
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var STATE_DIRTY = 2;
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var STATE_DISPOSED = 3;
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var EFFECT_PURE = 0;
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var EFFECT_RENDER = 1;
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var EFFECT_USER = 2;
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// src/core/scheduler.ts
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var clock = 0;
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function getClock() {
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return clock;
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}
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function incrementClock() {
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clock++;
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}
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var scheduled = false;
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function schedule() {
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if (scheduled) return;
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scheduled = true;
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if (!globalQueue.w) queueMicrotask(flushSync);
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}
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var Queue = class {
|
||||
w = false;
|
||||
l = [[], [], []];
|
||||
u = [];
|
||||
created = clock;
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||||
enqueue(type, node) {
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this.l[0].push(node);
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if (type) this.l[type].push(node);
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schedule();
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}
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run(type) {
|
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if (this.l[type].length) {
|
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if (type === EFFECT_PURE) {
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runPureQueue(this.l[type]);
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this.l[type] = [];
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||||
} else {
|
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const effects = this.l[type];
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this.l[type] = [];
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runEffectQueue(effects);
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}
|
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}
|
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let rerun = false;
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for (let i = 0; i < this.u.length; i++) {
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rerun = this.u[i].run(type) || rerun;
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}
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if (type === EFFECT_PURE && this.l[type].length) return true;
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}
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flush() {
|
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if (this.w) return;
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this.w = true;
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try {
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while (this.run(EFFECT_PURE)) {}
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incrementClock();
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scheduled = false;
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||||
this.run(EFFECT_RENDER);
|
||||
this.run(EFFECT_USER);
|
||||
} finally {
|
||||
this.w = false;
|
||||
}
|
||||
}
|
||||
addChild(child) {
|
||||
this.u.push(child);
|
||||
}
|
||||
removeChild(child) {
|
||||
const index = this.u.indexOf(child);
|
||||
if (index >= 0) this.u.splice(index, 1);
|
||||
}
|
||||
};
|
||||
var globalQueue = new Queue();
|
||||
function flushSync() {
|
||||
while (scheduled) {
|
||||
globalQueue.flush();
|
||||
}
|
||||
}
|
||||
function runTop(node) {
|
||||
const ancestors = [];
|
||||
for (let current = node; current !== null; current = current.m) {
|
||||
if (current.a !== STATE_CLEAN) {
|
||||
ancestors.push(current);
|
||||
}
|
||||
}
|
||||
for (let i = ancestors.length - 1; i >= 0; i--) {
|
||||
if (ancestors[i].a !== STATE_DISPOSED) ancestors[i].p();
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||||
}
|
||||
}
|
||||
function runPureQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].a !== STATE_CLEAN) runTop(queue[i]);
|
||||
}
|
||||
}
|
||||
function runEffectQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) queue[i].K();
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||||
}
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||||
|
||||
// src/core/owner.ts
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var currentOwner = null;
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||||
var defaultContext = {};
|
||||
function getOwner() {
|
||||
return currentOwner;
|
||||
}
|
||||
function setOwner(owner) {
|
||||
const out = currentOwner;
|
||||
currentOwner = owner;
|
||||
return out;
|
||||
}
|
||||
var Owner = class {
|
||||
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
|
||||
// However, the children are actually added in reverse creation order
|
||||
// See comment at the top of the file for an example of the _nextSibling traversal
|
||||
m = null;
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||||
h = null;
|
||||
n = null;
|
||||
a = STATE_CLEAN;
|
||||
g = null;
|
||||
i = defaultContext;
|
||||
j = null;
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||||
f = globalQueue;
|
||||
constructor(signal = false) {
|
||||
if (currentOwner && !signal) currentOwner.append(this);
|
||||
}
|
||||
append(child) {
|
||||
child.m = this;
|
||||
child.n = this;
|
||||
if (this.h) this.h.n = child;
|
||||
child.h = this.h;
|
||||
this.h = child;
|
||||
if (child.i !== this.i) {
|
||||
child.i = { ...this.i, ...child.i };
|
||||
}
|
||||
if (this.j) {
|
||||
child.j = !child.j ? this.j : [...child.j, ...this.j];
|
||||
}
|
||||
if (this.f) child.f = this.f;
|
||||
}
|
||||
dispose(self = true) {
|
||||
if (this.a === STATE_DISPOSED) return;
|
||||
let head = self ? this.n || this.m : this,
|
||||
current = this.h,
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||||
next = null;
|
||||
while (current && current.m === this) {
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||||
current.dispose(true);
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||||
current.q();
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||||
next = current.h;
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||||
current.h = null;
|
||||
current = next;
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||||
}
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||||
if (self) this.q();
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||||
if (current) current.n = !self ? this : this.n;
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||||
if (head) head.h = current;
|
||||
}
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||||
q() {
|
||||
if (this.n) this.n.h = null;
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||||
this.m = null;
