- Store last status message on MeshcoreClient so error details survive
beyond the SSE event (which isn't active during connecting state)
- Status endpoint now returns message field so the frontend can show
the real reason (e.g. 'Connection failed after retries: ...')
- Extend JS polling from 30s to 90s to outlast the backend's 65s
retry sequence (5+15+45s delays) before declaring timeout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Scan button shows 'Scanning...' and disables during fetch; shows
'No devices found' or 'Scan failed' on empty/error result; auto-
selects device if only one is returned
- Disconnect button now enabled during 'connecting' state so users
can cancel a stuck connection and retry with a different device
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
After 30s of polling with no response, update UI to 'Connection timed
out' instead of silently leaving the dot stuck on Connecting...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add base flex properties to #meshcoreVisuals so it fills full panel
height when meshtastic.css hasn't been lazily loaded yet
- Poll /meshcore/status every 2s after Connect click so the UI
transitions out of "Connecting..." when the backend is ready
- Fix Add Contact and Traceroute modals to use .show class pattern
(signal-details-modal uses opacity/visibility transitions, not display)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove the intermediate #meshcoreMode wrapper div that was breaking the
flex height chain. Strip and body are now direct children of
#meshcoreVisuals (matching the Meshtastic pattern), so flex: 1 propagates
correctly and the content fills the full panel height.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The sidebar-hiding CSS lives only in meshtastic.css, which is lazily
loaded and may not be present when switching directly to Meshcore mode.
Duplicating the three rules into meshcore.css ensures the generic
sidebar is correctly hidden and the output panel fills the screen
regardless of load order.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaced inner-sidebar layout (which collided with the generic app
sidebar) with a Meshtastic-style top connection strip + body row.
Contacts/nodes panel sits left of the tabbed content area, matching
the established pattern. Map now uses Settings.createTileLayer() with
a dark CartoDB fallback instead of plain OSM light tiles.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
meshcoreMode partial was inside the generic .sidebar which gets hidden
when meshcore mode is active. Moved the include into meshcoreVisuals
(inside the output panel) — matching the same pattern as Meshtastic.
Also overrides mesh-visuals-container's column/padding defaults so the
meshcore sidebar+main row layout renders correctly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
meshcore.css was missing the .active display rule, so the meshcoreMode
div (display:none inline) was never made visible when the mode was
selected, leaving only the generic sidebar visible.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace hardcoded OSM tiles with Settings.createTileLayer() + registerMap()
so the drone map respects the user's map theme preference and switches
automatically with light/dark theme changes. Falls back to CartoDB dark_all
if Settings is unavailable.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace height:100% with flex:1+min-height:0 on .drone-visuals-container
so it fills the flex-column .output-panel correctly (height:100% collapses
inside a scroll container). Add min-height:400px to .drone-main-map so
Leaflet has pixel dimensions to render into.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Device population: move refreshDroneDevices() inline to index.html
(same pattern as refreshTscmDevices) and call it from switchMode
alongside DroneMode.init(); remove _refreshDevices/populateSelect
from drone.js which was never guaranteed to run before lazy-load
completed, causing selects to stay on "Loading…" permanently
- IIFE pattern: change from named IIFE + window.DroneMode assignment
to var DroneMode = (function(){...return{...}})() matching OOK/
SpyStations convention
- Init guard: add _initialized flag (OOK state.initialized pattern);
re-entry after destroy() re-registers map/SSE cleanly without
duplicating click listeners on every mode switch
- Lifecycle: destroy() resets _initialized = false so map and SSE
are correctly rebuilt on re-entry
- Stop phase: add isDroneRunning tracking variable in index.html;
_setRunningUI() syncs it; switchMode stop phase now POSTs
/drone/stop when leaving drone mode while active, matching TSCM
- /drone/devices: add monitor_capable field to WiFi interfaces,
add running_as_root and warnings array to response (mirrors
/tscm/devices shape); add os import; show privilege warning div
in drone.html when not running as root
- drone.html: remove for= attribute from SDR label (plain <label>
inside .form-group matches TSCM convention); add droneDeviceWarnings
div for privilege warnings
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add /drone/devices endpoint that enumerates available WiFi interfaces
(via iw/iwconfig) and RTL-SDR devices (via SDRFactory.detect_devices),
matching the pattern used by TSCM.
Sidebar WiFi interface and RTL-SDR inputs are now <select> elements
populated on init() from /drone/devices, consistent with how other
modes expose hardware selection. HackRF checkbox remains as a toggle
since it's a binary capability rather than an enumerated device list.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Sidebar inputs now use form-group/label pattern matching other modes
- Move map and contact list out of sidebar into a dedicated droneVisuals
main panel (same pattern as tscm, spystations, etc.)
