Globe.gl WebGL cannot be styled via CSS; read the computed accent color
at init time so Enhanced tier's amber (#c89628) is applied correctly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
contextlib.suppress(KeyError) around popitem prevents a crash in the SBS
parser thread if stop_adsb() calls clear() concurrently between the len()
check and the popitem call.
Two unit tests verify FIFO eviction semantics and duplicate-key no-op.
Replace four sequential list comprehensions (band → security → hidden → min_rssi)
with a single pass using a helper function. Reduces algorithmic complexity from O(4n)
to O(n) when multiple filters are applied. All WiFi tests pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Move fingerprint stability update before early return so it updates even when payload hash matches
- Remove duplicate stability assignment from detect_tracker result block
- Add assertion in test to verify tracker fields are preserved when detection is skipped
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace manual reimplementation of snapshot/delete logic with actual
store.cleanup() call. Uses mocked time.time to simulate the scenario
where entries refreshed between snapshot and deletion survive due to
re-validation guard.
Fixes: test was passing without actually calling the subject under test
Modify DataStore.cleanup() to minimize lock hold duration:
- Snapshot timestamps under lock (brief O(1) list copy)
- Compute expired keys outside lock (no contention during O(n) scan)
- Re-acquire lock only for deletion with re-validation
(ensures entries refreshed between snapshot and deletion are not deleted)
This reduces blocking of reader threads and prevents latency spikes
during periodic cleanup of large stores (10K+ entries).
Also adds tests:
- test_cleanup_removes_expired_keeps_fresh: basic cleanup behavior
- test_cleanup_does_not_delete_refreshed_entry: re-validation guard
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Enable debug=True on MeshCore.create_ble() to surface verbose logs
- Disconnect any existing BlueZ connection before bleak connects to
avoid conflicts from prior bluetoothctl/pairing sessions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Store last status message on MeshcoreClient so error details survive
beyond the SSE event (which isn't active during connecting state)
- Status endpoint now returns message field so the frontend can show
the real reason (e.g. 'Connection failed after retries: ...')
- Extend JS polling from 30s to 90s to outlast the backend's 65s
retry sequence (5+15+45s delays) before declaring timeout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
asyncio.run() called from a gevent-patched Flask thread fails under
gunicorn+gevent. Run the one-shot scan in a ThreadPoolExecutor thread
with its own event loop, matching how AsyncWorker handles it.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Revert route to scan_ble() — scan_ble_sync() lives on AsyncWorker,
not MeshcoreClient; the 500 was caused by our previous fix
- MeshcoreClient.scan_ble() now runs a one-shot asyncio scan when no
worker is active, so Scan works before Connect is pressed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Scan button shows 'Scanning...' and disables during fetch; shows
'No devices found' or 'Scan failed' on empty/error result; auto-
selects device if only one is returned
- Disconnect button now enabled during 'connecting' state so users
can cancel a stuck connection and retry with a different device
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
After 30s of polling with no response, update UI to 'Connection timed
out' instead of silently leaving the dot stuck on Connecting...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add base flex properties to #meshcoreVisuals so it fills full panel
height when meshtastic.css hasn't been lazily loaded yet
- Poll /meshcore/status every 2s after Connect click so the UI
transitions out of "Connecting..." when the backend is ready
- Fix Add Contact and Traceroute modals to use .show class pattern
(signal-details-modal uses opacity/visibility transitions, not display)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove the intermediate #meshcoreMode wrapper div that was breaking the
flex height chain. Strip and body are now direct children of
#meshcoreVisuals (matching the Meshtastic pattern), so flex: 1 propagates
correctly and the content fills the full panel height.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The sidebar-hiding CSS lives only in meshtastic.css, which is lazily
loaded and may not be present when switching directly to Meshcore mode.
Duplicating the three rules into meshcore.css ensures the generic
sidebar is correctly hidden and the output panel fills the screen
regardless of load order.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaced inner-sidebar layout (which collided with the generic app
sidebar) with a Meshtastic-style top connection strip + body row.
Contacts/nodes panel sits left of the tabbed content area, matching
the established pattern. Map now uses Settings.createTileLayer() with
a dark CartoDB fallback instead of plain OSM light tiles.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
meshcoreMode partial was inside the generic .sidebar which gets hidden
when meshcore mode is active. Moved the include into meshcoreVisuals
(inside the output panel) — matching the same pattern as Meshtastic.
Also overrides mesh-visuals-container's column/padding defaults so the
meshcore sidebar+main row layout renders correctly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>