|
||||
this.n = null;
|
||||
this.i = defaultContext;
|
||||
this.j = null;
|
||||
this.a = STATE_DISPOSED;
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||||
this.emptyDisposal();
|
||||
}
|
||||
emptyDisposal() {
|
||||
if (!this.g) return;
|
||||
if (Array.isArray(this.g)) {
|
||||
for (let i = 0; i < this.g.length; i++) {
|
||||
const callable = this.g[i];
|
||||
callable.call(callable);
|
||||
}
|
||||
} else {
|
||||
this.g.call(this.g);
|
||||
}
|
||||
this.g = null;
|
||||
}
|
||||
handleError(error) {
|
||||
if (!this.j) throw error;
|
||||
let i = 0,
|
||||
len = this.j.length;
|
||||
for (i = 0; i < len; i++) {
|
||||
try {
|
||||
this.j[i](error, this);
|
||||
break;
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
if (i === len) throw error;
|
||||
}
|
||||
};
|
||||
function onCleanup(fn) {
|
||||
if (!currentOwner) return fn;
|
||||
const node = currentOwner;
|
||||
if (!node.g) {
|
||||
node.g = fn;
|
||||
} else if (Array.isArray(node.g)) {
|
||||
node.g.push(fn);
|
||||
} else {
|
||||
node.g = [node.g, fn];
|
||||
}
|
||||
return fn;
|
||||
}
|
||||
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// src/core/flags.ts
|
||||
var ERROR_OFFSET = 0;
|
||||
var ERROR_BIT = 1 << ERROR_OFFSET;
|
||||
var LOADING_OFFSET = 1;
|
||||
var LOADING_BIT = 1 << LOADING_OFFSET;
|
||||
var UNINITIALIZED_OFFSET = 2;
|
||||
var UNINITIALIZED_BIT = 1 << UNINITIALIZED_OFFSET;
|
||||
var DEFAULT_FLAGS = ERROR_BIT;
|
||||
|
||||
// src/core/core.ts
|
||||
var currentObserver = null;
|
||||
var currentMask = DEFAULT_FLAGS;
|
||||
var newSources = null;
|
||||
var newSourcesIndex = 0;
|
||||
var newFlags = 0;
|
||||
var notStale = false;
|
||||
var UNCHANGED = Symbol(0);
|
||||
var Computation = class extends Owner {
|
||||
b = null;
|
||||
c = null;
|
||||
e;
|
||||
B;
|
||||
r;
|
||||
// Used in __DEV__ mode, hopefully removed in production
|
||||
O;
|
||||
// Using false is an optimization as an alternative to _equals: () => false
|
||||
// which could enable more efficient DIRTY notification
|
||||
C = isEqual;
|
||||
L;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
d = 0;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
D = DEFAULT_FLAGS;
|
||||
E = null;
|
||||
s = -1;
|
||||
x = false;
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(compute2 === null);
|
||||
this.r = compute2;
|
||||
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
|
||||
this.d = compute2 && initialValue === void 0 ? UNINITIALIZED_BIT : 0;
|
||||
this.e = initialValue;
|
||||
if (options?.equals !== void 0) this.C = options.equals;
|
||||
if (options?.unobserved) this.L = options?.unobserved;
|
||||
}
|
||||
M() {
|
||||
if (this.r) {
|
||||
if (this.d & ERROR_BIT && this.s <= getClock()) update(this);
|
||||
else this.p();
|
||||
}
|
||||
if (!this.r || this.b?.length) track(this);
|
||||
newFlags |= this.d & ~currentMask;
|
||||
if (this.d & ERROR_BIT) {
|
||||
throw this.B;
|
||||
} else {
|
||||
return this.e;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read() {
|
||||
return this.M();
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait() {
|
||||
if (this.r && this.d & ERROR_BIT && this.s <= getClock()) {
|
||||
update(this);
|
||||
}
|
||||
if ((notStale || this.d & UNINITIALIZED_BIT) && this.loading()) {
|
||||
throw new NotReadyError();
|
||||
}
|
||||
return this.M();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading() {
|
||||
if (this.E === null) {
|
||||
this.E = loadingState(this);
|
||||
}
|
||||
return this.E.read();
|
||||
}
|
||||
/** Update the computation with a new value. */
|
||||
write(value, flags = 0, raw = false) {
|
||||
const newValue =
|
||||
!raw && typeof value === "function" ? value(this.e) : value;
|
||||
const valueChanged =
|
||||
newValue !== UNCHANGED &&
|
||||
(!!(this.d & UNINITIALIZED_BIT) ||
|
||||
this.C === false ||
|
||||
!this.C(this.e, newValue));
|
||||
if (valueChanged) {
|
||||
this.e = newValue;
|
||||
this.B = void 0;
|
||||
}
|
||||
const changedFlagsMask = this.d ^ flags,
|
||||
changedFlags = changedFlagsMask & flags;
|
||||
this.d = flags;
|
||||
this.s = getClock() + 1;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
if (valueChanged) {
|
||||
this.c[i].k(STATE_DIRTY);
|
||||
} else if (changedFlagsMask) {
|
||||
this.c[i].N(changedFlagsMask, changedFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.e;
|
||||
}
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
k(state, skipQueue) {
|
||||
if (this.a >= state && !this.x) return;
|
||||
this.x = !!skipQueue;
|
||||
this.a = state;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].k(STATE_CHECK, skipQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
N(mask, newFlags2) {
|
||||
if (this.a >= STATE_DIRTY) return;
|
||||
if (mask & this.D) {
|
||||
this.k(STATE_DIRTY);
|
||||
return;
|
||||
}
|
||||
if (this.a >= STATE_CHECK) return;
|
||||
const prevFlags = this.d & mask;
|
||||
const deltaFlags = prevFlags ^ newFlags2;
|
||||
if (newFlags2 === prevFlags);
|
||||
else if (deltaFlags & prevFlags & mask) {
|
||||
this.k(STATE_CHECK);
|
||||
} else {
|
||||
this.d ^= deltaFlags;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].N(mask, newFlags2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
F(error) {
|
||||
this.B = error;
|
||||
this.write(
|
||||
UNCHANGED,
|
||||
(this.d & ~LOADING_BIT) | ERROR_BIT | UNINITIALIZED_BIT,
|
||||
);
|
||||
}
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
p() {
|
||||
if (this.a === STATE_DISPOSED) {
|
||||
throw new Error("Tried to read a disposed computation");
|
||||
}
|
||||
if (this.a === STATE_CLEAN) {
|
||||
return;
|
||||
}
|
||||
let observerFlags = 0;
|
||||
if (this.a === STATE_CHECK) {
|
||||
for (let i = 0; i < this.b.length; i++) {
|
||||
this.b[i].p();
|
||||
observerFlags |= this.b[i].d;
|
||||
if (this.a === STATE_DIRTY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.a === STATE_DIRTY) {
|
||||
update(this);
|
||||
} else {
|
||||
this.write(UNCHANGED, observerFlags);
|
||||
this.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
q() {
|
||||
if (this.a === STATE_DISPOSED) return;
|
||||
if (this.b) removeSourceObservers(this, 0);
|
||||
super.q();
|
||||
}
|
||||
};
|
||||
function loadingState(node) {
|
||||
const prevOwner = setOwner(node.m);
|
||||
const options = void 0;
|
||||
const computation = new Computation(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.p();
|
||||
return !!(node.d & LOADING_BIT);
|
||||
},
|
||||
options,
|
||||
);
|
||||
computation.D = ERROR_BIT | LOADING_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function track(computation) {
|
||||
if (currentObserver) {
|
||||
if (
|
||||
!newSources &&
|
||||
currentObserver.b &&
|
||||
currentObserver.b[newSourcesIndex] === computation
|
||||
) {
|
||||
newSourcesIndex++;
|
||||
} else if (!newSources) newSources = [computation];
|
||||
else if (computation !== newSources[newSources.length - 1]) {
|
||||
newSources.push(computation);
|
||||
}
|
||||
}
|
||||
}
|
||||
function update(node) {
|
||||
const prevSources = newSources,
|
||||
prevSourcesIndex = newSourcesIndex,
|
||||
prevFlags = newFlags;
|
||||
newSources = null;
|
||||
newSourcesIndex = 0;
|
||||
newFlags = 0;
|
||||
try {
|
||||
node.dispose(false);
|
||||
node.emptyDisposal();
|
||||
const result = compute(node, node.r, node);
|
||||
node.write(result, newFlags, true);
|
||||
} catch (error) {
|
||||
