fix: Resolve listening post audio stuttering introduced in v2.15.0

Throttle audio waterfall rendering (50ms→200ms), eliminate per-frame
Array.from() allocation, drain stale pipe buffer before streaming,
increase chunk size to 8192, and remove debug logging from animation
hot paths.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Smittix
2026-02-10 20:24:51 +00:00
parent a1cb6b2692
commit a354fee792
2 changed files with 22 additions and 29 deletions
+19 -2
View File
@@ -1456,13 +1456,30 @@ def stream_audio() -> Response:
if not proc or not proc.stdout:
return
try:
# First byte timeout to avoid hanging clients forever
# Drain stale audio that accumulated in the pipe buffer
# between pipeline start and stream connection. Keep the
# first chunk (contains WAV header) and discard the rest
# so the browser starts close to real-time.
header_chunk = None
while True:
ready, _, _ = select.select([proc.stdout], [], [], 0)
if not ready:
break
chunk = proc.stdout.read(8192)
if not chunk:
break
if header_chunk is None:
header_chunk = chunk
if header_chunk:
yield header_chunk
# Stream real-time audio
first_chunk_deadline = time.time() + 3.0
while audio_running and proc.poll() is None:
# Use select to avoid blocking forever
ready, _, _ = select.select([proc.stdout], [], [], 2.0)
if ready:
chunk = proc.stdout.read(4096)
chunk = proc.stdout.read(8192)
if chunk:
yield chunk
else:
+3 -27
View File
@@ -1742,9 +1742,6 @@ function initSynthesizer() {
drawSynthesizer();
}
// Debug: log signal level periodically
let lastSynthDebugLog = 0;
function drawSynthesizer() {
if (!synthCtx || !synthCanvas) return;
@@ -1760,19 +1757,6 @@ function drawSynthesizer() {
let activityLevel = 0;
let signalIntensity = 0;
// Debug logging every 2 seconds
const now = Date.now();
if (now - lastSynthDebugLog > 2000) {
console.log('[SYNTH] State:', {
isScannerRunning,
isDirectListening,
scannerSignalActive,
currentSignalLevel,
visualizerAnalyser: !!visualizerAnalyser
});
lastSynthDebugLog = now;
}
if (isScannerRunning && !isScannerPaused) {
// Use actual signal level data (0-5000 range, normalize to 0-1)
signalIntensity = Math.min(1, currentSignalLevel / 3000);
@@ -1864,13 +1848,6 @@ function drawSynthesizer() {
synthCtx.lineTo(width, height / 2);
synthCtx.stroke();
// Debug: show signal level value
if (isScannerRunning || isDirectListening) {
synthCtx.fillStyle = 'rgba(255, 255, 255, 0.5)';
synthCtx.font = '9px monospace';
synthCtx.fillText(`lvl:${Math.round(currentSignalLevel)}`, 4, 10);
}
synthAnimationId = requestAnimationFrame(drawSynthesizer);
}
@@ -3109,7 +3086,7 @@ let waterfallEndFreq = 108;
let waterfallRowImage = null;
let waterfallPalette = null;
let lastWaterfallDraw = 0;
const WATERFALL_MIN_INTERVAL_MS = 50;
const WATERFALL_MIN_INTERVAL_MS = 200;
let waterfallInteractionBound = false;
let waterfallResizeObserver = null;
let waterfallMode = 'rf';
@@ -3436,9 +3413,8 @@ function startAudioWaterfall() {
if (ts - lastAudioWaterfallDraw >= WATERFALL_MIN_INTERVAL_MS) {
lastAudioWaterfallDraw = ts;
visualizerAnalyser.getByteFrequencyData(dataArray);
const bins = Array.from(dataArray, v => v);
drawWaterfallRow(bins);
drawSpectrumLine(bins, 0, maxFreqKhz, 'kHz');
drawWaterfallRow(dataArray);
drawSpectrumLine(dataArray, 0, maxFreqKhz, 'kHz');
}
audioWaterfallAnimId = requestAnimationFrame(drawFrame);
};