Update dice.c

This commit is contained in:
RogueMaster
2022-10-16 00:48:17 -04:00
parent ed7ebf998a
commit 256685cb48
+9 -9
View File
@@ -127,22 +127,22 @@ static void dice_render_callback(Canvas* const canvas, void* ctx) {
"I'd do it.",
"Hell, yeah!",
"You bet your life!",
"What are you waiting for?",
"You could do worse things.",
"What are you\nwaiting for?",
"You could do\nworse things.",
"Sure, I won't tell.",
"Yeah, you got this. Would I lie to you?",
"Yeah, you got this.\nWould I lie to you?",
"Looks like fun to me. ",
"Yeah, sure, why not?",
"DO IT!!!",
"Who's it gonna hurt?",
"Can you blame someone else?",
"Can you blame\nsomeone else?",
"Ask me again later.",
"Maybe, maybe not, I can't tell right now. ",
"Are you the betting type? ",
"Don't blame me if you get caught.",
"What have you got to lose?",
"Maybe, maybe not,\nI can't tell right now. ",
"Are you the\nbetting type? ",
"Don't blame me if\nyou get caught.",
"What have you got\nto lose?",
"I wouldn't if I were you.",
"My money's on the snowball.",
"My money's on\nthe snowball.",
"Oh Hell no!"};
state->diceRoll =
((rand() % state->diceSelect) + 1); // JUST TO GET IT GOING? AND FIX BUG