if (error instanceof NotReadyError) {
|
||||
node.write(
|
||||
UNCHANGED,
|
||||
newFlags | LOADING_BIT | (node.d & UNINITIALIZED_BIT),
|
||||
);
|
||||
} else {
|
||||
node.F(error);
|
||||
}
|
||||
} finally {
|
||||
if (newSources) {
|
||||
if (node.b) removeSourceObservers(node, newSourcesIndex);
|
||||
if (node.b && newSourcesIndex > 0) {
|
||||
node.b.length = newSourcesIndex + newSources.length;
|
||||
for (let i = 0; i < newSources.length; i++) {
|
||||
node.b[newSourcesIndex + i] = newSources[i];
|
||||
}
|
||||
} else {
|
||||
node.b = newSources;
|
||||
}
|
||||
let source;
|
||||
for (let i = newSourcesIndex; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (!source.c) source.c = [node];
|
||||
else source.c.push(node);
|
||||
}
|
||||
} else if (node.b && newSourcesIndex < node.b.length) {
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
node.b.length = newSourcesIndex;
|
||||
}
|
||||
newSources = prevSources;
|
||||
newSourcesIndex = prevSourcesIndex;
|
||||
newFlags = prevFlags;
|
||||
node.s = getClock() + 1;
|
||||
node.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
function removeSourceObservers(node, index) {
|
||||
let source;
|
||||
let swap;
|
||||
for (let i = index; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (source.c) {
|
||||
swap = source.c.indexOf(node);
|
||||
source.c[swap] = source.c[source.c.length - 1];
|
||||
source.c.pop();
|
||||
if (!source.c.length) source.L?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
function isEqual(a, b) {
|
||||
return a === b;
|
||||
}
|
||||
function untrack(fn) {
|
||||
if (currentObserver === null) return fn();
|
||||
return compute(getOwner(), fn, null);
|
||||
}
|
||||
function latest(fn, fallback) {
|
||||
const argLength = arguments.length;
|
||||
const prevFlags = newFlags;
|
||||
const prevNotStale = notStale;
|
||||
notStale = false;
|
||||
try {
|
||||
return fn();
|
||||
} catch (err) {
|
||||
if (argLength > 1 && err instanceof NotReadyError) return fallback;
|
||||
throw err;
|
||||
} finally {
|
||||
newFlags = prevFlags;
|
||||
notStale = prevNotStale;
|
||||
}
|
||||
}
|
||||
function compute(owner, fn, observer) {
|
||||
const prevOwner = setOwner(owner),
|
||||
prevObserver = currentObserver,
|
||||
prevMask = currentMask,
|
||||
prevNotStale = notStale;
|
||||
currentObserver = observer;
|
||||
currentMask = observer?.D ?? DEFAULT_FLAGS;
|
||||
notStale = true;
|
||||
try {
|
||||
return fn(observer ? observer.e : void 0);
|
||||
} finally {
|
||||
setOwner(prevOwner);
|
||||
currentObserver = prevObserver;
|
||||
currentMask = prevMask;
|
||||
notStale = prevNotStale;
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/effect.ts
|
||||
var Effect = class extends Computation {
|
||||
y;
|
||||
z;
|
||||
t;
|
||||
G = false;
|
||||
A;
|
||||
o;
|
||||
constructor(initialValue, compute2, effect, error, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.y = effect;
|
||||
this.z = error;
|
||||
this.A = initialValue;
|
||||
this.o = options?.render ? EFFECT_RENDER : EFFECT_USER;
|
||||
if (this.o === EFFECT_RENDER) {
|
||||
this.r = (p) =>
|
||||
getClock() > this.f.created && !(this.d & ERROR_BIT)
|
||||
? latest(() => compute2(p))
|
||||
: compute2(p);
|
||||
}
|
||||
this.p();
|
||||
!options?.defer &&
|
||||
(this.o === EFFECT_USER ? this.f.enqueue(this.o, this) : this.K());
|
||||
}
|
||||
write(value, flags = 0) {
|
||||
if (this.a == STATE_DIRTY) {
|
||||
const currentFlags = this.d;
|
||||
this.d = flags;
|
||||
if (
|
||||
this.o === EFFECT_RENDER &&
|
||||
(flags & LOADING_BIT) !== (currentFlags & LOADING_BIT)
|
||||
) {
|
||||
this.f.H?.(this);
|
||||
}
|
||||
}
|
||||
if (value === UNCHANGED) return this.e;
|
||||
this.e = value;
|
||||
this.G = true;
|
||||
return value;
|
||||
}
|
||||
k(state, skipQueue) {
|
||||
if (this.a >= state || skipQueue) return;
|
||||
if (this.a === STATE_CLEAN) this.f.enqueue(this.o, this);
|
||||
this.a = state;
|
||||
}
|
||||
F(error) {
|
||||
this.t?.();
|
||||
if (this.d & LOADING_BIT) {
|
||||
this.f.H?.(this);
|
||||
}
|
||||
this.d = ERROR_BIT;
|
||||
if (this.o === EFFECT_USER) {
|
||||
try {
|
||||
return this.z
|
||||
? (this.t = this.z(error))
|
||||
: console.error(new EffectError(this.y, error));
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
this.handleError(error);
|
||||
}
|
||||
q() {
|
||||
if (this.a === STATE_DISPOSED) return;
|
||||
this.y = void 0;
|
||||
this.A = void 0;
|
||||
this.z = void 0;
|
||||
this.t?.();
|
||||
this.t = void 0;
|
||||
super.q();
|
||||
}
|
||||
K() {
|
||||
if (this.G && this.a !== STATE_DISPOSED) {
|
||||
this.t?.();
|
||||
try {
|
||||
this.t = this.y(this.e, this.A);
|
||||
} catch (e) {
|
||||
this.handleError(e);
|
||||
} finally {
|
||||
this.A = this.e;
|
||||
this.G = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// src/signals.ts
|
||||
function createSignal(first, second, third) {
|
||||
if (typeof first === "function") {
|
||||
const memo = createMemo((p) => {
|
||||
const node2 = new Computation(
|
||||
first(p ? untrack(p[0]) : second),
|
||||
null,
|
||||
third,
|
||||
);
|
||||
return [node2.read.bind(node2), node2.write.bind(node2)];
|
||||
});
|
||||
return [() => memo()[0](), (value) => memo()[1](value)];
|
||||
}
|
||||
const node = new Computation(first, null, second);
|
||||
return [node.read.bind(node), node.write.bind(node)];
|
||||
}
|
||||
function createMemo(compute2, value, options) {
|
||||
let node = new Computation(value, compute2, options);
|
||||
let resolvedValue;
|
||||
return () => {
|
||||
if (node) {
|
||||
resolvedValue = node.wait();
|
||||
if (!node.b?.length && node.h?.m !== node) {
|
||||
node.dispose();
|
||||
node = void 0;
|
||||
} else if (!node.m && !node.c?.length) {
|
||||
node.dispose();
|
||||
node.a = STATE_DIRTY;
|
||||
}
|
||||
}
|
||||
return resolvedValue;
|
||||
};
|
||||
}
|
||||
function createEffect(compute2, effect, error, value, options) {
|
||||
void new Effect(value, compute2, effect, error, options);
|
||||
}
|
||||
function createRoot(init) {
|
||||
const owner = new Owner();
|
||||
return compute(
|
||||
owner,
|
||||
!init.length ? init : () => init(() => owner.dispose()),
|
||||
null,
|
||||
);
|
||||
}
|
||||
function runWithOwner(owner, run) {
|
||||
return compute(owner, run, null);
|
||||
}
|
||||
|
||||
export {
|
||||
Owner,
|
||||
createEffect,
|
||||
createMemo,
|
||||
createRoot,
|
||||
createSignal,
|
||||
flushSync,
|
||||
getOwner,
|
||||
onCleanup,
|
||||
runWithOwner,
|
||||
untrack,
|
||||
};
|
||||
-14
@@ -1,14 +0,0 @@
|
||||
/**
|
||||
* See https://dev.to/modderme123/super-charging-fine-grained-reactive-performance-47ph
|
||||
* State clean corresponds to a node where all the sources are fully up to date
|
||||
* State check corresponds to a node where some sources (including grandparents) may have changed
|
||||
* State dirty corresponds to a node where the direct parents of a node has changed
|
||||
*/
|
||||
export declare const STATE_CLEAN = 0;
|
||||
export declare const STATE_CHECK = 1;
|
||||
export declare const STATE_DIRTY = 2;
|
||||
export declare const STATE_DISPOSED = 3;
|
||||
export declare const EFFECT_PURE = 0;
|
||||
export declare const EFFECT_RENDER = 1;
|
||||
export declare const EFFECT_USER = 2;
|
||||
export declare const SUPPORTS_PROXY: boolean;
|
||||
-170
@@ -1,170 +0,0 @@
|
||||
/**
|
||||
* Nodes for constructing a graph of reactive values and reactive computations.
