Gate out-of-window jump-to-unread on genuinely unread displayable content

The jump-to-unread FAB could surface an OutOfWindow target when the
fully-read marker event was either loaded-but-not-displayed (state/filtered
events) or when there was nothing displayable to jump to. Add two guards to
the recompute:

- Require roomInfo.numUnreadMessages > 0, so the FAB only appears when there
  is genuinely unread "interesting" content (never state/hidden events).
- Add Timeline.isEventLoaded to distinguish "in the loaded window but not
  rendered" from "genuinely outside the window", falling back to the SDK only
  after the cheap display-index check (isKnown) misses.

The RustTimeline implementation reads the replay cache first and releases the
EventTimelineItem native handle via use {} when probing the SDK. Adds presenter
tests for the loaded-but-not-displayed and no-unread-messages branches.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jenna Vassar
2026-06-09 18:05:22 -07:00
parent ea94996db7
commit 5a2977134b
5 changed files with 128 additions and 11 deletions
@@ -312,23 +312,39 @@ class TimelinePresenter(
LaunchedEffect(roomInfo.fullyReadEventId) {
suppressJumpToUnread.value = false
}
LaunchedEffect(timelineItems.map { it.identifier() }, displayJumpToUnread, roomInfo.fullyReadEventId, suppressJumpToUnread.value) {
LaunchedEffect(
timelineItems.map { it.identifier() },
displayJumpToUnread,
roomInfo.fullyReadEventId,
roomInfo.numUnreadMessages,
suppressJumpToUnread.value,
) {
if (!displayJumpToUnread || suppressJumpToUnread.value) {
jumpToUnread.value = JumpToUnreadState.Hidden
return@LaunchedEffect
}
val items = timelineItems
val fullyReadEventId = roomInfo.fullyReadEventId
jumpToUnread.value = withContext(dispatchers.computation) {
val markerIndex = items.indexOfFirst {
val hasUnreadMessages = roomInfo.numUnreadMessages > 0
val markerIndex = withContext(dispatchers.computation) {
items.indexOfFirst {
(it as? TimelineItem.Virtual)?.model is TimelineItemReadMarkerModel
}
when {
markerIndex >= 0 -> JumpToUnreadState.InWindow(markerIndex)
fullyReadEventId != null && items.isNotEmpty() && !timelineItemIndexer.isKnown(fullyReadEventId) ->
JumpToUnreadState.OutOfWindow(fullyReadEventId)
else -> JumpToUnreadState.Hidden
}
}
jumpToUnread.value = when {
markerIndex >= 0 -> JumpToUnreadState.InWindow(markerIndex)
// Out-of-window only when there is genuinely unread *displayable* content
// (numUnreadMessages counts "interesting" messages, never state/hidden events) AND
// the marker event isn't merely an in-window item we don't render. isKnown is the
// cheap display-index check; isEventLoaded falls back to the SDK to tell
// "in window but not displayed" apart from "genuinely out of window".
fullyReadEventId != null &&
hasUnreadMessages &&
items.isNotEmpty() &&
!timelineItemIndexer.isKnown(fullyReadEventId) &&
!timelineController.activeTimelineFlow().value.isEventLoaded(fullyReadEventId) ->
JumpToUnreadState.OutOfWindow(fullyReadEventId)
else -> JumpToUnreadState.Hidden
}
}
@@ -608,7 +608,9 @@ class TimelinePresenterTest {
liveTimeline = timeline,
baseRoom = FakeBaseRoom(
roomPermissions = roomPermissions(),
initialRoomInfo = aRoomInfo(fullyReadEventId = fullyReadEventId),
// There is genuinely unread *displayable* content, and the marker event isn't loaded
// (isEventLoaded defaults to false), so the FAB targets the out-of-window marker.
initialRoomInfo = aRoomInfo(fullyReadEventId = fullyReadEventId, numUnreadMessages = 1),
),
)
val presenter = createTimelinePresenter(
@@ -632,6 +634,77 @@ class TimelinePresenterTest {
}
}
@Test
fun `present - jumpToUnread is Hidden when the marker event is loaded in the window but not displayed`() = runTest {
val timelineItems = MutableStateFlow(emptyList<MatrixTimelineItem>())
// The marker event is in the loaded window (e.g. a state/filtered event) but never rendered.
val fullyReadEventId = EventId("\$loaded-but-not-displayed")
val timeline = FakeTimeline(timelineItems = timelineItems).apply {
isEventLoadedLambda = { it == fullyReadEventId }
}
val room = FakeJoinedRoom(
liveTimeline = timeline,
baseRoom = FakeBaseRoom(
roomPermissions = roomPermissions(),
initialRoomInfo = aRoomInfo(fullyReadEventId = fullyReadEventId, numUnreadMessages = 1),
),
)
val presenter = createTimelinePresenter(
timeline = timeline,
room = room,
featureFlagService = FakeFeatureFlagService(initialState = mapOf(FeatureFlags.JumpToUnread.key to true)),
)
presenter.test {
awaitFirstItem()