- droneVisuals: stats header (contacts / non-compliant / high-risk),
left contact card panel, and full-height Leaflet map on the right
- Wire droneVisuals into switchMode display toggle and modesWithVisuals
so the shared signal-feed output is hidden when drone mode is active
- Add invalidateMap() to force Leaflet to recalculate after the
container becomes visible
- Stats now update both sidebar counts and main panel values
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove inline style="display: none;" that was preventing the droneMode
panel from becoming visible when the active class was toggled — inline
styles override CSS class rules without !important. Add RTL-SDR device
index and HackRF toggle inputs that the backend already accepted but
were never surfaced in the UI; wire them through to the /drone/start
POST body.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix stale DOM refs in fetchAircraftPhoto: elements were captured before
await fetch(), but showAircraftDetails rebuilds innerHTML on every RAF
update, leaving the async path writing to detached nodes. Now re-queries
the DOM after await, and the cache (synchronous) path queries inline so
refs are always fresh.
- Add thumbnail fallback in aircraft_photo route: fall back to thumbnail
when thumbnail_large.src is absent rather than returning null.
- Add Drone Intelligence to nav, help modal, cheat sheets, README, and docs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Data pipeline (critical): scanners/detectors now write to a separate _obs_queue;
a relay thread reads observations and calls correlator.process(), which emits
processed DroneContact dicts to drone_queue for SSE. Without this the SSE stream
received raw unserializable dataclass objects causing JSON errors.
Frontend (critical):
- Add droneContactList container to drone.html so contact cards render
- Add droneMap container and initialize Leaflet in drone.js init()
- Define dsc-distress-pulse keyframes in drone.css (was referenced but missing)
- Fix SSE reconnect: null _sse before setTimeout to prevent _connectSSE no-op loop
Other fixes:
- Validate rtl_sdr_index with validate_device_index(), return 400 on bad input
- Move _ensure_workers() inside _drone_lock to prevent double-initialization race
- Add double-call guard to RemoteIDScanner.start()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sync with upstream main and fix required items from review:
- updateTimelineLabels() now uses InterceptTime API (getTimezone/getIANA)
instead of the stale selectedTimezone/TZ_MAP globals that were removed
during the earlier InterceptTime refactor — fixes ReferenceError on TZ
change and pass refresh.
- Remove profiles: [basic] from the intercept service in
docker-compose.yml so bare `docker compose up -d` still starts the
main service. Profile-gated services (intercept-history, adsb_db)
stay as-is.
1. iss_schedule() was importing TLE_SATELLITES directly from data/satellites.py
(hardcoded, 446 days stale) instead of the live _tle_cache kept fresh by
the 24h auto-refresh. Add get_cached_tle() to satellite.py and use it.
2. Ground track was a fake sine wave (inclination * sin(phase)) that mapped
longitude offset directly to orbital phase, ignoring Earth's rotation under
the satellite (~23° westward shift per orbit). Replace with a /sstv/iss-track
endpoint that propagates the orbit via skyfield SGP4 over ±90 minutes, and
update the frontend to call it. Past/future track rendered with separate
polylines (dim solid vs bright dashed).
3. refresh_tle_data() updated _tle_cache in memory but never persisted back to
data/satellites.py, so every restart reloaded the stale hardcoded TLE. Add
_persist_tle_cache() called after each successful refresh.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove backdrop-filter: blur(5px) from .card and .panel — on ARM/Linux
Chromium this is software-rendered, causing severe CPU overhead at 42+
instances. The opaque surface gradient makes blur imperceptible anyway.
- Remove inset vignette box-shadow from .panel added in 51c1014
- Rewrite panel-pulse keyframes to animate opacity only (was box-shadow,
which triggers CPU repaint every frame; opacity is compositor-only)
- Gate body::before and .visuals-container::after scanline pseudo-elements
under [data-animations="off"] — the toggle was blind to both
- Gate panel-indicator pulse under [data-animations="off"] for consistency
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add offline.stadia_key to OFFLINE_DEFAULTS in routes/offline.py
- Add stadia_dark and tactical tile providers to Settings.tileProviders
- Update getTileConfig() to inject Stadia API key or fall back to CartoDB dark
- Add setStadiaKey() method for saving and applying the API key
- Show/hide Stadia key row in setTileProvider() and _updateUI()
- Add Stadia options to tile provider select in settings modal
- Add Stadia API key input row to settings modal
- Add TDD tests for stadia_key backend
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove the split fast-path in doLocateHandoff that called BtLocate.handoff()
directly when the module was already loaded. That path relied on handoff()
internally calling switchMode, causing a double switchMode in the lazy-load
path and no guaranteed mode switch in the fast path.
Now doLocateHandoff always calls switchMode('bt_locate') first (lazy-loading
script/styles as needed), then calls BtLocate.handoff() in .then(). Removed
the redundant switchMode call from BtLocate.handoff() since the caller owns
the mode transition.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the requestAnimationFrame loop in proximity-radar.js with a
CSS @keyframes rotation on .bt-radar-sweep, mirroring the WiFi radar
pattern. Adds two trailing arc paths for a glow effect and updates
setPaused() to toggle animationPlayState instead of the rAF flag.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace static channel bar chart and security dots with a scrolling
2.4 GHz channel heatmap (up to 10 scan snapshots) and an SVG donut
security ring showing WPA2/WPA3/WEP/Open network distribution.