|
||||
*
|
||||
* - The graph is acyclic.
|
||||
* - The user inputs new values into the graph by calling .write() on one more computation nodes.
|
||||
* - The user retrieves computed results from the graph by calling .read() on one or more computation nodes.
|
||||
* - The library is responsible for running any necessary computations so that .read() is up to date
|
||||
* with all prior .write() calls anywhere in the graph.
|
||||
* - We call the input nodes 'roots' and the output nodes 'leaves' of the graph here.
|
||||
* - Changes flow from roots to leaves. It would be effective but inefficient to immediately
|
||||
* propagate all changes from a root through the graph to descendant leaves. Instead, we defer
|
||||
* change most change propagation computation until a leaf is accessed. This allows us to
|
||||
* coalesce computations and skip altogether recalculating unused sections of the graph.
|
||||
* - Each computation node tracks its sources and its observers (observers are other
|
||||
* elements that have this node as a source). Source and observer links are updated automatically
|
||||
* as observer computations re-evaluate and call get() on their sources.
|
||||
* - Each node stores a cache state (clean/check/dirty) to support the change propagation algorithm:
|
||||
*
|
||||
* In general, execution proceeds in three passes:
|
||||
*
|
||||
* 1. write() propagates changes down the graph to the leaves
|
||||
* direct children are marked as dirty and their deeper descendants marked as check
|
||||
* (no computations are evaluated)
|
||||
* 2. read() requests that parent nodes updateIfNecessary(), which proceeds recursively up the tree
|
||||
* to decide whether the node is clean (parents unchanged) or dirty (parents changed)
|
||||
* 3. updateIfNecessary() evaluates the computation if the node is dirty (the computations are
|
||||
* executed in root to leaf order)
|
||||
*/
|
||||
import { type Flags } from "./flags.js";
|
||||
import { Owner } from "./owner.js";
|
||||
import { type IQueue } from "./scheduler.js";
|
||||
export interface SignalOptions<T> {
|
||||
name?: string;
|
||||
equals?: ((prev: T, next: T) => boolean) | false;
|
||||
unobserved?: () => void;
|
||||
}
|
||||
interface SourceType {
|
||||
_observers: ObserverType[] | null;
|
||||
_unobserved?: () => void;
|
||||
_updateIfNecessary: () => void;
|
||||
_stateFlags: Flags;
|
||||
_time: number;
|
||||
}
|
||||
interface ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_notify: (state: number, skipQueue?: boolean) => void;
|
||||
_handlerMask: Flags;
|
||||
_notifyFlags: (mask: Flags, newFlags: Flags) => void;
|
||||
_time: number;
|
||||
}
|
||||
/**
|
||||
* Returns the current observer.
|
||||
*/
|
||||
export declare function getObserver(): Computation | null;
|
||||
export declare const UNCHANGED: unique symbol;
|
||||
export type UNCHANGED = typeof UNCHANGED;
|
||||
export declare class Computation<T = any> extends Owner implements SourceType, ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_observers: ObserverType[] | null;
|
||||
_value: T | undefined;
|
||||
_error: unknown;
|
||||
_compute: null | ((p?: T) => T);
|
||||
_name: string | undefined;
|
||||
_equals: false | ((a: T, b: T) => boolean);
|
||||
_unobserved: (() => void) | undefined;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
_stateFlags: number;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
_handlerMask: number;
|
||||
_loading: Computation<boolean> | null;
|
||||
_time: number;
|
||||
_forceNotify: boolean;
|
||||
constructor(initialValue: T | undefined, compute: null | ((p?: T) => T), options?: SignalOptions<T>);
|
||||
_read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait(): T;
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading(): boolean;
|
||||
/** Update the computation with a new value. */
|
||||
write(value: T | ((currentValue: T) => T) | UNCHANGED, flags?: number, raw?: boolean): T;
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
_notify(state: number, skipQueue?: boolean): void;
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
_notifyFlags(mask: Flags, newFlags: Flags): void;
|
||||
_setError(error: unknown): void;
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
_updateIfNecessary(): void;
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
_disposeNode(): void;
|
||||
}
|
||||
/**
|
||||
* Reruns a computation's _compute function, producing a new value and keeping track of dependencies.
|
||||
*
|
||||
* It handles the updating of sources and observers, disposal of previous executions,
|
||||
* and error handling if the _compute function throws. It also sets the node as loading
|
||||
* if it reads any parents that are currently loading.
|
||||
*/
|
||||
export declare function update<T>(node: Computation<T>): void;
|
||||
export declare function isEqual<T>(a: T, b: T): boolean;
|
||||
/**
|
||||
* Returns the current value stored inside the given compute function without triggering any
|
||||
* dependencies. Use `untrack` if you want to also disable owner tracking.
|
||||
*/
|
||||
export declare function untrack<T>(fn: () => T): T;
|
||||
/**
|
||||
* Returns true if the given functinon contains signals that have been updated since the last time
|
||||
* the parent computation was run.
|
||||
*/
|
||||
export declare function hasUpdated(fn: () => any): boolean;
|
||||
/**
|
||||
* Returns true if the given function contains async signals are out of date.
|
||||
*/
|
||||
export declare function isPending(fn: () => any): boolean;
|
||||
export declare function isPending(fn: () => any, loadingValue: boolean): boolean;
|
||||
/**
|
||||
* Attempts to resolve value of expression synchronously returning the last resolved value for any async computation.
|
||||
*/
|
||||
export declare function latest<T>(fn: () => T): T;
|
||||
export declare function latest<T, U>(fn: () => T, fallback: U): T | U;
|
||||
export declare function catchError(fn: () => void): unknown | undefined;
|
||||
/**
|
||||
* Runs the given function in the given observer.
|
||||
*
|
||||
* Warning: Usually there are simpler ways of modeling a problem that avoid using this function
|
||||
*/
|
||||
export declare function runWithObserver<T>(observer: Computation, run: () => T): T | undefined;
|
||||
/**
|
||||
* A convenient wrapper that calls `compute` with the `owner` and `observer` and is guaranteed
|
||||
* to reset the global context after the computation is finished even if an error is thrown.