// Displayed items don't contain the marker event, but the SDK reports it as loaded.
timelineItems.emit(
listOf(
MatrixTimelineItem.Event(UniqueId("1"), anEventTimelineItem(eventId = AN_EVENT_ID, content = aMessageContent())),
MatrixTimelineItem.Event(UniqueId("2"), anEventTimelineItem(eventId = AN_EVENT_ID_2, content = aMessageContent())),
)
)
advanceUntilIdle()
// It must never be OutOfWindow — there is nothing displayable to jump to.
val drained = consumeItemsUntilTimeout()
assertThat(drained.any { it.jumpToUnread is JumpToUnreadState.OutOfWindow }).isFalse()
assertThat(drained.last().jumpToUnread).isEqualTo(JumpToUnreadState.Hidden)
cancelAndIgnoreRemainingEvents()
}
}
@Test
fun `present - jumpToUnread is Hidden when out of window but there are no unread messages`() = runTest {
val timelineItems = MutableStateFlow(emptyList<MatrixTimelineItem>())
val fullyReadEventId = EventId("\$older-than-loaded-window")
// isEventLoaded defaults to false (genuinely out of window), but numUnreadMessages is 0.
val timeline = FakeTimeline(timelineItems = timelineItems)
val room = FakeJoinedRoom(
liveTimeline = timeline,
baseRoom = FakeBaseRoom(
roomPermissions = roomPermissions(),
initialRoomInfo = aRoomInfo(fullyReadEventId = fullyReadEventId, numUnreadMessages = 0),
),
)
val presenter = createTimelinePresenter(
timeline = timeline,
room = room,
featureFlagService = FakeFeatureFlagService(initialState = mapOf(FeatureFlags.JumpToUnread.key to true)),
)
presenter.test {
awaitFirstItem()
timelineItems.emit(
listOf(
MatrixTimelineItem.Event(UniqueId("1"), anEventTimelineItem(eventId = AN_EVENT_ID, content = aMessageContent())),
MatrixTimelineItem.Event(UniqueId("2"), anEventTimelineItem(eventId = AN_EVENT_ID_2, content = aMessageContent())),
)
)
advanceUntilIdle()
val drained = consumeItemsUntilTimeout()
assertThat(drained.any { it.jumpToUnread != JumpToUnreadState.Hidden }).isFalse()
cancelAndIgnoreRemainingEvents()
}
}
@Test
fun `present - jumpToUnread is Hidden when fullyReadEventId IS in the loaded window`() = runTest {
val timelineItems = MutableStateFlow(emptyList<MatrixTimelineItem>())
@@ -766,7 +839,7 @@ class TimelinePresenterTest {
liveTimeline = timeline,
baseRoom = FakeBaseRoom(
roomPermissions = roomPermissions(),
initialRoomInfo = aRoomInfo(fullyReadEventId = fullyReadEventId),
initialRoomInfo = aRoomInfo(fullyReadEventId = fullyReadEventId, numUnreadMessages = 1),
),
)
val presenter = createTimelinePresenter(
@@ -216,6 +216,13 @@ interface Timeline : AutoCloseable {
suspend fun loadReplyDetails(eventId: EventId): InReplyTo
/**
* Returns true if [eventId] is currently loaded in this timeline's window, even if the display
* layer does not render it (e.g. filtered or state events). This distinguishes "in the window
* but not displayed" from "genuinely outside the loaded window".
*/
suspend fun isEventLoaded(eventId: EventId): Boolean
/**
* Adds a new pinned event by sending an updated `m.room.pinned_events`
* event containing the new event id.
@@ -637,6 +637,24 @@ class RustTimeline(
}
}
override suspend fun isEventLoaded(eventId: EventId): Boolean = withContext(dispatcher) {
val isInLoadedItems = _timelineItems.replayCache.firstOrNull().orEmpty().any { timelineItem ->
timelineItem is MatrixTimelineItem.Event && timelineItem.eventId == eventId
}
if (isInLoadedItems) {
// Displayed events are caught above. The SDK-level list still holds events the display
// layer later drops, so this avoids the FFI call for in-window-but-not-rendered events.
true
} else {
// getEventTimelineItemByEventId throws when the event isn't in the loaded window.
// EventTimelineItem is a Disposable wrapping a native handle, so release it once we've
// confirmed presence — otherwise the handle lingers until the GC cleaner runs.
runCatchingExceptions {
inner.getEventTimelineItemByEventId(eventId.value).use { /* presence is all we need */ }
}.isSuccess
}
}
override suspend fun pinEvent(eventId: EventId): Result<Boolean> = withContext(dispatcher) {
runCatchingExceptions {
inner.pinEvent(eventId = eventId.value)
@@ -436,6 +436,9 @@ class FakeTimeline(
override suspend fun loadReplyDetails(eventId: EventId) = loadReplyDetailsLambda(eventId)
var isEventLoadedLambda: (eventId: EventId) -> Boolean = { false }
override suspend fun isEventLoaded(eventId: EventId): Boolean = isEventLoadedLambda(eventId)
var pinEventLambda: (eventId: EventId) -> Result<Boolean> = { lambdaError() }
override suspend fun pinEvent(eventId: EventId): Result<Boolean> {
return pinEventLambda(eventId)