Update desktop_settings_scene_start.c

This commit is contained in:
RogueMaster
2022-09-16 15:56:59 -04:00
parent b4d27b974c
commit 70ea86d5b2
@@ -6,11 +6,11 @@
#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_FAVORITE_GAME 2
#define SCENE_EVENT_SELECT_PIN_SETUP 3
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 4
#define SCENE_EVENT_SELECT_BATTERY_DISPLAY 5
#define SCENE_EVENT_SELECT_DUMBMODE 6
// #define SCENE_EVENT_SELECT_FAVORITE_GAME 2
#define SCENE_EVENT_SELECT_PIN_SETUP 2
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
#define SCENE_EVENT_SELECT_BATTERY_DISPLAY 4
#define SCENE_EVENT_SELECT_DUMBMODE 5
#define AUTO_LOCK_DELAY_COUNT 9
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
@@ -88,7 +88,7 @@ void desktop_settings_scene_start_on_enter(void* context) {
variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite Game", 1, NULL, NULL);
// variable_item_list_add(variable_item_list, "Favorite Game", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
@@ -150,11 +150,11 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent sme)
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_FAVORITE_GAME:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
// case SCENE_EVENT_SELECT_FAVORITE_GAME:
// scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2);
// scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
// consumed = true;
// break;
case SCENE_EVENT_SELECT_PIN_SETUP:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;