|
||||
*/
|
||||
export declare function compute<T>(owner: Owner | null, fn: (val: T) => T, observer: Computation<T>): T;
|
||||
export declare function compute<T>(owner: Owner | null, fn: (val: undefined) => T, observer: null): T;
|
||||
export declare function flatten(children: any, options?: {
|
||||
skipNonRendered?: boolean;
|
||||
doNotUnwrap?: boolean;
|
||||
}): any;
|
||||
export declare function createBoundary<T>(fn: () => T, queue: IQueue): T;
|
||||
export {};
|
||||
-34
@@ -1,34 +0,0 @@
|
||||
import { EFFECT_RENDER, EFFECT_USER } from "./constants.js";
|
||||
import { Computation, type SignalOptions } from "./core.js";
|
||||
/**
|
||||
* Effects are the leaf nodes of our reactive graph. When their sources change, they are
|
||||
* automatically added to the queue of effects to re-execute, which will cause them to fetch their
|
||||
* sources and recompute
|
||||
*/
|
||||
export declare class Effect<T = any> extends Computation<T> {
|
||||
_effect: (val: T, prev: T | undefined) => void | (() => void);
|
||||
_onerror: ((err: unknown) => void | (() => void)) | undefined;
|
||||
_cleanup: (() => void) | undefined;
|
||||
_modified: boolean;
|
||||
_prevValue: T | undefined;
|
||||
_type: typeof EFFECT_RENDER | typeof EFFECT_USER;
|
||||
constructor(initialValue: T, compute: (val?: T) => T, effect: (val: T, prev: T | undefined) => void | (() => void), error?: (err: unknown) => void | (() => void), options?: SignalOptions<T> & {
|
||||
render?: boolean;
|
||||
defer?: boolean;
|
||||
});
|
||||
write(value: T, flags?: number): T;
|
||||
_notify(state: number, skipQueue?: boolean): void;
|
||||
_setError(error: unknown): void;
|
||||
_disposeNode(): void;
|
||||
_runEffect(): void;
|
||||
}
|
||||
export declare class EagerComputation<T = any> extends Computation<T> {
|
||||
constructor(initialValue: T, compute: () => T, options?: SignalOptions<T> & {
|
||||
defer?: boolean;
|
||||
});
|
||||
_notify(state: number, skipQueue?: boolean): void;
|
||||
}
|
||||
export declare class ProjectionComputation extends Computation {
|
||||
constructor(compute: () => void);
|
||||
_notify(state: number, skipQueue?: boolean): void;
|
||||
}
|
||||
-15
@@ -1,15 +0,0 @@
|
||||
import type { Owner } from "./owner.js";
|
||||
export declare class NotReadyError extends Error {
|
||||
}
|
||||
export declare class NoOwnerError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export declare class ContextNotFoundError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export declare class EffectError extends Error {
|
||||
constructor(effect: Function, cause: unknown);
|
||||
}
|
||||
export interface ErrorHandler {
|
||||
(error: unknown, node: Owner): void;
|
||||
}
|
||||
-11
@@ -1,11 +0,0 @@
|
||||
export type Flags = number;
|
||||
export declare const ERROR_OFFSET = 0;
|
||||
export declare const ERROR_BIT: number;
|
||||
export declare const ERROR: unique symbol;
|
||||
export declare const LOADING_OFFSET = 1;
|
||||
export declare const LOADING_BIT: number;
|
||||
export declare const LOADING: unique symbol;
|
||||
export declare const UNINITIALIZED_OFFSET = 2;
|
||||
export declare const UNINITIALIZED_BIT: number;
|
||||
export declare const UNINITIALIZED: unique symbol;
|
||||
export declare const DEFAULT_FLAGS: number;
|
||||
-8
@@ -1,8 +0,0 @@
|
||||
export { ContextNotFoundError, NoOwnerError, NotReadyError, type ErrorHandler } from "./error.js";
|
||||
export { Owner, createContext, getContext, setContext, hasContext, getOwner, onCleanup, type Context, type ContextRecord, type Disposable } from "./owner.js";
|
||||
export { Computation, createBoundary, getObserver, isEqual, untrack, hasUpdated, isPending, latest, flatten, catchError, UNCHANGED, compute, runWithObserver, type SignalOptions } from "./core.js";
|
||||
export { Effect, EagerComputation } from "./effect.js";
|
||||
export { flushSync, getClock, incrementClock, type IQueue, Queue } from "./scheduler.js";
|
||||
export { createSuspense } from "./suspense.js";
|
||||
export { SUPPORTS_PROXY } from "./constants.js";
|
||||
export * from "./flags.js";
|
||||
-95
@@ -1,95 +0,0 @@
|
||||
/**
|
||||
* Owner tracking is used to enable nested tracking scopes with automatic cleanup.
|
||||
* We also use owners to also keep track of which error handling context we are in.
|
||||
*
|
||||
* If you write the following
|
||||
*
|
||||
* const a = createOwner(() => {
|
||||
* const b = createOwner(() => {});
|
||||
*
|
||||
* const c = createOwner(() => {
|
||||
* const d = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* const e = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* The owner tree will look like this:
|
||||
*
|
||||
* a
|
||||
* /|\
|
||||
* b-c-e
|
||||
* |
|
||||
* d
|
||||
*
|
||||
* Following the _nextSibling pointers of each owner will first give you its children, and then its siblings (in reverse).
|
||||
* a -> e -> c -> d -> b
|
||||
*
|
||||
* Note that the owner tree is largely orthogonal to the reactivity tree, and is much closer to the component tree.
|
||||
*/
|
||||
import { type ErrorHandler } from "./error.js";
|
||||
import { type IQueue } from "./scheduler.js";
|
||||
export type ContextRecord = Record<string | symbol, unknown>;
|
||||
export interface Disposable {
|
||||
(): void;
|
||||
}
|
||||
/**
|
||||
* Returns the currently executing parent owner.
|
||||
*/
|
||||
export declare function getOwner(): Owner | null;
|
||||
export declare function setOwner(owner: Owner | null): Owner | null;
|
||||
export declare class Owner {
|
||||
_parent: Owner | null;
|
||||
_nextSibling: Owner | null;
|
||||
_prevSibling: Owner | null;
|
||||
_state: number;
|
||||
_disposal: Disposable | Disposable[] | null;
|
||||
_context: ContextRecord;
|
||||
_handlers: ErrorHandler[] | null;
|
||||
_queue: IQueue;
|
||||
constructor(signal?: boolean);
|
||||
append(child: Owner): void;
|
||||
dispose(this: Owner, self?: boolean): void;
|
||||
_disposeNode(): void;
|
||||
emptyDisposal(): void;
|
||||
handleError(error: unknown): void;
|
||||
}
|
||||
export interface Context<T> {
|
||||
readonly id: symbol;
|
||||
readonly defaultValue: T | undefined;
|
||||
}
|
||||
/**
|
||||
* Context provides a form of dependency injection. It is used to save from needing to pass
|
||||
* data as props through intermediate components. This function creates a new context object
|
||||
* that can be used with `getContext` and `setContext`.
|
||||
*
|
||||
* A default value can be provided here which will be used when a specific value is not provided
|
||||
* via a `setContext` call.
|
||||
*/
|
||||
export declare function createContext<T>(defaultValue?: T, description?: string): Context<T>;
|
||||
/**
|
||||
* Attempts to get a context value for the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
* @throws `ContextNotFoundError` if a context value has not been set yet.
