Update desktop_view_main.c

This commit is contained in:
RogueMaster
2022-09-17 04:21:53 -04:00
parent af7e556c26
commit 52766eb1bf
@@ -93,9 +93,10 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
// main_view->callback(DesktopMainEventOpenGames, main_view->context);
} else if(event->key == InputKeyUp) {
// main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context);
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyDown) {
// PREFER TO OPEN GAMES MENU
// main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenClock, main_view->context);
} else if(event->key == InputKeyRight) {
@@ -106,9 +107,10 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
} else if(event->key == InputKeyUp) {
// main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context);
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyDown) {
// main_view->callback(DesktopMainEventOpenGames, main_view->context);
// main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenClock, main_view->context);
} else if(event->key == InputKeyRight) {
@@ -118,7 +120,7 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {