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https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-06-29 21:52:03 -07:00
Update desktop_view_main.c
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@@ -93,9 +93,10 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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// main_view->callback(DesktopMainEventOpenGames, main_view->context);
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} else if(event->key == InputKeyUp) {
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// main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context);
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
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} else if(event->key == InputKeyDown) {
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// PREFER TO OPEN GAMES MENU
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// main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenClock, main_view->context);
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} else if(event->key == InputKeyRight) {
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@@ -106,9 +107,10 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
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} else if(event->key == InputKeyUp) {
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// main_view->callback(DesktopMainEventOpenFavoriteGame, main_view->context);
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
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} else if(event->key == InputKeyDown) {
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// main_view->callback(DesktopMainEventOpenGames, main_view->context);
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// main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenClock, main_view->context);
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} else if(event->key == InputKeyRight) {
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@@ -118,7 +120,7 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS SNAKE
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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