|
||||
*/
|
||||
export declare function getContext<T>(context: Context<T>, owner?: Owner | null): T;
|
||||
/**
|
||||
* Attempts to set a context value on the parent scope with the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
*/
|
||||
export declare function setContext<T>(context: Context<T>, value?: T, owner?: Owner | null): void;
|
||||
/**
|
||||
* Whether the given context is currently defined.
|
||||
*/
|
||||
export declare function hasContext(context: Context<any>, owner?: Owner | null): boolean;
|
||||
/**
|
||||
* Runs an effect once before the reactive scope is disposed
|
||||
* @param fn an effect that should run only once on cleanup
|
||||
*
|
||||
* @returns the same {@link fn} function that was passed in
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/lifecycle/on-cleanup
|
||||
*/
|
||||
export declare function onCleanup(fn: Disposable): Disposable;
|
||||
-29
@@ -1,29 +0,0 @@
|
||||
import type { Computation } from "./core.js";
|
||||
import type { Effect } from "./effect.js";
|
||||
export declare function getClock(): number;
|
||||
export declare function incrementClock(): void;
|
||||
export interface IQueue {
|
||||
enqueue<T extends Computation | Effect>(type: number, node: T): void;
|
||||
run(type: number): boolean | void;
|
||||
flush(): void;
|
||||
addChild(child: IQueue): void;
|
||||
removeChild(child: IQueue): void;
|
||||
created: number;
|
||||
}
|
||||
export declare class Queue implements IQueue {
|
||||
_running: boolean;
|
||||
_queues: [Computation[], Effect[], Effect[]];
|
||||
_children: IQueue[];
|
||||
created: number;
|
||||
enqueue<T extends Computation | Effect>(type: number, node: T): void;
|
||||
run(type: number): true | undefined;
|
||||
flush(): void;
|
||||
addChild(child: IQueue): void;
|
||||
removeChild(child: IQueue): void;
|
||||
}
|
||||
export declare const globalQueue: Queue;
|
||||
/**
|
||||
* By default, changes are batched on the microtask queue which is an async process. You can flush
|
||||
* the queue synchronously to get the latest updates by calling `flushSync()`.
|
||||
*/
|
||||
export declare function flushSync(): void;
|
||||
-11
@@ -1,11 +0,0 @@
|
||||
import { Computation } from "./core.js";
|
||||
import { type Effect } from "./effect.js";
|
||||
import { Queue } from "./scheduler.js";
|
||||
export declare class SuspenseQueue extends Queue {
|
||||
_nodes: Set<Effect>;
|
||||
_fallback: boolean;
|
||||
_signal: Computation<boolean>;
|
||||
run(type: number): true | undefined;
|
||||
_update(node: Effect): void;
|
||||
}
|
||||
export declare function createSuspense(fn: () => any, fallback: () => any): () => any;
|
||||
-1
@@ -1 +0,0 @@
|
||||
export declare function isUndefined(value: any): value is undefined;
|
||||
@@ -1,2 +0,0 @@
|
||||
export { Owner, flushSync, getOwner, onCleanup, untrack } from "./core/index.js";
|
||||
export * from "./signals.js";
|
||||
@@ -1,22 +0,0 @@
|
||||
import type { Accessor } from "./signals.js";
|
||||
export type Maybe<T> = T | void | null | undefined | false;
|
||||
/**
|
||||
* Reactively transforms an array with a callback function - underlying helper for the `<For>` control flow
|
||||
*
|
||||
* similar to `Array.prototype.map`, but gets the value and index as accessors, transforms only values that changed and returns an accessor and reactively tracks changes to the list.
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/reactive-utilities/map-array
|
||||
*/
|
||||
export declare function mapArray<Item, MappedItem>(list: Accessor<Maybe<readonly Item[]>>, map: (value: Accessor<Item>, index: Accessor<number>) => MappedItem, options?: {
|
||||
keyed?: boolean | ((item: Item) => any);
|
||||
fallback?: Accessor<any>;
|
||||
}): Accessor<MappedItem[]>;
|
||||
/**
|
||||
* Reactively repeats a callback function the count provided - underlying helper for the `<Repeat>` control flow
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/reactive-utilities/repeat
|
||||
*/
|
||||
export declare function repeat(count: Accessor<number>, map: (index: number) => any, options?: {
|
||||
from?: Accessor<number | undefined>;
|
||||
fallback?: Accessor<any>;
|
||||
}): Accessor<any[]>;
|
||||
-105
@@ -1,105 +0,0 @@
|
||||
import type { SignalOptions } from "./core/index.js";
|
||||
import { Owner } from "./core/index.js";
|
||||
export type Accessor<T> = () => T;
|
||||
export type Setter<in out T> = {
|
||||
<U extends T>(...args: undefined extends T ? [] : [value: Exclude<U, Function> | ((prev: T) => U)]): undefined extends T ? undefined : U;
|
||||
<U extends T>(value: (prev: T) => U): U;
|
||||
<U extends T>(value: Exclude<U, Function>): U;
|
||||
<U extends T>(value: Exclude<U, Function> | ((prev: T) => U)): U;
|
||||
};
|
||||
export type Signal<T> = [get: Accessor<T>, set: Setter<T>];
|
||||
export type ComputeFunction<Prev, Next extends Prev = Prev> = (v: Prev) => Next;
|
||||
export type EffectFunction<Prev, Next extends Prev = Prev> = (v: Next, p?: Prev) => (() => void) | void;
|
||||
export interface EffectOptions {
|
||||
name?: string;
|
||||
defer?: boolean;
|
||||
}
|
||||
export interface MemoOptions<T> {
|
||||
name?: string;
|
||||
equals?: false | ((prev: T, next: T) => boolean);
|
||||
}
|
||||
export type NoInfer<T extends any> = [T][T extends any ? 0 : never];
|
||||
/**
|
||||
* Creates a simple reactive state with a getter and setter
|
||||
* ```typescript
|
||||
* const [state: Accessor<T>, setState: Setter<T>] = createSignal<T>(
|
||||
* value: T,
|
||||
* options?: { name?: string, equals?: false | ((prev: T, next: T) => boolean) }
|
||||
* )
|
||||
* ```
|
||||
* @param value initial value of the state; if empty, the state's type will automatically extended with undefined; otherwise you need to extend the type manually if you want setting to undefined not be an error
|
||||
* @param options optional object with a name for debugging purposes and equals, a comparator function for the previous and next value to allow fine-grained control over the reactivity
|
||||
*
|
||||
* @returns ```typescript
|
||||
* [state: Accessor<T>, setState: Setter<T>]
|
||||
* ```
|
||||
* * the Accessor is a function that returns the current value and registers each call to the reactive root
|
||||
* * the Setter is a function that allows directly setting or mutating the value:
|
||||
* ```typescript
|
