Browsers require PNG icons (192x192, 512x512) in the manifest to show
the install prompt. SVG-only manifests are not sufficient. Also adds the
180x180 apple-touch-icon PNG for iOS home screen, bumps SW cache to v3,
and adds scope to the manifest.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When dashboards (satellite, ADS-B, AIS) are loaded via iframe with
?embedded=true, the full navigation bar was still rendered, creating
a "UI in UI" effect. Pass the embedded query param from route handlers
to templates and conditionally skip the nav include.
Fixes#144
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Hit area: was Math.max(dotSize * 2, 15) — up to 24px radius around a 4px
dot. Now the CSS hover-flicker is fixed the large hit area is unnecessary
and was the reason dots activated when merely nearby. Changed to dotSize + 4
(proportional, 4px padding around the visual circle).
Overlap spread: compute all band positions first, then run an iterative
push-apart pass (spreadOverlappingDots) that nudges any two dots whose
arc gap is smaller than 2 * maxHitArea + 2px apart. Positions within a
band are stable across renders (same hash angle, same band = same output
before spreading) so dots don't shuffle on every update.
Z-order: sort visible devices by rssi_current ascending before rendering
so the strongest signal lands last in SVG order and receives clicks when
dots stack.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The root cause was in proximity-viz.css, not the JS:
.radar-device:hover { transform: scale(1.2); }
When the cursor entered a .radar-device, the 1.2x scale physically moved
the hit-area boundary, pushing the cursor outside it. The browser then
fired mouseout, the scale reverted, the cursor was back inside, mouseover
fired again, and the scale reapplied — a rapid enter/exit loop that looked
like the dot jumping and dancing.
Replace the geometry-changing scale with a brightness filter on the dot
circle only. filter: brightness() does not affect pointer-event hit testing
so there is no feedback loop, and the hover still gives clear visual
feedback. Also removes the transition: transform rule that was animating
the scale and contributing to the flicker.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace continuous estimated_distance_m-based radius with proximity band
snapping (immediate/near/far/unknown → fixed radius ratios of 0.15/0.40/
0.70/0.90). The proximity_band is computed server-side from rssi_ema which
is already smoothed, so it changes infrequently — dots now only move when
a device genuinely crosses a band boundary rather than on every RSSI
fluctuation.
Also removes the client-side EMA and positionCache added in the previous
commit, and reverts CSS style.transform back to SVG transform attribute to
avoid coordinate-system mismatch when the SVG is displayed at a scaled size.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The remaining jitter after the in-place DOM rewrite was caused by RSSI
fluctuations propagating directly into dot positions on every 200ms
update cycle.
Two fixes:
1. Client-side EMA (alpha=0.25) on x/y coordinates per device. Each
render blends 25% toward the new raw position and retains 75% of the
smoothed position, filtering high-frequency RSSI noise without hiding
genuine distance changes. positionCache is keyed by device_key and
cleared on device removal or radar reset.
2. CSS transition (transform 0.6s ease-out) on each wrapper element.
Switching from SVG transform attribute to style.transform enables
native CSS transitions, so any remaining position change (e.g. a band
crossing) animates smoothly rather than snapping.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Instead of rebuilding devicesGroup.innerHTML on every render, mutate
existing SVG elements in-place (update transforms, attributes, class
names) and only create/remove elements when devices genuinely appear
or disappear from the visible set.
This eliminates the root cause of both the jitter and the blank-radar
regression: hover state can never be disrupted by a render because the
DOM elements under the cursor are never destroyed. The isHovered /
renderPending / interactionLockUntil state machine and its associated
mouseover/mouseout listeners are removed entirely — they are no longer
needed. A shared buildSelectRing() helper deduplicates the animated
selection ring construction used by renderDevices() and
applySelectionToElement(). Closes#143.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace capture-phase mouseenter/mouseleave with bubbling mouseover/mouseout
for tracking hover state in the ProximityRadar component.
The capture-phase approach caused two problems:
1. Moving between sibling child elements (hit-area → dot circle) fired
mouseleave, prematurely clearing isHovered and triggering a DOM rebuild
that caused visible jitter.
2. When renderDevices() rebuilt innerHTML, the browser fired mouseleave for
the destroyed element with relatedTarget pointing at the newly created
element at the same position, leaving isHovered permanently stuck at true
and suppressing all future renders.
The fix uses mouseover/mouseout (which bubble) with devicesGroup.contains()
to reliably detect whether the cursor genuinely left the device group, immune
to innerHTML rebuilds. Fixes both WiFi and Bluetooth proximity radars as they
share this component. Closes#143.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The slant correction was severely under-correcting because bwd=50 caused
the sync deviation measurements to saturate after only ~25 lines (for a
2-sample/line SDR clock drift). Lines 25-256 all reported deviation=-50,
pulling the linear regression slope toward zero.