||||
* const [count, setCount] = createSignal(0);
|
||||
* setCount(count => count + 1);
|
||||
* ```
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/basic-reactivity/create-signal
|
||||
*/
|
||||
export declare function createSignal<T>(): Signal<T | undefined>;
|
||||
export declare function createSignal<T>(value: Exclude<T, Function>, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createSignal<T>(fn: ComputeFunction<T>, initialValue?: T, options?: SignalOptions<T>): Signal<T>;
|
||||
/**
|
||||
* Creates a readonly derived reactive memoized signal
|
||||
* ```typescript
|
||||
* export function createMemo<T>(
|
||||
* compute: (v: T) => T,
|
||||
* value?: T,
|
||||
* options?: { name?: string, equals?: false | ((prev: T, next: T) => boolean) }
|
||||
* ): () => T;
|
||||
* ```
|
||||
* @param compute a function that receives its previous or the initial value, if set, and returns a new value used to react on a computation
|
||||
* @param value an optional initial value for the computation; if set, fn will never receive undefined as first argument
|
||||
* @param options allows to set a name in dev mode for debugging purposes and use a custom comparison function in equals
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/basic-reactivity/create-memo
|
||||
*/
|
||||
export declare function createMemo<Next extends Prev, Prev = Next>(compute: ComputeFunction<undefined | NoInfer<Prev>, Next>): Accessor<Next>;
|
||||
export declare function createMemo<Next extends Prev, Init = Next, Prev = Next>(compute: ComputeFunction<Init | Prev, Next>, value: Init, options?: MemoOptions<Next>): Accessor<Next>;
|
||||
/**
|
||||
* Creates a reactive effect that runs after the render phase
|
||||
* ```typescript
|
||||
* export function createEffect<T>(
|
||||
* compute: (prev: T) => T,
|
||||
* effect: (v: T, prev: T) => (() => void) | void,
|
||||
* value?: T,
|
||||
* options?: { name?: string }
|
||||
* ): void;
|
||||
* ```
|
||||
* @param compute a function that receives its previous or the initial value, if set, and returns a new value used to react on a computation
|
||||
* @param effect a function that receives the new value and is used to perform side effects, return a cleanup function to run on disposal
|
||||
* @param error an optional function that receives an error if thrown during the computation
|
||||
* @param value an optional initial value for the computation; if set, fn will never receive undefined as first argument
|
||||
* @param options allows to set a name in dev mode for debugging purposes
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/basic-reactivity/create-effect
|
||||
*/
|
||||
export declare function createEffect<Next>(compute: ComputeFunction<undefined | NoInfer<Next>, Next>, effect: EffectFunction<NoInfer<Next>, Next>, error?: (err: unknown) => void): void;
|
||||
export declare function createEffect<Next, Init = Next>(compute: ComputeFunction<Init | Next, Next>, effect: EffectFunction<Next, Next>, error: ((err: unknown) => void) | undefined, value: Init, options?: EffectOptions): void;
|
||||
/**
|
||||
* Creates a new non-tracked reactive context with manual disposal
|
||||
*
|
||||
* @param fn a function in which the reactive state is scoped
|
||||
* @returns the output of `fn`.
|
||||
*
|
||||
* @description https://docs.solidjs.com/reference/reactive-utilities/create-root
|
||||
*/
|
||||
export declare function createRoot<T>(init: ((dispose: () => void) => T) | (() => T)): T;
|
||||
/**
|
||||
* Runs the given function in the given owner to move ownership of nested primitives and cleanups.
|
||||
* This method untracks the current scope.
|
||||
*
|
||||
* Warning: Usually there are simpler ways of modeling a problem that avoid using this function
|
||||
*/
|
||||
export declare function runWithOwner<T>(owner: Owner | null, run: () => T): T;
|
||||
/**
|
||||
* Returns a promise of the resolved value of a reactive expression
|
||||
* @param fn a reactive expression to resolve
|
||||
*/
|
||||
export declare function resolve<T>(fn: () => T): Promise<T>;
|
||||
-6
@@ -1,6 +0,0 @@
|
||||
export type { Store, StoreSetter, StoreNode, NotWrappable, SolidStore } from "./store.js";
|
||||
export type { Merge, Omit } from "./utils.js";
|
||||
export { unwrap, isWrappable, createStore, $RAW, $TRACK, $PROXY, $TARGET } from "./store.js";
|
||||
export { createProjection } from "./projection.js";
|
||||
export { reconcile } from "./reconcile.js";
|
||||
export { merge, omit } from "./utils.js";
|
||||
-8
@@ -1,8 +0,0 @@
|
||||
import { type Store, type StoreSetter } from "./store.js";
|
||||
/**
|
||||
* Creates a mutable derived value
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#createprojection}
|
||||
*/
|
||||
export declare function createProjection<T extends Object>(fn: (draft: T) => void, initialValue?: T): Store<T>;
|
||||
export declare function wrapProjection<T>(fn: (draft: T) => void, store: Store<T>, setStore: StoreSetter<T>): [Store<T>, StoreSetter<T>];
|
||||
-1
@@ -1 +0,0 @@
|
||||
export declare function reconcile<T extends U, U>(value: T, key: string | ((item: NonNullable<any>) => any)): (state: U) => T;
|
||||
-34
@@ -1,34 +0,0 @@
|
||||
import { Computation } from "../core/index.js";
|
||||
export type Store<T> = Readonly<T>;
|
||||
export type StoreSetter<T> = (fn: (state: T) => void) => void;
|
||||
type DataNode = Computation<any>;
|
||||
type DataNodes = Record<PropertyKey, DataNode>;
|
||||
declare const $RAW: unique symbol, $TRACK: unique symbol, $TARGET: unique symbol, $PROXY: unique symbol;
|
||||
export declare const STORE_VALUE = "v", STORE_NODE = "n", STORE_HAS = "h";
|
||||
export { $PROXY, $TRACK, $RAW, $TARGET };
|
||||
export type StoreNode = {
|
||||
[STORE_VALUE]: Record<PropertyKey, any>;
|
||||
[STORE_NODE]?: DataNodes;
|
||||
[STORE_HAS]?: DataNodes;
|
||||
};
|
||||
export declare namespace SolidStore {
|
||||
interface Unwrappable {
|
||||
}
|
||||
}
|
||||
export type NotWrappable = string | number | bigint | symbol | boolean | Function | null | undefined | SolidStore.Unwrappable[keyof SolidStore.Unwrappable];
|
||||
export declare function wrap<T extends Record<PropertyKey, any>>(value: T): T;
|
||||
export declare function isWrappable<T>(obj: T | NotWrappable): obj is T;
|
||||
/**
|
||||
* Returns the underlying data in the store without a proxy.