Increase bwd and fwd to 800 samples each — sufficient to track cumulative
drift from up to ~±200 ppm SDR clock offset across the full 256-line image.
Also use a full-sync-length (432-sample) Goertzel window instead of 1/3
length, giving ~111 Hz frequency resolution to cleanly separate the 1200 Hz
sync tone from 1500 Hz pixel data. Search is stepped at 5 samples (~0.1 ms)
for efficiency, keeping the goertzel_batch batch size at ~320 windows/line.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previous attempts to correct slant by altering R-channel placement and
buffer consumption caused cascading failures: a false positive in B pixel
data would misplace R, then the wrong consumed value misaligned the next
line's G, and the error compounded across all 256 lines.
New approach (safe by design):
- Sync search is measurement-only: never touches pos or consumed, so
a noisy or wrong measurement cannot corrupt the current or future lines.
- Per-line deviation (measured sync position minus expected) is recorded
in self._sync_deviations throughout the decode.
- get_image() fits a line through the deviations (linear regression) to
estimate the per-line SDR clock drift rate, then applies a horizontal
shear to the assembled PIL image: each row is shifted by
-round(row × drift_rate × width / channel_samples) pixels.
- Worst case (all measurements fail): no correction applied, image
quality identical to the pre-change baseline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The step-49 coarse scan introduced up to ±24 sample uncertainty in R
channel placement. When accumulated SDR clock drift pushed the actual
sync 35+ samples early in the search region, the step-49 windows could
land on the B-pixel tail and return position 0, misplacing R by ~50
samples (~16 pixel colour shift) — worse than no correction at all.
Replace with a vectorised goertzel_batch sliding-window scan at step=1
over a short window (sync_duration / 3 ≈ 3 ms), giving single-sample
accuracy. Use consumed=pos (instead of max(pos,line_samples)) when the
sync is found, so the next line starts at its correct separator and
per-line timing errors stop accumulating entirely.
Falls back to the fixed-offset path whenever the sync is not found
(e.g. noisy signal), preserving the pre-change baseline quality.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The previous sync search used search_margin = line_samples/10 (~306
samples for Scottie2), reaching deep into B channel pixel data behind
pos and well past the expected sync end ahead of pos.
When _find_sync returned a position in the late portion of that wide
region, pos + R_channel_samples exceeded the buffer length. The
buffer-too-short guard in _decode_line then returned early without
consuming data or advancing the line counter, causing the stall guard
in feed() to permanently break the decode loop.
Fix: use a 50-sample backward margin (covers >130 ppm SDR drift) and
a forward margin capped to whatever the current buffer can safely
support for the R channel. A final candidate-position check before
committing pos ensures no overflow is possible.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Scottie modes place their horizontal sync pulse between the Blue and Red
channels. The decoder was using a fixed offset to skip over it, so any
SDR clock error accumulated line-by-line and produced a visible diagonal
slant in the decoded image.
Fix: search for the actual 1200 Hz sync pulse in a ±10% window around
the expected position before decoding the Red channel, then align to the
real pulse. This resets accumulated clock drift on every scanline, the
same way Martin and Robot modes already handle their front-of-line sync.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix wrong VIS codes for PD90 (96→99), PD120 (93→95), PD180 (95→97),
PD240 (113→96), and ScottieDX (55→76). This caused PD180 to be detected
as PD90 and PD120 to fail entirely.
Replace batch Goertzel pixel decoding with analytic signal (Hilbert
transform) FM demodulation. The Goertzel approach used 96-sample windows
with ~500 Hz resolution — wider than the 800 Hz pixel frequency range —
making accurate pixel decoding impossible for fast modes like Martin2
and Scottie2. The Hilbert method computes per-sample instantaneous
frequency, matching the approach used by QSSTV and other professional
SSTV decoders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tolerate intermittent ambiguous windows during leader detection (up to
3 consecutive misses), use energy-based break detection when tone
classification fails at leader-break boundary, and add single-bit VIS
error correction for parity-bit and data-bit corruption on noisy HF.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
VIS detection recognized these modes but ALL_MODES had no decoder specs,
causing silent decode failures on common HF frequencies like 14.230 MHz.
Also emit a user-visible SSE event when an unsupported VIS code is detected.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The previous fix (f29ae3d) introduced a regression: when VIS parity
check failed or the VIS code was unrecognized, the detector entered
DETECTED state permanently and never resumed scanning. Now it resets
to IDLE on validation failure and only enters DETECTED on success.
Also resets partial image progress counter between consecutive decodes
and adds SDR device claiming to general SSTV route to prevent conflicts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>