|
||||
* @param item store proxy object
|
||||
* @example
|
||||
* ```js
|
||||
* const initial = {z...};
|
||||
* const [state, setState] = createStore(initial);
|
||||
* initial === state; // => false
|
||||
* initial === unwrap(state); // => true
|
||||
* ```
|
||||
*/
|
||||
export declare function unwrap<T>(item: T, deep?: boolean, set?: Set<unknown>): T;
|
||||
export declare function createStore<T extends object = {}>(store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
export declare function createStore<T extends object = {}>(fn: (store: T) => void, store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
-29
@@ -1,29 +0,0 @@
|
||||
type DistributeOverride<T, F> = T extends undefined ? F : T;
|
||||
type Override<T, U> = T extends any ? U extends any ? {
|
||||
[K in keyof T]: K extends keyof U ? DistributeOverride<U[K], T[K]> : T[K];
|
||||
} & {
|
||||
[K in keyof U]: K extends keyof T ? DistributeOverride<U[K], T[K]> : U[K];
|
||||
} : T & U : T & U;
|
||||
type OverrideSpread<T, U> = T extends any ? {
|
||||
[K in keyof ({
|
||||
[K in keyof T]: any;
|
||||
} & {
|
||||
[K in keyof U]?: any;
|
||||
} & {
|
||||
[K in U extends any ? keyof U : keyof U]?: any;
|
||||
})]: K extends keyof T ? Exclude<U extends any ? U[K & keyof U] : never, undefined> | T[K] : U extends any ? U[K & keyof U] : never;
|
||||
} : T & U;
|
||||
type Simplify<T> = T extends any ? {
|
||||
[K in keyof T]: T[K];
|
||||
} : T;
|
||||
type _Merge<T extends unknown[], Curr = {}> = T extends [
|
||||
infer Next | (() => infer Next),
|
||||
...infer Rest
|
||||
] ? _Merge<Rest, Override<Curr, Next>> : T extends [...infer Rest, infer Next | (() => infer Next)] ? Override<_Merge<Rest, Curr>, Next> : T extends [] ? Curr : T extends (infer I | (() => infer I))[] ? OverrideSpread<Curr, I> : Curr;
|
||||
export type Merge<T extends unknown[]> = Simplify<_Merge<T>>;
|
||||
export declare function merge<T extends unknown[]>(...sources: T): Merge<T>;
|
||||
export type Omit<T, K extends readonly (keyof T)[]> = {
|
||||
[P in keyof T as Exclude<P, K[number]>]: T[P];
|
||||
};
|
||||
export declare function omit<T extends Record<any, any>, K extends readonly (keyof T)[]>(props: T, ...keys: K): Omit<T, K>;
|
||||
export {};
|
||||
@@ -1,13 +1,13 @@
|
||||
// @ts-check
|
||||
|
||||
/**
|
||||
* @import { SignalOptions } from "./v0.2.4-treeshaked/types/core/core"
|
||||
* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "./v0.2.4-treeshaked/types/core/owner"
|
||||
* @import { createSignal as CreateSignal, createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo, createRoot as CreateRoot, runWithOwner as RunWithOwner } from "./v0.2.4-treeshaked/types/signals";
|
||||
* @import { SignalOptions } from "./v0.3.0-treeshaked/types/core/core"
|
||||
* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "./v0.3.0-treeshaked/types/core/owner"
|
||||
* @import { createSignal as CreateSignal, createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo, createRoot as CreateRoot, runWithOwner as RunWithOwner } from "./v0.3.0-treeshaked/types/signals";
|
||||
* @import { Signal } from "./types";
|
||||
*/
|
||||
|
||||
const importSignals = import("./v0.2.4-treeshaked/script.js").then(
|
||||
const importSignals = import("./v0.3.0-treeshaked/script.js").then(
|
||||
(_signals) => {
|
||||
const signals = {
|
||||
createSolidSignal: /** @type {typeof CreateSignal} */ (
|
||||
@@ -37,7 +37,6 @@ const importSignals = import("./v0.2.4-treeshaked/script.js").then(
|
||||
getOwner: /** @type {typeof GetOwner} */ (_signals.getOwner),
|
||||
runWithOwner: /** @type {typeof RunWithOwner} */ (_signals.runWithOwner),
|
||||
onCleanup: /** @type {typeof OnCleanup} */ (_signals.onCleanup),
|
||||
flushSync: _signals.flushSync,
|
||||
/**
|
||||
* @template T
|
||||
* @param {T} initialValue
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
* @import { Option, PartialChartOption, ChartOption, AnyPartialOption, ProcessedOptionAddons, OptionsTree, SimulationOption, AnySeriesBlueprint, ChartableIndex } from "./options"
|
||||
* @import {Valued, SingleValueData, CandlestickData, ChartData, OHLCTuple} from "../packages/lightweight-charts/wrapper"
|
||||
* @import * as _ from "../packages/ufuzzy/v1.0.14/types"
|
||||
* @import { createChart as CreateClassicChart, LineStyleOptions, DeepPartial, ChartOptions, IChartApi, IHorzScaleBehavior, WhitespaceData, ISeriesApi, Time, LineData, LogicalRange, SeriesType, BaselineStyleOptions, SeriesOptionsCommon, BaselineData, CandlestickStyleOptions } from "../packages/lightweight-charts/v5.0.5-treeshaked/types"
|
||||
* @import { SignalOptions } from "../packages/solid-signals/v0.2.4-treeshaked/types/core/core"
|
||||
* @import { createChart as CreateClassicChart, LineStyleOptions, DeepPartial, ChartOptions, IChartApi, IHorzScaleBehavior, WhitespaceData, ISeriesApi, Time, LineData, LogicalRange, SeriesType, BaselineStyleOptions, SeriesOptionsCommon, BaselineData, CandlestickStyleOptions } from "../packages/lightweight-charts/v5.0.6-treeshaked/types"
|
||||
* @import { SignalOptions } from "../packages/solid-signals/v0.3.0-treeshaked/types/core/core"
|
||||
* @import {Signal, Signals} from "../packages/solid-signals/types";
|
||||
* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "../packages/solid-signals/v0.2.4-treeshaked/types/core/owner"
|
||||
* @import { createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo } from "../packages/solid-signals/v0.2.4-treeshaked/types/signals";
|
||||
* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "../packages/solid-signals/v0.3.0-treeshaked/types/core/owner"
|
||||
* @import { createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo } from "../packages/solid-signals/v0.3.0-treeshaked/types/signals";
|
||||
* @import {DateIndex, DecadeIndex, DifficultyEpoch, Index, HalvingEpoch, Height, MonthIndex, P2PK33Index, P2PK65Index, P2PKHIndex, P2SHIndex, P2MSIndex, P2AIndex, P2TRIndex, P2WPKHIndex, P2WSHIndex, TxIndex, InputIndex, OutputIndex, VecId, WeekIndex, YearIndex, VecIdToIndexes, QuarterIndex, EmptyOutputIndex, OpReturnIndex, UnknownOutputIndex} from "./vecid-to-indexes"
|
||||
*/
|
||||
|
||||
|
||||
@@ -20,8 +20,8 @@ self.addEventListener("install", (_event) => {
|
||||
"/scripts/simulation.js",
|
||||
"/styles/simulation.css",
|
||||
"/packages/lean-qr/v2.3.4/script.js",
|
||||
"/packages/lightweight-charts/v5.0.5-treeshaked/script.js",
|
||||
"/packages/solid-signals/v0.2.4-treeshaked/script.js",
|
||||
"/packages/lightweight-charts/v5.0.6-treeshaked/script.js",
|
||||
"/packages/solid-signals/v0.3.0-treeshaked/script.js",
|
||||
"/packages/ufuzzy/v1.0.14/script.js",
|
||||
]);
|
||||
}),
|
||||
|
||||
Reference in New Issue
Block a user